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Home Forum Index Neverwinter Nights 2 NWN2: Technical Support (Self-Help) Two settings in the .ini that i'd like to know about
NWN2: Technical Support (Self-Help)
Descoti
Game Owner
NWN 2
Joined: 31 Oct 2006 |
Posted: Thursday, 02 November 2006 11:30PM |
Ive posted this in general forums without a reply, thought i'd come here and see if anyone knows what these do:
SEFCacheTimeout=60 SEFCacheSize=20
they are at the bottom of the ini file in the 1.01 verson of the game, thanks. |
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Rich Taylor
Lead Programmer

Joined: 18 Jan 2005 |
Posted: Thursday, 02 November 2006 11:38PM |
SEFs are 'special effects' systems. In order to keep from having to load and parse the .SEF files that define special effects, there is a caching system in place.
Systems can fall out of the cache because the cache gets too full, or because they go for a certain length of time without being accessed.
I'm not sure if tuning those values will provide any performance improvements, as the default values are pretty reasonable.
Making those values larger makes it so that SEFs reside in memory longer, which will increase the memory footprint of the game slightly but reduce how often the game has to go to disk to load special effects. Lowering those values will reduce the memory footprint slightly, but make it so that the game has to load the special effects sytems from the disk more frequently, which may cause a performance hit.
Hope that clears that up. :)
-RichEdited By Rich Taylor on 11/02/06 23:39 |
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Descoti
Game Owner
NWN 2
Joined: 31 Oct 2006 |
Posted: Friday, 03 November 2006 12:10AM |
Quote: Posted 11/02/06 23:38 (GMT) by Rich Taylor SEFs are 'special effects' systems. In order to keep from having to load and parse the .SEF files that define special effects, there is a caching system in place. Systems can fall out of the cache because the cache gets too full, or because they go for a certain length of time without being accessed. I'm not sure if tuning those values will provide any performance improvements, as the default values are pretty reasonable. Making those values larger makes it so that SEFs reside in memory longer, which will increase the memory footprint of the game slightly but reduce how often the game has to go to disk to load special effects. Lowering those values will reduce the memory footprint slightly, but make it so that the game has to load the special effects sytems from the disk more frequently, which may cause a performance hit. Hope that clears that up. -Rich
This is AWSOME! this is one of my gripes! I was mad that there was a slight slowdown whenever i casted a spell for the first time. This should clear it up. Thanks. |
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