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Home Forum Index Neverwinter Nights 2 NWN2: Players - NWN2 Official Campaign (Spoilers Warning) Recipes, all of them (SPOILERS)
NWN2: Players - NWN2 Official Campaign (Spoilers Warning)
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ImmortalPob
Game Owner
NWN NWN: SoU NWN: HotU Jade Empire:SE NWN 2 NWN 2: MotB Mass Effect PC
Joined: 31 Mar 2004 |
Posted: Sunday, 05 November 2006 02:41AM |
Because I had way too much time on my hands I have copied and pasted the descriptions from all of the crafting books, merged the, removed duplicates, and broken them down by type.
AMULETS
Medallion of Thought: Immunity to mind-affecting spells and effects Requires: Caster level 8, Craft Wondrous Item feat - Iron ingot - Weak Power Essence - Weak Water Essence - Canary diamond Cast owl's wisdom on a magic workbench containing the above
Scarab of Greater Protection: Spell resistance 20, immunity to death effects and energy drain Requires: Caster level 18, Craft Wondrous Item feat - Iron ingot - Radiant Power Essence - Radiant Fire Essence - Radiant Water Essence - Blue diamond Cast death ward on a magic workbench containing the above
Periapt of Wisdom +2: +2 bonus to Wisdom Requires: Caster level 8, Craft Wondrous Item feat - Iron ingot - FaintWater Essence - Diamond Cast owl's wisdom on a magic workbench containing the above
Periapt of Wisdom +4: +4 bonus to Wisdom Requires: Caster level 8, Craft Wondrous Item feat - Iron ingot - Weak Water Essence - Star sapphire Cast owl's wisdom on a magic workbench containing the above
Periapt of Wisdom +6: +6 bonus to Wisdom Requires: Caster level 8, Craft Wondrous Item feat - Iron ingot - Glowing Water Essence - Rogue stone Cast owl's wisdom on a magic workbench containing the above
Amulet of Natural Armor +1: +1 bonus to AC Requires: Caster level 5, Craft Wondrous Item feat - Iron ingot - Faint Earth Essence - Sapphire Cast barkskin on a magic workbench containing the above
Amulet of Natural Armor +2: +2 bonus to AC Requires: Caster level 6, Craft Wondrous Item feat - Iron ingot - Weak Earth Essence - Emerald Cast barkskin on a magic workbench containing the above
Amulet of Natural Armor +3: +3 bonus to AC Requires: Caster level 9, Craft Wondrous Item feat - Iron ingot - Faint Power Essence - Glowing Earth Essence - Jacinth Cast barkskin on a magic workbench containing the above
Amulet of Natural Armor +4: +4 bonus to AC Requires: Caster level 12, Craft Wondrous Item feat - Iron ingot - Weak Power Essence - Glowing Earth Essence - Blue diamond Cast barkskin on a magic workbench containing the above
Amulet of Natural Armor +5: +5 bonus to AC Requires: Caster level 12, Craft Wondrous Item feat - Iron ingot - Weak Power Essence - Radiant Earth Essence - Beljuril Cast barkskin on a magic workbench containing the above
(eviltypeguy - fixed up the formatting, stickied, thanks go to the original poster)Edited By EvilTypeGuy on 11/05/06 06:53 |
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ImmortalPob
Game Owner
NWN NWN: SoU NWN: HotU Jade Empire:SE NWN 2 NWN 2: MotB Mass Effect PC
Joined: 31 Mar 2004 |
Posted: Sunday, 05 November 2006 02:42AM |
ARMOR
Fortified Armor: Immunity to critical hits and sneak attack Requires: Caster level 13, Craft Magic Arms and Armor feat - Any armor - Glowing Power Essence - Radiant Earth Essence - Blue diamond Cast banishment on a magic workbench containing the above
Armor of Spell Resistance: Spell resistance 14 Requires: Caster level 15, Craft Magic Arms and Armor feat - Any armor - Weak Power Essence - Glowing Fire Essence - Star sapphire Cast spell resistance on a magic workbench containing the above
Improved Armor of Spell Resistance: Spell resistance 18 Requires: Caster level 15, Craft Magic Arms and Armor feat - Any armor - Glowing Power Essence - Radiant Fire Essence - Blue diamond Cast spell resistance on a magic workbench containing the above
Armor of Arrow Deflection: Grants Deflect Arrows as a bonus feat Requires: Caster level 5, Craft Magic Arms and Armor feat - Any armor - Faint Power Essence - Weak Air Essence - Jacinth Cast mage armor on a magic workbench containing the above
Invulnerable Armor: Damage reduction 10/magic Requires: Caster level 18, Craft Magic Arms and Armor feat - Any armor - Radiant Fire Essence - Blue diamond Cast stoneskin on a magic workbench containing the above
Armor of Acid Resistance: Acid resistance 10 Requires: Caster level 3, Craft Magic Arms and Armor feat - Any armor - Faint Earth Essence - Jacinth Cast resist energy on a magic workbench containing the above
Armor of Cold Resistance: Cold resistance 10 Requires: Caster level 3, Craft Magic Arms and Armor feat - Any armor - Faint Water Essence - Jacinth Cast resist energy on a magic workbench containing the above
Armor of Electricity Resistance: Electricity resistance 10 Requires: Caster level 3, Craft Magic Arms and Armor feat - Any armor - Faint Air Essence - Jacinth Cast resist energy on a magic workbench containing the above
Armor of Fire Resistance: Fire resistance 10 Requires: Caster level 3, Craft Magic Arms and Armor feat - Any armor - Faint Fire Essence - Jacinth Cast resist energy on a magic workbench containing the above
Armor of Sonic Resistance: Sonic resistance 10 Requires: Caster level 3, Craft Magic Arms and Armor feat - Any armor - Faint Power Essence - Jacinth Cast resist energy on a magic workbench containing the above
Improved Armor of Acid Resistance: Acid resistance 20 Requires: Caster level 7, Craft Magic Arms and Armor feat - Any armor - Weak Earth Essence - Rogue stone Cast resist energy on a magic workbench containing the above
Improved Armor of Cold Resistance: Cold resistance 20 Requires: Caster level 7, Craft Magic Arms and Armor feat - Any armor - Weak Water Essence - Rogue stone Cast resist energy on a magic workbench containing the above
Improved Armor of Electricity Resistance: Electricity resistance 20 Requires: Caster level 7, Craft Magic Arms and Armor feat - Any armor - Weak Air Essence - Rogue stone Cast resist energy on a magic workbench containing the above
Improved Armor of Fire Resistance: Fire resistance 20 Requires: Caster level 7, Craft Magic Arms and Armor feat - Any armor - Weak Fire Essence - Rogue stone Cast resist energy on a magic workbench containing the above
Improved Armor of Sonic Resistance: Sonic Resistance 20 Requires: Caster level 7, Craft Magic Arms and Armor feat - Any armor - Weak Power Essence - Rogue stone Cast resist energy on a magic workbench containing the above
Greater Armor of Acid Resistance: Acid resistance 30 Requires: Caster level 11, Craft Magic Arms and Armor feat - Any armor - Glowing Earth Essence - King's tear Cast resist energy on a magic workbench containing the above
Greater Armor of Cold Resistance: Cold resistance 30 Requires: Caster level 11, Craft Magic Arms and Armor feat - Any armor - Glowing Water Essence - King's tear Cast resist energy on a magic workbench containing the above
Greater Armor of Electricity Resistance: Electricity resistance 30 Requires: Caster level 11, Craft Magic Arms and Armor feat - Any armor - Glowing Air Essence - King's tear Cast resist energy on a magic workbench containing the above
Greater Armor of Fire Resistance: Fire resistance 30 Requires: Caster level 11, Craft Magic Arms and Armor feat - Any armor - Glowing Fire Essence - King's tear Cast resist energy on a magic workbench containing the above
Greater Armor of Sonic Resistance: Sonic resistance 30 Requires: Caster level 11, Craft Magic Arms and Armor feat - Any armor - Glowing Power Essence - King's tear Cast resist energy on a magic workbench containing the above
Base Armor Enchantment +1: Armor gains +1 enhancement bonus Requires: Caster level 3, Craft Magic Arms and Armor feat - Any armor - Faint Earth Essence - Obsidian Cast light on a magic workbench containing the above
Base Armor Enchantment +2: Armor gains +2 enhancement bonus Requires: Caster level 6, Craft Magic Arms and Armor feat - Any armor - Faint Earth Essence - Diamond Cast light on a magic workbench containing the above
Base Armor Enchantment +3: Armor gains a +3 enhancement bonus Requires: Caster level 7, Craft Magic Arms and Armor feat - Any armor - Faint Power Essence - Weak Earth Essence - Emerald Cast light on a magic workbench containing the above
Base Armor Enchantment +4: Armor gains a +4 enhancement bonus Requires: Caster level 12, Craft Magic Arms and Armor feat - Any armor - Weak Power Essence - Glowing Earth Essence - Star sapphire Cast light on a magic workbench containing the above
Base Armor Enchantment +5: Armor gains a +5 enhancement bonus Requires: Caster level 15, Craft Magic Arms and Armor feat - Any armor - Glowing Power Essence - Glowing Earth Essence - Blue diamond Cast light on a magic workbench containing the above
Shadowy Armor: +5 competence bonus on Hide checks Requires: Caster level 5, Craft Magic Arms and Armor feat - Any armor - Faint Water Essence - Fire opal Cast invisibility on a magic workbench containing the above
Improved Shadowy Armor: +10 competence bonus on Hide checks Requires: Caster level 10, Craft Magic Arms and Armor feat - Any armor - Weak Water Essence - Star sapphire Cast invisibility on a magic workbench containing the above
Greater Shadowy Armor: +15 competence bonus on Hide checks Requires: Caster level 15, Craft Magic Arms and Armor feat - Any armor - Glowing Water Essence - Blue diamond Cast invisibility on a magic workbench containing the above
Silent Armor: +5 competence bonus on Move Silently checks Requires: Caster level 5, Craft Magic Arms and Armor feat - Any armor - Faint Water Essence - Fire opal Cast silence on a magic workbench containing the above
Improved Silent Armor: +10 competence bonus on Move Silently checks Requires: Caster level 10, Craft Magic Arms and Armor feat - Any armor - Weak Water Essence - Star sapphire Cast silence on a magic workbench containing the above
Greater Silent Armor: +15 competence bonus on Move Silently checks Requires: Caster level 15, Craft Magic Arms and Armor feat - Any armor - Glowing Water Essence - Blue diamond Cast silence on a magic workbench containing the above
Quick Armor: Permanent haste effect Requires: Caster level 7, Craft Magic Arms and Armor feat - Any armor - Weak Power Essence - Weak Air Essence - Blue diamond Cast haste on a magic workbench containing the above
Armor of Spell Resistance: Spell resistance 14 Requires: Caster level 15, Craft Magic Arms and Armor feat - Any armor - Faint Power Essence - Glowing Fire Essence - Star sapphire Cast spell resistance on a magic workbench containing the above
Improved Armor of Spell Resistance: Spell resistance 18 Requires: Caster level 15, Craft Magic Arms and Armor feat - Any armor - Glowing Power Essence - Radiant Fire Essence - Blue diamond Cast spell resistance on a magic workbench containing the above
Greater Armor of Spell Resistance: Spell resistance 22 Requires: Caster level 15, Craft Magic Arms and Armor feat - Any armor - Radiant Power Essence - Radiant Fire Essence - Beljuril Cast spell resistance on a magic workbench containing the aboveEdited By EvilTypeGuy on 11/05/06 06:47 |
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ImmortalPob
Game Owner
NWN NWN: SoU NWN: HotU Jade Empire:SE NWN 2 NWN 2: MotB Mass Effect PC
Joined: 31 Mar 2004 |
Posted: Sunday, 05 November 2006 02:43AM |
BELTS
Belt of Agility +2: +2 bonus to Dexterity Requires: Caster level 8, Craft Wondrous Item feat - Leather hide - Faint Air Essence - Diamond Cast cat's grace on a magic workbench containing the above
Belt of Agility +4: +4 bonus to Dexterity Requires: Caster level 8, Craft Wondrous Item feat - Leather hide - Weak Air Essence - Star sapphire Cast cat's grace on a magic workbench containing the above
Belt of Agility +6: +6 bonus to Dexterity Requires: Caster level 8, Craft Wondrous Item feat - Leather hide - Glowing Air Essence - Rogue stone Cast cat's grace on a magic workbench containing the above
Belt of Frost Giant Strength +4: +4 bonus to Strength Requires: Caster level 8, Craft Wondrous Item feat - Leather hide - Weak Fire Essence - Blue diamond Cast bull's strength on a magic workbench containing the above
Belt of Stone Giant Strength +6: +6 bonus to Strength Requires: Caster level 8, Craft Wondrous Item feat - Leather hide - Glowing Fire Essence - Beljuril Cast bull's strength on a magic workbench containing the above
BOOTS
Boots of Striding +4: +4 bonus to Constitution Requires: Caster level 8, Craft Wondrous Item feat - Leather hide - Weak Earth Essence - Jacinth Cast bear's endurance on a magic workbench containing the above
Boots of Striding +6: +6 bonus to Constitution Requires: Caster level 8, Craft Wondrous Item feat - Leather hide - Glowing Earth Essence - Rogue stone Cast cat's grace on a magic workbench containing the above
Boots of Elvenkind: +5 bonus on Move Silently checks Requires: Caster level 3, Craft Wondrous Items feat - Leather hide - Faint Water Essence - Fire opal Cast silence on a magic workbench containing the aboveEdited By EvilTypeGuy on 11/05/06 06:47 |
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ImmortalPob
Game Owner
NWN NWN: SoU NWN: HotU Jade Empire:SE NWN 2 NWN 2: MotB Mass Effect PC
Joined: 31 Mar 2004 |
Posted: Sunday, 05 November 2006 02:44AM |
BRACERS
Bracers of Armor +1: +1 bonus to AC Requires: Caster level 7, Craft Wondrous Item feat - 2 iron ingots - Faint Earth Essence - Obsidian Cast mage armor on a magic workbench containing the above
Bracers of Armor +2: +2 bonus to AC Requires: Caster level 7, Craft Wondrous Item feat - 2 iron ingots - Faint Earth Essence - Diamond Cast mage armor on a magic workbench containing the above
Bracers of Armor +3: +3 bonus to AC Requires: Caster level 7, Craft Wondrous Item feat - 2 iron ingots - Weak Earth Essence - Canary diamond Cast mage armor on a magic workbench containing the above
Bracers of Armor +4: +4 bonus to AC Requires: Caster level 8, Craft Wondrous Item feat - 2 iron ingots - Weak Earth Essence - Jacinth Cast mage armor on a magic workbench containing the above
Bracers of Armor +5: +5 bonus to AC Requires: Caster level 10, Craft Wondrous Item feat - 2 iron ingots - Glowing Earth Essence - Blue diamond Cast mage armor on a magic workbench containing the above
Bracers of Armor +6: +6 bonus to AC Requires: Caster level 12, Craft Wondrous Item feat - 2 iron ingots - Glowing Earth Essence - Rogue stone Cast mage armor on a magic workbench containing the above
Bracers of Armor +7: +7 bonus to AC Requires: Caster level 14, Craft Wondrous Item feat - 2 iron ingots - Radiant Earth Essence - Beljuril Cast mage armor on a magic workbench containing the above
Bracers of Armor +8: +8 bonus to AC Requires: Caster level 16, Craft Wondrous Item feat - 2 iron ingots - Radiant Earth Essence - King's tear Cast mage armor on a magic workbench containing the aboveEdited By EvilTypeGuy on 11/05/06 06:49 |
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ImmortalPob
Game Owner
NWN NWN: SoU NWN: HotU Jade Empire:SE NWN 2 NWN 2: MotB Mass Effect PC
Joined: 31 Mar 2004 |
Posted: Sunday, 05 November 2006 02:45AM |
CLOAK
Cloak of Elvenkind: +5 bonus on Hide checks Requires: Caster level 3, Craft Wondrous Item feat - 2 leather hides - Faint Water Essence - Fire opal Cast invisibility on a magic workbench containing the above
Greater Mantle of Spell Resistance: Spell resistance 21 Requires: Caster level 9, Craft Wondrous Item feat - 2 leather hides - Radiant Power Essence - Radiant Fire Essence - King's tear Cast spell resistance on a magic workbench containing the above
Cloak of Resistance +1: +1 bonus on saving throws Requires: Caster level 5, Craft Wondrous Item feat - 2 leather hides - Faint Earth Essence - Obsidian Cast resistance on a magic workbench containing the above
Cloak of Resistance +2: +2 bonus on saving throws Requires: Caster level 6, Craft Wondrous Item feat - 2 leather hides - Faint Earth Essence - Diamond Cast resistance on a magic workbench containing the above
Cloak of Resistance +3: +3 bonus on saving throws Requires: Caster level 9, Craft Wondrous Item feat - 2 leather hides - Weak Earth Essence - Canary diamond Cast resistance on a magic workbench containing the above
Cloak of Resistance +4: +4 bonus on saving throws Requires: Caster level 12, Craft Wondrous Item feat - 2 leather hides - Glowing Earth Essence - Jacinth Cast resistance on a magic workbench containing the above
Cloak of Resistance +5: +5 bonus on saving throws Requires: Caster level 15, Craft Wondrous Item feat - 2 leather hides - Radiant Earth Essence - Blue diamond Cast resistance on a magic workbench containing the above
Cloak of Displacement: Cast displacement three times per day Requires: Caster level 3, Craft Wondrous Item feat - 2 leather hides - Weak Air Essence - Blue diamond Cast displacement on a magic workbench containing the above
Nymph Cloak +4: +4 bonus to Charisma Requires: Caster level 8, Craft Wondrous Item feat - 2 leather hides - Weak Water Essence - Star sapphire Cast eagle's splendor on a magic workbench containing the above
Nymph Cloak +6: +6 bonus to Charisma Requires: Caster level 8, Craft Wondrous Item feat - 2 leather hides - Glowing Water Essence - Rogue stone Cast eagle's splendor on a magic workbench containing the aboveEdited By EvilTypeGuy on 11/05/06 06:49 |
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awb2006
Game Owner
NWN 2
Joined: 02 Nov 2006 |
Posted: Sunday, 05 November 2006 02:45AM | |
Excellent lists, I was hoping someone would do this, because I am way too lazy to do it myself |
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ImmortalPob
Game Owner
NWN NWN: SoU NWN: HotU Jade Empire:SE NWN 2 NWN 2: MotB Mass Effect PC
Joined: 31 Mar 2004 |
Posted: Sunday, 05 November 2006 02:45AM |
Head
Headband of Intellect +2: +2 bonus to Intelligence Requires: Caster level 8, Craft Wondrous Item feat - Leather hide - Faint Fire Essence - Diamond Cast fox's cunning on a magic workbench containing the above
Headband of Intellect +4: +4 bonus to Intelligence Requires: Caster level 8, Craft Wondrous Item feat - Leather hide - Weak Fire Essence - Star sapphire Cast fox's cunning on a magic workbench containing the above
Headband of Intellect +6: +6 bonus to Intelligence Requires: Caster level 8, Craft Wondrous Item feat - Leather hide - Glowing Fire Essence - Rogue stone Cast fox's cunning on a magic workbench containing the aboveEdited By EvilTypeGuy on 11/05/06 06:50 |
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lone_wolf_lycanthrope
Game Owner
NWN NWN: SoU NWN: HotU NWN 2 NWN 2: MotB NWN 2: SoZ
Joined: 24 Jan 2004 |
Posted: Sunday, 05 November 2006 02:45AM | |
this should be stickied... also needs to go into text document and uploaded to just about every nwn2 site |
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ImmortalPob
Game Owner
NWN NWN: SoU NWN: HotU Jade Empire:SE NWN 2 NWN 2: MotB Mass Effect PC
Joined: 31 Mar 2004 |
Posted: Sunday, 05 November 2006 02:46AM |
RINGS
Ring of Divine Power 1: Prepare and cast one extra 1st-level divine spell per day Requires: Caster level 8, Craft Wondrous Item feat - Iron ingot - Faint Fire Essence - Obsidian Cast owl's wisdom on a magic workbench containing the above
Ring of Divine Power 2: Prepare and cast one extra 2nd-level divine spell per day Requires: Caster level 8, Craft Wondrous Item feat - Iron ingot - Weak Fire Essence - Diamond Cast owl's wisdom on a magic workbench containing the above
Ring of Divine Power 3: Prepare and cast one extra 3rd-level divine spell per day Requires: Caster level 8, Craft Wondrous Item feat - Iron ingot - Faint Power Essence - Weak Fire Essence - Canary diamond Cast owl's wisdom on a magic workbench containing the above
Ring of Divine Power 4: Prepare and cast one extra 4th-level divine spell per day Requires: Caster level 8, Craft Wondrous Item feat - Iron ingot - Weak Power Essence - Glowing Fire Essence - Star Sapphire Cast owl's wisdom on a magic workbench containing the above
Ring of Wizardry 1: Prepare and cast one extra 1st-level arcane spell per day Requires: Caster level 8, Craft Wondrous Item feat - Iron ingot - Faint Air Essence - Obsidian Cast fox's cunning on a magic workbench containing the above
Ring of Wizardry 2: Prepare and cast one extra 2nd-level arcane spell per day Requires: Caster level 8, Craft Wondrous Item feat - Iron ingot - Weak Air Essence - Diamond Cast fox's cunning on a magic workbench containing the above
Ring of Wizardry 3: Prepare and cast one extra 3rd-level arcane spell per day Requires: Caster level 8, Craft Wondrous Item feat - Iron ingot - Faint Power Essence - Weak Air Essence - Canary diamond Cast fox's cunning on a magic workbench containing the above
Ring of Wizardry 4: Prepare and cast one extra 4th-level arcane spell per day Requires: Caster level 8, Craft Wondrous Item feat - Iron ingot - Weak Power Essence - Glowing Air Essence - Star Sapphire Cast fox's cunning on a magic workbench containing the aboveEdited By EvilTypeGuy on 11/05/06 06:50 |
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ImmortalPob
Game Owner
NWN NWN: SoU NWN: HotU Jade Empire:SE NWN 2 NWN 2: MotB Mass Effect PC
Joined: 31 Mar 2004 |
Posted: Sunday, 05 November 2006 02:46AM |
THROWN
Acid Flask: Thrown weapon inflicts 1d6 acid damage Requires: Craft Alchemy 4 ranks - VenomGland - Quicksilver Use the mortar & pestle item on an alchemy workbench containing the above
Alchemist's Fire: Thrown weapon inflicts 1d6 fire damage or coats a weapon with fire to add 1d4 fire damage to attacks Requires: Craft Alchemy 4 ranks - Fairy Dust - Distilled Alcohol Use the mortar & pestle item on an alchemy workbench containing the above
Choking Powder: Creates a stinking cloud effect that lasts 5 rounds Requires: Craft Alchemy 4 ranks - Garlic - Belladonna Use the mortar & pestle item on an alchemy workbench containing the above
Recipe books contain the arcane formulae and ingredients required to craft magical and alchemical items. You must have the appropriate skills and feats to use these recipes to create items.
Holy Water: Thrown weapon inflicts 2d4 holy damage to undead Requires: Craft Alchemy 4 ranks - Amethyst - Powdered Silver Use the mortar & pestle item on an alchemy workbench containing the above
Tanglefoot Bag: Creates entangle effect that lasts for 2 rounds Requires: Craft Alchemy 4 ranks - Quicksilver - Belladonna Use the mortar & pestle item on an alchemy workbench containing the above
Thunderstone: Thrown weapon deafens target for 5 rounds Requires: Craft Alchemy 4 ranks - Diamond Dust - Amethyst Use the mortar & pestle item on an alchemy workbench containing the above
Improved Acid Flask: Thrown weapon inflicts 1d8 acid damage Requires: Craft Alchemy 8 ranks - 2 VenomGland - 2 Quicksilver Use the mortar & pestle item on an alchemy workbench containing the above
Improved Alchemist's Fire: Thrown weapon inflicts 1d8 fire damage or coats a weapon with fire to add 1d6 fire damage to attacks Requires: Craft Alchemy 8 ranks - 2 Fairy Dust - 2 Distilled Alcohol Use the mortar & pestle item on an alchemy workbench containing the above
Improved Choking Powder: Creates a stinking cloud effect that lasts 5 rounds Requires: Craft Alchemy 8 ranks - 2 Garlic - 2 Belladonna Use the mortar & pestle item on an alchemy workbench containing the above
Improved Holy Water: Thrown weapon inflicts 2d6 holy damage to undead Requires: Craft Alchemy 8 ranks - 2 Amethyst - 2 Powdered Silver Use the mortar & pestle item on an alchemy workbench containing the above
Improved Tanglefoot Bag: Creates entangle effect that lasts for 3 rounds Requires: Craft Alchemy 8 ranks - 2 Quicksilver - 2 Belladonna Use the mortar & pestle item on an alchemy workbench containing the above
Improved Thunderstone: Thrown weapon deafens target for 5 rounds Requires: Craft Alchemy 8 ranks - 2 Diamond Dust - 2 Amethyst Use the mortar & pestle item on an alchemy workbench containing the above
Greater Acid Flask: Thrown weapon inflicts 1d10 acid damage Requires: Craft Alchemy 12 ranks - 3 VenomGland - 3 Quicksilver Use the mortar & pestle item on an alchemy workbench containing the above
Greater Alchemist's Fire Thrown weapon inflicts 1d10 fire damage or coats a weapon with fire to add 1d6 fire damage to attacks Requires: Craft Alchemy 12 ranks - 3 Fairy Dust - 3 Distilled Alcohol Use the mortar & pestle item on an alchemy workbench containing the above
Greater Choking Powder: Creates a stinking cloud effect that lasts 5 rounds Requires: Craft Alchemy 12 ranks - 3 Garlic - 3 Belladonna Use the mortar & pestle item on an alchemy workbench containing the above
Greater Holy Water: Thrown weapon inflicts 2d8 holy damage to undead Requires: Craft Alchemy 12 ranks - 3 Amethyst - 3 Powdered Silver Use the mortar & pestle item on an alchemy workbench containing the above
Greater Tanglefoot Bag: Creates entangle effect that lasts for 5 rounds Requires: Craft Alchemy 12 ranks - 3 Quicksilver - 3 Belladonna Use the mortar & pestle item on an alchemy workbench containing the above
Greater Thunderstone: Thrown weapon deafens target for 5 rounds Requires: Craft Alchemy 12 ranks - 3 Diamond Dust - 3 Amethyst Use the mortar & pestle item on an alchemy workbench containing the above
Perfected Acid Flask: Thrown weapon inflicts 2d6 acid damage Requires: Craft Alchemy 16 ranks - 4 VenomGland - 4 Quicksilver Use the mortar & pestle item on an alchemy workbench containing the above
Perfected Alchemist's Fire Thrown weapon inflicts 2d6 fire damage or coats a weapon with fire to add 1d10 fire damage to attacks Requires: Craft Alchemy 16 ranks - 4 Fairy Dust - 4 Distilled Alcohol Use the mortar & pestle item on an alchemy workbench containing the above
Perfected Choking Powder: Creates a stinking cloud effect that lasts 5 rounds Requires: Craft Alchemy 16 ranks - 4 Garlic - 4 Belladonna Use the mortar & pestle item on an alchemy workbench containing the above
Perfected Holy Water : Thrown weapon inflicts 2d10 holy damage to undead Requires: Craft Alchemy 16 ranks - 4 Amethyst - 4 Powdered Silver Use the mortar & pestle item on an alchemy workbench containing the above
Perfected Tanglefoot Bag: Creates entangle effect that lasts for 6 rounds Requires: Craft Alchemy 16 ranks - 4 Quicksilver - 4 Belladonna Use the mortar & pestle item on an alchemy workbench containing the above
Perfected Thunderstone: Thrown weapon deafens target for 5 rounds Requires: Craft Alchemy 16 ranks - 4 Diamond Dust - 4 Amethyst Use the mortar & pestle item on an alchemy workbench containing the aboveEdited By EvilTypeGuy on 11/05/06 06:50 |
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ImmortalPob
Game Owner
NWN NWN: SoU NWN: HotU Jade Empire:SE NWN 2 NWN 2: MotB Mass Effect PC
Joined: 31 Mar 2004 |
Posted: Sunday, 05 November 2006 02:47AM |
WEAPON
Weapon of Life Stealing: Vampiric regeneration 1 Requires: Caster level 7, Craft Magic Arms and Armor feat - Any weapon - Weak Power Essence - Weak Fire Essence - Ruby Cast enervation on a magic workbench containing the above
Weapon of Improved Life Stealing: Vampiric regeneration 3 Requires: Caster level 11, Craft Magic Arms and Armor feat - Any weapon - Glowing Power Essence - Glowing Fire Essence - Canary diamond Cast enervation on a magic workbench containing the above
Weapon of Greater Life Stealing: Vampiric regeneration 5 Requires: Caster level 15, Craft Magic Arms and Armor feat - Any weapon - Radiant Power Essence - Radiant Fire Essence - Beljuril Cast enervation on a magic workbench containing the above
Base Weapon Enchantment +1 Requires: Caster level 3, Craft Magic Arms and Armor feat - Any weapon - Faint Air Essence - Obsidian Cast light on a magic workbench containing the above
Base Weapon Enchantment +2 Requires: Caster level 6, Craft Magic Arms and Armor feat - Any weapon - Faint Air Essence - Diamond Cast light on a magic workbench containing the above
Base Weapon Enchantment +3 Requires: Caster level 9, Craft Magic Arms and Armor feat - Any weapon - Faint Power Essence - Weak Air Essence - Emerald Cast light on a magic workbench containing the above
Base Weapon Enchantment +4 Requires: Caster level 12, Craft Magic Arms and Armor feat - Any weapon - Weak Power Essence - Glowing Air Essence - Star sapphire Cast light on a magic workbench containing the above
Base Weapon Enchantment +5 Requires: Caster level 15, Craft Magic Arms and Armor feat - Any weapon - Glowing Power Essence - Glowing Air Essence - Blue diamond Cast light on a magic workbench containing the above
Flaming Weapon: +1d6 fire damage Requires: Caster level 10, Craft Magic Arms and Armor feat - Any weapon - Weak Fire Essence - Ruby Cast fireball or flame strike on a magic workbench containing the above
Frost Weapon: +1d6 cold damage Requires: Caster level 10, Craft Magic Arms and Armor feat - Any weapon - Weak Water Essence - Star sapphire Cast ice storm on a magic workbench containing the above
Shock Weapon: +1d6 electricity damage Requires: Caster level 10, Craft Magic Arms and Armor feat - Any weapon - Weak Air Essence - Canary diamond Cast call lightning or lightning bolt on a magic workbench containing the above
Poison Weapon: Poison (DC 14, 1d2 Con damage) on hit Requires: Caster level 10, Craft Magic Arms and Armor feat - Any weapon - Weak Earth Essence - Emerald Cast poison on a magic workbench containing the above
Acid Weapon: +1d6 acid damage Requires: Caster level 10, Craft Magic Arms and Armor feat - Any weapon - Weak Earth Essence - Emerald Cast Melf's acid arrow on a magic workbench containing the above
Anarchic Weapon: +2d6 damage against lawful creatures Requires: Caster level 7, Craft Magic Arms and Armor feat - Any weapon - Faint Power Essence - Faint Air Essence - Canary diamond Cast inflict critical wounds on a magic workbench containing the above
Axiomatic Weapon: +2d6 damage against chaotic creatures Requires: Caster level 7, Craft Magic Arms and Armor feat - Any weapon - Faint Power Essence - Faint Earth Essence - Jacinth Cast inflict critical wounds on a magic workbench containing the above
Holy Weapon: +2d6 damage against evil creatures Requires: Caster level 7, Craft Magic Arms and Armor feat - Any weapon - Faint Power Essence - Faint Water Essence - Diamond Cast cure critical wounds on a magic workbench containing the above
Unholy Weapon: +2d6 damage against good creatures Requires: Caster level 7, Craft Magic Arms and Armor feat - Any weapon - Faint Power Essence - Faint Fire Essence - Star sapphire Cast inflict critical wounds on a magic workbench containing the above
Hunting Weapon: +2d6 damage against beasts Requires: Caster level 7, Craft Magic Arms and Armor feat - Any weapon - Faint Power Essence - Faint Water Essence - Star sapphire Cast light on a magic workbench containing the above
Weapon of Disruption: Undead must make a DC 14 Will save or be destroyed Requires: Caster level 14, Craft Magic Arms and Armor feat - Any weapon - Glowing Power Essence - Glowing Water Essence - Jacinth Cast undeath to death on a magic workbench containing the aboveEdited By EvilTypeGuy on 11/05/06 06:50 |
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ImmortalPob
Game Owner
NWN NWN: SoU NWN: HotU Jade Empire:SE NWN 2 NWN 2: MotB Mass Effect PC
Joined: 31 Mar 2004 |
Posted: Sunday, 05 November 2006 02:47AM |
MISC
Mild Giant Centipede Venom: Coats a weapon with poison (DC 18, 1d2 points of Intelligence damage) Requires: Craft Alchemy 4 ranks - Giant Centipede VenomGland Use the mortar & pestle item on an alchemy workbench containing the above
Average Giant Centipede Venom: Coats a weapon with poison (DC 20, 1d2 points of Intelligence damage) Requires: Craft Alchemy 8 ranks - 2 Giant Centipede VenomGlands Use the mortar & pestle item on an alchemy workbench containing the above
Strong Giant Centipede Venom: Coats a weapon with poison (DC 22, 1d2 points of Intelligence damage) Requires: Craft Alchemy 12 ranks - 3 Giant Centipede VenomGlands Use the mortar & pestle item on an alchemy workbench containing the above
Deadly Giant Centipede Venom: Coats a weapon with poison (DC 26, 1d2 points of Intelligence damage) Requires: Craft Alchemy 16 ranks - 4 Giant Centipede VenomGlands Use the mortar & pestle item on an alchemy workbench containing the above
Mild Giant Bee Venom: Coats a weapon with poison (DC 18, 1d2 points of Constitution damage) Requires: Craft Alchemy 4 ranks - Giant Bee VenomGland Use the mortar & pestle item on an alchemy workbench containing the above
Average Giant Bee Venom: Coats a weapon with poison (DC 20, 1d2 points of Constitution damage) Requires: Craft Alchemy 8 ranks - 2 Giant Bee VenomGlands Use the mortar & pestle item on an alchemy workbench containing the above
Strong Giant Bee Venom: Coats a weapon with poison (DC 22, 1d2 points of Constitution damage) Requires: Craft Alchemy 12 ranks - 3 Giant Bee VenomGlands Use the mortar & pestle item on an alchemy workbench containing the above
Deadly Giant Bee Venom: Coats a weapon with poison (DC 26, 1d2 points of Constitution damage) Requires: Craft Alchemy 16 ranks - 4 Giant Bee VenomGlands Use the mortar & pestle item on an alchemy workbench containing the above
Mild Giant Scorpion Venom: Coats a weapon with poison (DC 18, 1d2 points of Strength damage) Requires: Craft Alchemy 4 ranks - Giant Scorpion VenomGland Use the mortar & pestle item on an alchemy workbench containing the above
Average Giant Scorpion Venom: Coats a weapon with poison (DC 20, 1d2 points of Strength damage) Requires: Craft Alchemy 8 ranks - 2 Giant Scorpion VenomGlands Use the mortar & pestle item on an alchemy workbench containing the above
Strong Giant Scorpion Venom: Coats a weapon with poison (DC 22, 1d2 points of Strength damage) Requires: Craft Alchemy 12 ranks - 3 Giant Scorpion VenomGlands Use the mortar & pestle item on an alchemy workbench containing the above
Deadly Giant Scorpion Venom: Coats a weapon with poison (DC 26, 1d2 points of Strength damage) Requires: Craft Alchemy 16 ranks - 4 Giant Scorpion VenomGlands Use the mortar & pestle item on an alchemy workbench containing the above
Scabbard of Keen Edges: Casts keen edge once per day Requires: Caster level 5, Craft Wondrous Item feat - Wooden plank - Faint Earth Essence - Jacinth Cast keen edge on a magic workbench containing the above
Gem of Seeing: Casts true seeing once per day Requires: Caster level 10, Craft Wondrous Item feat - Weak Air Essence - King's Tear Cast true seeing on a magic workbench containing the aboveEdited By EvilTypeGuy on 11/05/06 06:51 |
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ImmortalPob
Game Owner
NWN NWN: SoU NWN: HotU Jade Empire:SE NWN 2 NWN 2: MotB Mass Effect PC
Joined: 31 Mar 2004 |
Posted: Sunday, 05 November 2006 02:51AM |
There...
Now if anyone cares to make txt files out of them and upload them everywhere like lone wolf said have at it just remember to credit me as the person with no life. And it appears that there is no max post length, wheich is why I was posting in groups. |
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gijon
Game Owner
NWN NWN: SoU NWN: HotU Jade Empire:SE NWN 2 Mass Effect PC
Joined: 16 Jul 2003 |
Posted: Sunday, 05 November 2006 03:34AM | |
Well done ImmortalPob--thanks! Sticky this guys! |
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notnimlessur
Game Owner
NWN NWN: SoU NWN: HotU NWN 2 NWN 2: MotB
Joined: 21 Jul 2003 |
Posted: Sunday, 05 November 2006 04:52AM |
Thanks, but there's one thing missing...
Apparently, we don't actually find the essences. We have to craft those using alchemy.
So, we also need the recipes for how to craft Weak Earth Essence, etc.
Good start though! |
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