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Autore DDS Files
Larac
Game Owner
Profilo: LaracNWN
NWN: SoU
NWN: HotU
NWN 2
Mass Effect PC


Registrato il: 24 mag 2002
Da: ALbeQuirky
Inviato: sabato, 07 ottobre 2006 12:20
To the Mad Mod Makers

Are the NWN1 DDS files and the NWN2 Files swapable.

Can you take one and use on the other?


Just a thought.

Lee
_________________
The Dungeon will find it's own uses for NWN.
  Profilo: Larac   Invia messaggio a: Larac
rtrifts
Game Owner
Profilo: rtriftsNWN
NWN: SoU
NWN: HotU
SW: KotOR Xbox
SW: KotOR PC
Jade Empire
Jade Empire:SE
NWN 2
NWN 2: MotB
NWN 2: SoZ
Mass Effect
Mass Effect PC
Sonic DS


Registrato il: 01 apr 2002
Da: Toronto, ON
Inviato: sabato, 07 ottobre 2006 12:50
Legal issues aside - no. Not without changing the format of the file (which is doable through Photoshop by:

NWN2 DDS to NWN1: convert to .tga in Photpshop and then use Bioware dds util to dds it
NWN1 DDS to NWN2 DDS: Extract to TGA via NWNExplorer - convert to DDS via Photoshop or Irfanview.

The NWN1 dds files are not in actual dds standard format. The NWN2 files are DDS standard and NVidias plug-in for Photoshop (and irfanview 's plugin too) will work with the NWN2 dds files.
_________________
.Robert (Steel_Wind)
DLA/roXidy Games Inc.

Edited By rtrifts on 10/07/06 00:53

  Profilo: rtrifts   Invia messaggio a: rtrifts
Kentamanos
Game Owner
Profilo: KentamanosNWN
NWN: SoU
NWN: HotU
SW: KotOR Xbox


Registrato il: 17 mag 2002
Da: Dallas, TX
Inviato: sabato, 07 ottobre 2006 06:41
I asked this earlier but got no response, but maybe you'll know...

I assume we can use texture compression in DDS files. Can we also use mipmaps (will the toolset and game handle those)?
_________________
I do not, for one, think that the problem was that the band was down. I think that the problem may have been...that there was a Stonehenge monument on the stage that was in danger of being crushed by a dwarf.
  Profilo: Kentamanos   Invia messaggio a: Kentamanos
Larac
Game Owner
Profilo: LaracNWN
NWN: SoU
NWN: HotU
NWN 2
Mass Effect PC


Registrato il: 24 mag 2002
Da: ALbeQuirky
Inviato: sabato, 07 ottobre 2006 08:18
IT looks like it

The XXXX_N.dds looks like the mip map, where the folds and raised areas are.

the _T looks like the lighting, and from the few I saw line up with the 3 tints next to a armor slot.

Lee
_________________
The Dungeon will find it's own uses for NWN.
  Profilo: Larac   Invia messaggio a: Larac
vancemcfadyen
Game Owner
Profilo: vancemcfadyenNWN
NWN: SoU
NWN: HotU
SW: KotOR PC
NWN 2


Registrato il: 18 gen 2004
Da: Winnipeg, Manitoba - Canada
Inviato: sabato, 07 ottobre 2006 09:42
Quote: Posted 10/07/06 08:01 (GMT) by Larac

IT looks like it

The XXXX_N.dds looks like the mip map, where the folds and raised areas are.

the _T looks like the lighting, and from the few I saw line up with the 3 tints next to a armor slot.

Lee

Hey people. I am also looking into the .DDS textures. I have created a basic retextuing tutorail that shows you some of the file formats and compression types...
You can check out the thread;

Click Here

Hope it helps a bit...
  Profilo: vancemcfadyen   Invia messaggio a: vancemcfadyen


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L'ora attuale è: (imposta ora)
gio, 29 luglio 2010 11:11