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Author Recipes, all of them (SPOILERS)
ImmortalPob
Game Owner
Profile: ImmortalPobNWN
NWN: SoU
NWN: HotU
Jade Empire:SE
NWN 2
NWN 2: MotB
Mass Effect PC


Joined: 31 Mar 2004
Posted: Sunday, 05 November 2006 02:41AM
Because I had way too much time on my hands I have copied and pasted the descriptions from all of the crafting books, merged the, removed duplicates, and broken them down by type.

AMULETS

Medallion of Thought: Immunity to mind-affecting spells and effects
Requires: Caster level 8, Craft Wondrous Item feat
- Iron ingot
- Weak Power Essence
- Weak Water Essence
- Canary diamond
Cast owl's wisdom on a magic workbench containing the above

Scarab of Greater Protection: Spell resistance 20, immunity to death effects and energy drain
Requires: Caster level 18, Craft Wondrous Item feat
- Iron ingot
- Radiant Power Essence
- Radiant Fire Essence
- Radiant Water Essence
- Blue diamond
Cast death ward on a magic workbench containing the above

Periapt of Wisdom +2: +2 bonus to Wisdom
Requires: Caster level 8, Craft Wondrous Item feat
- Iron ingot
- FaintWater Essence
- Diamond
Cast owl's wisdom on a magic workbench containing the above

Periapt of Wisdom +4: +4 bonus to Wisdom
Requires: Caster level 8, Craft Wondrous Item feat
- Iron ingot
- Weak Water Essence
- Star sapphire
Cast owl's wisdom on a magic workbench containing the above

Periapt of Wisdom +6: +6 bonus to Wisdom
Requires: Caster level 8, Craft Wondrous Item feat
- Iron ingot
- Glowing Water Essence
- Rogue stone
Cast owl's wisdom on a magic workbench containing the above

Amulet of Natural Armor +1: +1 bonus to AC
Requires: Caster level 5, Craft Wondrous Item feat
- Iron ingot
- Faint Earth Essence
- Sapphire
Cast barkskin on a magic workbench containing the above

Amulet of Natural Armor +2: +2 bonus to AC
Requires: Caster level 6, Craft Wondrous Item feat
- Iron ingot
- Weak Earth Essence
- Emerald
Cast barkskin on a magic workbench containing the above

Amulet of Natural Armor +3: +3 bonus to AC
Requires: Caster level 9, Craft Wondrous Item feat
- Iron ingot
- Faint Power Essence
- Glowing Earth Essence
- Jacinth
Cast barkskin on a magic workbench containing the above

Amulet of Natural Armor +4: +4 bonus to AC
Requires: Caster level 12, Craft Wondrous Item feat
- Iron ingot
- Weak Power Essence
- Glowing Earth Essence
- Blue diamond
Cast barkskin on a magic workbench containing the above

Amulet of Natural Armor +5: +5 bonus to AC
Requires: Caster level 12, Craft Wondrous Item feat
- Iron ingot
- Weak Power Essence
- Radiant Earth Essence
- Beljuril
Cast barkskin on a magic workbench containing the above

(eviltypeguy - fixed up the formatting, stickied, thanks go to the original poster)

Edited By EvilTypeGuy on 11/05/06 06:53

  Profile: ImmortalPob   Send Message To: ImmortalPob
ImmortalPob
Game Owner
Profile: ImmortalPobNWN
NWN: SoU
NWN: HotU
Jade Empire:SE
NWN 2
NWN 2: MotB
Mass Effect PC


Joined: 31 Mar 2004
Posted: Sunday, 05 November 2006 02:42AM
ARMOR

Fortified Armor: Immunity to critical hits and sneak attack
Requires: Caster level 13, Craft Magic Arms and Armor feat
- Any armor
- Glowing Power Essence
- Radiant Earth Essence
- Blue diamond
Cast banishment on a magic workbench containing the above

Armor of Spell Resistance: Spell resistance 14
Requires: Caster level 15, Craft Magic Arms and Armor feat
- Any armor
- Weak Power Essence
- Glowing Fire Essence
- Star sapphire
Cast spell resistance on a magic workbench containing the above

Improved Armor of Spell Resistance: Spell resistance 18
Requires: Caster level 15, Craft Magic Arms and Armor feat
- Any armor
- Glowing Power Essence
- Radiant Fire Essence
- Blue diamond
Cast spell resistance on a magic workbench containing the above

Armor of Arrow Deflection: Grants Deflect Arrows as a bonus feat
Requires: Caster level 5, Craft Magic Arms and Armor feat
- Any armor
- Faint Power Essence
- Weak Air Essence
- Jacinth
Cast mage armor on a magic workbench containing the above

Invulnerable Armor: Damage reduction 10/magic
Requires: Caster level 18, Craft Magic Arms and Armor feat
- Any armor
- Radiant Fire Essence
- Blue diamond
Cast stoneskin on a magic workbench containing the above

Armor of Acid Resistance: Acid resistance 10
Requires: Caster level 3, Craft Magic Arms and Armor feat
- Any armor
- Faint Earth Essence
- Jacinth
Cast resist energy on a magic workbench containing the above

Armor of Cold Resistance: Cold resistance 10
Requires: Caster level 3, Craft Magic Arms and Armor feat
- Any armor
- Faint Water Essence
- Jacinth
Cast resist energy on a magic workbench containing the above

Armor of Electricity Resistance: Electricity resistance 10
Requires: Caster level 3, Craft Magic Arms and Armor feat
- Any armor
- Faint Air Essence
- Jacinth
Cast resist energy on a magic workbench containing the above

Armor of Fire Resistance: Fire resistance 10
Requires: Caster level 3, Craft Magic Arms and Armor feat
- Any armor
- Faint Fire Essence
- Jacinth
Cast resist energy on a magic workbench containing the above

Armor of Sonic Resistance: Sonic resistance 10
Requires: Caster level 3, Craft Magic Arms and Armor feat
- Any armor
- Faint Power Essence
- Jacinth
Cast resist energy on a magic workbench containing the above

Improved Armor of Acid Resistance: Acid resistance 20
Requires: Caster level 7, Craft Magic Arms and Armor feat
- Any armor
- Weak Earth Essence
- Rogue stone
Cast resist energy on a magic workbench containing the above

Improved Armor of Cold Resistance: Cold resistance 20
Requires: Caster level 7, Craft Magic Arms and Armor feat
- Any armor
- Weak Water Essence
- Rogue stone
Cast resist energy on a magic workbench containing the above

Improved Armor of Electricity Resistance: Electricity resistance 20
Requires: Caster level 7, Craft Magic Arms and Armor feat
- Any armor
- Weak Air Essence
- Rogue stone
Cast resist energy on a magic workbench containing the above

Improved Armor of Fire Resistance: Fire resistance 20
Requires: Caster level 7, Craft Magic Arms and Armor feat
- Any armor
- Weak Fire Essence
- Rogue stone
Cast resist energy on a magic workbench containing the above

Improved Armor of Sonic Resistance: Sonic Resistance 20
Requires: Caster level 7, Craft Magic Arms and Armor feat
- Any armor
- Weak Power Essence
- Rogue stone
Cast resist energy on a magic workbench containing the above

Greater Armor of Acid Resistance: Acid resistance 30
Requires: Caster level 11, Craft Magic Arms and Armor feat
- Any armor
- Glowing Earth Essence
- King's tear
Cast resist energy on a magic workbench containing the above

Greater Armor of Cold Resistance: Cold resistance 30
Requires: Caster level 11, Craft Magic Arms and Armor feat
- Any armor
- Glowing Water Essence
- King's tear
Cast resist energy on a magic workbench containing the above

Greater Armor of Electricity Resistance: Electricity resistance 30
Requires: Caster level 11, Craft Magic Arms and Armor feat
- Any armor
- Glowing Air Essence
- King's tear
Cast resist energy on a magic workbench containing the above

Greater Armor of Fire Resistance: Fire resistance 30
Requires: Caster level 11, Craft Magic Arms and Armor feat
- Any armor
- Glowing Fire Essence
- King's tear
Cast resist energy on a magic workbench containing the above

Greater Armor of Sonic Resistance: Sonic resistance 30
Requires: Caster level 11, Craft Magic Arms and Armor feat
- Any armor
- Glowing Power Essence
- King's tear
Cast resist energy on a magic workbench containing the above

Base Armor Enchantment +1: Armor gains +1 enhancement bonus
Requires: Caster level 3, Craft Magic Arms and Armor feat
- Any armor
- Faint Earth Essence
- Obsidian
Cast light on a magic workbench containing the above

Base Armor Enchantment +2: Armor gains +2 enhancement bonus
Requires: Caster level 6, Craft Magic Arms and Armor feat
- Any armor
- Faint Earth Essence
- Diamond
Cast light on a magic workbench containing the above

Base Armor Enchantment +3: Armor gains a +3 enhancement bonus
Requires: Caster level 7, Craft Magic Arms and Armor feat
- Any armor
- Faint Power Essence
- Weak Earth Essence
- Emerald
Cast light on a magic workbench containing the above

Base Armor Enchantment +4: Armor gains a +4 enhancement bonus
Requires: Caster level 12, Craft Magic Arms and Armor feat
- Any armor
- Weak Power Essence
- Glowing Earth Essence
- Star sapphire
Cast light on a magic workbench containing the above

Base Armor Enchantment +5: Armor gains a +5 enhancement bonus
Requires: Caster level 15, Craft Magic Arms and Armor feat
- Any armor
- Glowing Power Essence
- Glowing Earth Essence
- Blue diamond
Cast light on a magic workbench containing the above

Shadowy Armor: +5 competence bonus on Hide checks
Requires: Caster level 5, Craft Magic Arms and Armor feat
- Any armor
- Faint Water Essence
- Fire opal
Cast invisibility on a magic workbench containing the above

Improved Shadowy Armor: +10 competence bonus on Hide checks
Requires: Caster level 10, Craft Magic Arms and Armor feat
- Any armor
- Weak Water Essence
- Star sapphire
Cast invisibility on a magic workbench containing the above

Greater Shadowy Armor: +15 competence bonus on Hide checks
Requires: Caster level 15, Craft Magic Arms and Armor feat
- Any armor
- Glowing Water Essence
- Blue diamond
Cast invisibility on a magic workbench containing the above

Silent Armor: +5 competence bonus on Move Silently checks
Requires: Caster level 5, Craft Magic Arms and Armor feat
- Any armor
- Faint Water Essence
- Fire opal
Cast silence on a magic workbench containing the above

Improved Silent Armor: +10 competence bonus on Move Silently checks
Requires: Caster level 10, Craft Magic Arms and Armor feat
- Any armor
- Weak Water Essence
- Star sapphire
Cast silence on a magic workbench containing the above

Greater Silent Armor: +15 competence bonus on Move Silently checks
Requires: Caster level 15, Craft Magic Arms and Armor feat
- Any armor
- Glowing Water Essence
- Blue diamond
Cast silence on a magic workbench containing the above

Quick Armor: Permanent haste effect
Requires: Caster level 7, Craft Magic Arms and Armor feat
- Any armor
- Weak Power Essence
- Weak Air Essence
- Blue diamond
Cast haste on a magic workbench containing the above

Armor of Spell Resistance: Spell resistance 14
Requires: Caster level 15, Craft Magic Arms and Armor feat
- Any armor
- Faint Power Essence
- Glowing Fire Essence
- Star sapphire
Cast spell resistance on a magic workbench containing the above

Improved Armor of Spell Resistance: Spell resistance 18
Requires: Caster level 15, Craft Magic Arms and Armor feat
- Any armor
- Glowing Power Essence
- Radiant Fire Essence
- Blue diamond
Cast spell resistance on a magic workbench containing the above

Greater Armor of Spell Resistance: Spell resistance 22
Requires: Caster level 15, Craft Magic Arms and Armor feat
- Any armor
- Radiant Power Essence
- Radiant Fire Essence
- Beljuril
Cast spell resistance on a magic workbench containing the above

Edited By EvilTypeGuy on 11/05/06 06:47

  Profile: ImmortalPob   Send Message To: ImmortalPob
ImmortalPob
Game Owner
Profile: ImmortalPobNWN
NWN: SoU
NWN: HotU
Jade Empire:SE
NWN 2
NWN 2: MotB
Mass Effect PC


Joined: 31 Mar 2004
Posted: Sunday, 05 November 2006 02:43AM
BELTS

Belt of Agility +2: +2 bonus to Dexterity
Requires: Caster level 8, Craft Wondrous Item feat
- Leather hide
- Faint Air Essence
- Diamond
Cast cat's grace on a magic workbench containing the above

Belt of Agility +4: +4 bonus to Dexterity
Requires: Caster level 8, Craft Wondrous Item feat
- Leather hide
- Weak Air Essence
- Star sapphire
Cast cat's grace on a magic workbench containing the above

Belt of Agility +6: +6 bonus to Dexterity
Requires: Caster level 8, Craft Wondrous Item feat
- Leather hide
- Glowing Air Essence
- Rogue stone
Cast cat's grace on a magic workbench containing the above

Belt of Frost Giant Strength +4: +4 bonus to Strength
Requires: Caster level 8, Craft Wondrous Item feat
- Leather hide
- Weak Fire Essence
- Blue diamond
Cast bull's strength on a magic workbench containing the above

Belt of Stone Giant Strength +6: +6 bonus to Strength
Requires: Caster level 8, Craft Wondrous Item feat
- Leather hide
- Glowing Fire Essence
- Beljuril
Cast bull's strength on a magic workbench containing the above


BOOTS

Boots of Striding +4: +4 bonus to Constitution
Requires: Caster level 8, Craft Wondrous Item feat
- Leather hide
- Weak Earth Essence
- Jacinth
Cast bear's endurance on a magic workbench containing the above

Boots of Striding +6: +6 bonus to Constitution
Requires: Caster level 8, Craft Wondrous Item feat
- Leather hide
- Glowing Earth Essence
- Rogue stone
Cast cat's grace on a magic workbench containing the above

Boots of Elvenkind: +5 bonus on Move Silently checks
Requires: Caster level 3, Craft Wondrous Items feat
- Leather hide
- Faint Water Essence
- Fire opal
Cast silence on a magic workbench containing the above

Edited By EvilTypeGuy on 11/05/06 06:47

  Profile: ImmortalPob   Send Message To: ImmortalPob
ImmortalPob
Game Owner
Profile: ImmortalPobNWN
NWN: SoU
NWN: HotU
Jade Empire:SE
NWN 2
NWN 2: MotB
Mass Effect PC


Joined: 31 Mar 2004
Posted: Sunday, 05 November 2006 02:44AM
BRACERS

Bracers of Armor +1: +1 bonus to AC
Requires: Caster level 7, Craft Wondrous Item feat
- 2 iron ingots
- Faint Earth Essence
- Obsidian
Cast mage armor on a magic workbench containing the above

Bracers of Armor +2: +2 bonus to AC
Requires: Caster level 7, Craft Wondrous Item feat
- 2 iron ingots
- Faint Earth Essence
- Diamond
Cast mage armor on a magic workbench containing the above

Bracers of Armor +3: +3 bonus to AC
Requires: Caster level 7, Craft Wondrous Item feat
- 2 iron ingots
- Weak Earth Essence
- Canary diamond
Cast mage armor on a magic workbench containing the above

Bracers of Armor +4: +4 bonus to AC
Requires: Caster level 8, Craft Wondrous Item feat
- 2 iron ingots
- Weak Earth Essence
- Jacinth
Cast mage armor on a magic workbench containing the above

Bracers of Armor +5: +5 bonus to AC
Requires: Caster level 10, Craft Wondrous Item feat
- 2 iron ingots
- Glowing Earth Essence
- Blue diamond
Cast mage armor on a magic workbench containing the above

Bracers of Armor +6: +6 bonus to AC
Requires: Caster level 12, Craft Wondrous Item feat
- 2 iron ingots
- Glowing Earth Essence
- Rogue stone
Cast mage armor on a magic workbench containing the above

Bracers of Armor +7: +7 bonus to AC
Requires: Caster level 14, Craft Wondrous Item feat
- 2 iron ingots
- Radiant Earth Essence
- Beljuril
Cast mage armor on a magic workbench containing the above

Bracers of Armor +8: +8 bonus to AC
Requires: Caster level 16, Craft Wondrous Item feat
- 2 iron ingots
- Radiant Earth Essence
- King's tear
Cast mage armor on a magic workbench containing the above

Edited By EvilTypeGuy on 11/05/06 06:49

  Profile: ImmortalPob   Send Message To: ImmortalPob
ImmortalPob
Game Owner
Profile: ImmortalPobNWN
NWN: SoU
NWN: HotU
Jade Empire:SE
NWN 2
NWN 2: MotB
Mass Effect PC


Joined: 31 Mar 2004
Posted: Sunday, 05 November 2006 02:45AM
CLOAK

Cloak of Elvenkind: +5 bonus on Hide checks
Requires: Caster level 3, Craft Wondrous Item feat
- 2 leather hides
- Faint Water Essence
- Fire opal
Cast invisibility on a magic workbench containing the above

Greater Mantle of Spell Resistance: Spell resistance 21
Requires: Caster level 9, Craft Wondrous Item feat
- 2 leather hides
- Radiant Power Essence
- Radiant Fire Essence
- King's tear
Cast spell resistance on a magic workbench containing the above

Cloak of Resistance +1: +1 bonus on saving throws
Requires: Caster level 5, Craft Wondrous Item feat
- 2 leather hides
- Faint Earth Essence
- Obsidian
Cast resistance on a magic workbench containing the above

Cloak of Resistance +2: +2 bonus on saving throws
Requires: Caster level 6, Craft Wondrous Item feat
- 2 leather hides
- Faint Earth Essence
- Diamond
Cast resistance on a magic workbench containing the above

Cloak of Resistance +3: +3 bonus on saving throws
Requires: Caster level 9, Craft Wondrous Item feat
- 2 leather hides
- Weak Earth Essence
- Canary diamond
Cast resistance on a magic workbench containing the above

Cloak of Resistance +4: +4 bonus on saving throws
Requires: Caster level 12, Craft Wondrous Item feat
- 2 leather hides
- Glowing Earth Essence
- Jacinth
Cast resistance on a magic workbench containing the above

Cloak of Resistance +5: +5 bonus on saving throws
Requires: Caster level 15, Craft Wondrous Item feat
- 2 leather hides
- Radiant Earth Essence
- Blue diamond
Cast resistance on a magic workbench containing the above

Cloak of Displacement: Cast displacement three times per day
Requires: Caster level 3, Craft Wondrous Item feat
- 2 leather hides
- Weak Air Essence
- Blue diamond
Cast displacement on a magic workbench containing the above

Nymph Cloak +4: +4 bonus to Charisma
Requires: Caster level 8, Craft Wondrous Item feat
- 2 leather hides
- Weak Water Essence
- Star sapphire
Cast eagle's splendor on a magic workbench containing the above

Nymph Cloak +6: +6 bonus to Charisma
Requires: Caster level 8, Craft Wondrous Item feat
- 2 leather hides
- Glowing Water Essence
- Rogue stone
Cast eagle's splendor on a magic workbench containing the above

Edited By EvilTypeGuy on 11/05/06 06:49

  Profile: ImmortalPob   Send Message To: ImmortalPob
awb2006
Game Owner
Profile: awb2006NWN 2


Joined: 02 Nov 2006
Posted: Sunday, 05 November 2006 02:45AM
Excellent lists, I was hoping someone would do this, because I am way too lazy to do it myself
  Profile: awb2006   Send Message To: awb2006
ImmortalPob
Game Owner
Profile: ImmortalPobNWN
NWN: SoU
NWN: HotU
Jade Empire:SE
NWN 2
NWN 2: MotB
Mass Effect PC


Joined: 31 Mar 2004
Posted: Sunday, 05 November 2006 02:45AM
Head

Headband of Intellect +2: +2 bonus to Intelligence
Requires: Caster level 8, Craft Wondrous Item feat
- Leather hide
- Faint Fire Essence
- Diamond
Cast fox's cunning on a magic workbench containing the above

Headband of Intellect +4: +4 bonus to Intelligence
Requires: Caster level 8, Craft Wondrous Item feat
- Leather hide
- Weak Fire Essence
- Star sapphire
Cast fox's cunning on a magic workbench containing the above

Headband of Intellect +6: +6 bonus to Intelligence
Requires: Caster level 8, Craft Wondrous Item feat
- Leather hide
- Glowing Fire Essence
- Rogue stone
Cast fox's cunning on a magic workbench containing the above

Edited By EvilTypeGuy on 11/05/06 06:50

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lone_wolf_lycanthrope
Game Owner
Profile: lone_wolf_lycanthropeNWN
NWN: SoU
NWN: HotU
NWN 2
NWN 2: MotB
NWN 2: SoZ


Joined: 24 Jan 2004
Posted: Sunday, 05 November 2006 02:45AM
this should be stickied... also needs to go into text document and uploaded to just about every nwn2 site
  Profile: lone_wolf_lycanthrope   Send Message To: lone_wolf_lycanthrope
ImmortalPob
Game Owner
Profile: ImmortalPobNWN
NWN: SoU
NWN: HotU
Jade Empire:SE
NWN 2
NWN 2: MotB
Mass Effect PC


Joined: 31 Mar 2004
Posted: Sunday, 05 November 2006 02:46AM
RINGS

Ring of Divine Power 1: Prepare and cast one extra 1st-level divine spell per day
Requires: Caster level 8, Craft Wondrous Item feat
- Iron ingot
- Faint Fire Essence
- Obsidian
Cast owl's wisdom on a magic workbench containing the above

Ring of Divine Power 2: Prepare and cast one extra 2nd-level divine spell per day
Requires: Caster level 8, Craft Wondrous Item feat
- Iron ingot
- Weak Fire Essence
- Diamond
Cast owl's wisdom on a magic workbench containing the above

Ring of Divine Power 3: Prepare and cast one extra 3rd-level divine spell per day
Requires: Caster level 8, Craft Wondrous Item feat
- Iron ingot
- Faint Power Essence
- Weak Fire Essence
- Canary diamond
Cast owl's wisdom on a magic workbench containing the above

Ring of Divine Power 4: Prepare and cast one extra 4th-level divine spell per day
Requires: Caster level 8, Craft Wondrous Item feat
- Iron ingot
- Weak Power Essence
- Glowing Fire Essence
- Star Sapphire
Cast owl's wisdom on a magic workbench containing the above

Ring of Wizardry 1: Prepare and cast one extra 1st-level arcane spell per day
Requires: Caster level 8, Craft Wondrous Item feat
- Iron ingot
- Faint Air Essence
- Obsidian
Cast fox's cunning on a magic workbench containing the above

Ring of Wizardry 2: Prepare and cast one extra 2nd-level arcane spell per day
Requires: Caster level 8, Craft Wondrous Item feat
- Iron ingot
- Weak Air Essence
- Diamond
Cast fox's cunning on a magic workbench containing the above

Ring of Wizardry 3: Prepare and cast one extra 3rd-level arcane spell per day
Requires: Caster level 8, Craft Wondrous Item feat
- Iron ingot
- Faint Power Essence
- Weak Air Essence
- Canary diamond
Cast fox's cunning on a magic workbench containing the above

Ring of Wizardry 4: Prepare and cast one extra 4th-level arcane spell per day
Requires: Caster level 8, Craft Wondrous Item feat
- Iron ingot
- Weak Power Essence
- Glowing Air Essence
- Star Sapphire
Cast fox's cunning on a magic workbench containing the above

Edited By EvilTypeGuy on 11/05/06 06:50

  Profile: ImmortalPob   Send Message To: ImmortalPob
ImmortalPob
Game Owner
Profile: ImmortalPobNWN
NWN: SoU
NWN: HotU
Jade Empire:SE
NWN 2
NWN 2: MotB
Mass Effect PC


Joined: 31 Mar 2004
Posted: Sunday, 05 November 2006 02:46AM
THROWN

Acid Flask: Thrown weapon inflicts 1d6 acid damage
Requires: Craft Alchemy 4 ranks
- VenomGland
- Quicksilver
Use the mortar & pestle item on an alchemy workbench containing the above

Alchemist's Fire: Thrown weapon inflicts 1d6 fire damage or coats a weapon with fire to add 1d4 fire damage to attacks
Requires: Craft Alchemy 4 ranks
- Fairy Dust
- Distilled Alcohol
Use the mortar & pestle item on an alchemy workbench containing the above

Choking Powder: Creates a stinking cloud effect that lasts 5 rounds
Requires: Craft Alchemy 4 ranks
- Garlic
- Belladonna
Use the mortar & pestle item on an alchemy workbench containing the above

Recipe books contain the arcane formulae and ingredients required to craft magical and alchemical items. You must have the appropriate skills and feats to use these recipes to create items.

Holy Water: Thrown weapon inflicts 2d4 holy damage to undead
Requires: Craft Alchemy 4 ranks
- Amethyst
- Powdered Silver
Use the mortar & pestle item on an alchemy workbench containing the above

Tanglefoot Bag: Creates entangle effect that lasts for 2 rounds
Requires: Craft Alchemy 4 ranks
- Quicksilver
- Belladonna
Use the mortar & pestle item on an alchemy workbench containing the above

Thunderstone: Thrown weapon deafens target for 5 rounds
Requires: Craft Alchemy 4 ranks
- Diamond Dust
- Amethyst
Use the mortar & pestle item on an alchemy workbench containing the above

Improved Acid Flask: Thrown weapon inflicts 1d8 acid damage
Requires: Craft Alchemy 8 ranks
- 2 VenomGland
- 2 Quicksilver
Use the mortar & pestle item on an alchemy workbench containing the above

Improved Alchemist's Fire: Thrown weapon inflicts 1d8 fire damage or coats a weapon with fire to add 1d6 fire damage to attacks
Requires: Craft Alchemy 8 ranks
- 2 Fairy Dust
- 2 Distilled Alcohol
Use the mortar & pestle item on an alchemy workbench containing the above

Improved Choking Powder: Creates a stinking cloud effect that lasts 5 rounds
Requires: Craft Alchemy 8 ranks
- 2 Garlic
- 2 Belladonna
Use the mortar & pestle item on an alchemy workbench containing the above

Improved Holy Water: Thrown weapon inflicts 2d6 holy damage to undead
Requires: Craft Alchemy 8 ranks
- 2 Amethyst
- 2 Powdered Silver
Use the mortar & pestle item on an alchemy workbench containing the above

Improved Tanglefoot Bag: Creates entangle effect that lasts for 3 rounds
Requires: Craft Alchemy 8 ranks
- 2 Quicksilver
- 2 Belladonna
Use the mortar & pestle item on an alchemy workbench containing the above

Improved Thunderstone: Thrown weapon deafens target for 5 rounds
Requires: Craft Alchemy 8 ranks
- 2 Diamond Dust
- 2 Amethyst
Use the mortar & pestle item on an alchemy workbench containing the above

Greater Acid Flask: Thrown weapon inflicts 1d10 acid damage
Requires: Craft Alchemy 12 ranks
- 3 VenomGland
- 3 Quicksilver
Use the mortar & pestle item on an alchemy workbench containing the above

Greater Alchemist's Fire Thrown weapon inflicts 1d10 fire damage or coats a weapon with fire to add 1d6 fire damage to attacks
Requires: Craft Alchemy 12 ranks
- 3 Fairy Dust
- 3 Distilled Alcohol
Use the mortar & pestle item on an alchemy workbench containing the above

Greater Choking Powder: Creates a stinking cloud effect that lasts 5 rounds
Requires: Craft Alchemy 12 ranks
- 3 Garlic
- 3 Belladonna
Use the mortar & pestle item on an alchemy workbench containing the above

Greater Holy Water: Thrown weapon inflicts 2d8 holy damage to undead
Requires: Craft Alchemy 12 ranks
- 3 Amethyst
- 3 Powdered Silver
Use the mortar & pestle item on an alchemy workbench containing the above

Greater Tanglefoot Bag: Creates entangle effect that lasts for 5 rounds
Requires: Craft Alchemy 12 ranks
- 3 Quicksilver
- 3 Belladonna
Use the mortar & pestle item on an alchemy workbench containing the above

Greater Thunderstone: Thrown weapon deafens target for 5 rounds
Requires: Craft Alchemy 12 ranks
- 3 Diamond Dust
- 3 Amethyst
Use the mortar & pestle item on an alchemy workbench containing the above

Perfected Acid Flask: Thrown weapon inflicts 2d6 acid damage
Requires: Craft Alchemy 16 ranks
- 4 VenomGland
- 4 Quicksilver
Use the mortar & pestle item on an alchemy workbench containing the above

Perfected Alchemist's Fire Thrown weapon inflicts 2d6 fire damage or coats a weapon with fire to add 1d10 fire damage to attacks
Requires: Craft Alchemy 16 ranks
- 4 Fairy Dust
- 4 Distilled Alcohol
Use the mortar & pestle item on an alchemy workbench containing the above

Perfected Choking Powder: Creates a stinking cloud effect that lasts 5 rounds
Requires: Craft Alchemy 16 ranks
- 4 Garlic
- 4 Belladonna
Use the mortar & pestle item on an alchemy workbench containing the above

Perfected Holy Water : Thrown weapon inflicts 2d10 holy damage to undead
Requires: Craft Alchemy 16 ranks
- 4 Amethyst
- 4 Powdered Silver
Use the mortar & pestle item on an alchemy workbench containing the above

Perfected Tanglefoot Bag: Creates entangle effect that lasts for 6 rounds
Requires: Craft Alchemy 16 ranks
- 4 Quicksilver
- 4 Belladonna
Use the mortar & pestle item on an alchemy workbench containing the above

Perfected Thunderstone: Thrown weapon deafens target for 5 rounds
Requires: Craft Alchemy 16 ranks
- 4 Diamond Dust
- 4 Amethyst
Use the mortar & pestle item on an alchemy workbench containing the above

Edited By EvilTypeGuy on 11/05/06 06:50

  Profile: ImmortalPob   Send Message To: ImmortalPob
ImmortalPob
Game Owner
Profile: ImmortalPobNWN
NWN: SoU
NWN: HotU
Jade Empire:SE
NWN 2
NWN 2: MotB
Mass Effect PC


Joined: 31 Mar 2004
Posted: Sunday, 05 November 2006 02:47AM
WEAPON

Weapon of Life Stealing: Vampiric regeneration 1
Requires: Caster level 7, Craft Magic Arms and Armor feat
- Any weapon
- Weak Power Essence
- Weak Fire Essence
- Ruby
Cast enervation on a magic workbench containing the above

Weapon of Improved Life Stealing: Vampiric regeneration 3
Requires: Caster level 11, Craft Magic Arms and Armor feat
- Any weapon
- Glowing Power Essence
- Glowing Fire Essence
- Canary diamond
Cast enervation on a magic workbench containing the above

Weapon of Greater Life Stealing: Vampiric regeneration 5
Requires: Caster level 15, Craft Magic Arms and Armor feat
- Any weapon
- Radiant Power Essence
- Radiant Fire Essence
- Beljuril
Cast enervation on a magic workbench containing the above

Base Weapon Enchantment +1
Requires: Caster level 3, Craft Magic Arms and Armor feat
- Any weapon
- Faint Air Essence
- Obsidian
Cast light on a magic workbench containing the above

Base Weapon Enchantment +2
Requires: Caster level 6, Craft Magic Arms and Armor feat
- Any weapon
- Faint Air Essence
- Diamond
Cast light on a magic workbench containing the above

Base Weapon Enchantment +3
Requires: Caster level 9, Craft Magic Arms and Armor feat
- Any weapon
- Faint Power Essence
- Weak Air Essence
- Emerald
Cast light on a magic workbench containing the above

Base Weapon Enchantment +4
Requires: Caster level 12, Craft Magic Arms and Armor feat
- Any weapon
- Weak Power Essence
- Glowing Air Essence
- Star sapphire
Cast light on a magic workbench containing the above

Base Weapon Enchantment +5
Requires: Caster level 15, Craft Magic Arms and Armor feat
- Any weapon
- Glowing Power Essence
- Glowing Air Essence
- Blue diamond
Cast light on a magic workbench containing the above

Flaming Weapon: +1d6 fire damage
Requires: Caster level 10, Craft Magic Arms and Armor feat
- Any weapon
- Weak Fire Essence
- Ruby
Cast fireball or flame strike on a magic workbench containing the above

Frost Weapon: +1d6 cold damage
Requires: Caster level 10, Craft Magic Arms and Armor feat
- Any weapon
- Weak Water Essence
- Star sapphire
Cast ice storm on a magic workbench containing the above

Shock Weapon: +1d6 electricity damage
Requires: Caster level 10, Craft Magic Arms and Armor feat
- Any weapon
- Weak Air Essence
- Canary diamond
Cast call lightning or lightning bolt on a magic workbench containing the above

Poison Weapon: Poison (DC 14, 1d2 Con damage) on hit
Requires: Caster level 10, Craft Magic Arms and Armor feat
- Any weapon
- Weak Earth Essence
- Emerald
Cast poison on a magic workbench containing the above

Acid Weapon: +1d6 acid damage
Requires: Caster level 10, Craft Magic Arms and Armor feat
- Any weapon
- Weak Earth Essence
- Emerald
Cast Melf's acid arrow on a magic workbench containing the above

Anarchic Weapon: +2d6 damage against lawful creatures
Requires: Caster level 7, Craft Magic Arms and Armor feat
- Any weapon
- Faint Power Essence
- Faint Air Essence
- Canary diamond
Cast inflict critical wounds on a magic workbench containing the above

Axiomatic Weapon: +2d6 damage against chaotic creatures
Requires: Caster level 7, Craft Magic Arms and Armor feat
- Any weapon
- Faint Power Essence
- Faint Earth Essence
- Jacinth
Cast inflict critical wounds on a magic workbench containing the above

Holy Weapon: +2d6 damage against evil creatures
Requires: Caster level 7, Craft Magic Arms and Armor feat
- Any weapon
- Faint Power Essence
- Faint Water Essence
- Diamond
Cast cure critical wounds on a magic workbench containing the above

Unholy Weapon: +2d6 damage against good creatures
Requires: Caster level 7, Craft Magic Arms and Armor feat
- Any weapon
- Faint Power Essence
- Faint Fire Essence
- Star sapphire
Cast inflict critical wounds on a magic workbench containing the above

Hunting Weapon: +2d6 damage against beasts
Requires: Caster level 7, Craft Magic Arms and Armor feat
- Any weapon
- Faint Power Essence
- Faint Water Essence
- Star sapphire
Cast light on a magic workbench containing the above

Weapon of Disruption: Undead must make a DC 14 Will save or be destroyed
Requires: Caster level 14, Craft Magic Arms and Armor feat
- Any weapon
- Glowing Power Essence
- Glowing Water Essence
- Jacinth
Cast undeath to death on a magic workbench containing the above

Edited By EvilTypeGuy on 11/05/06 06:50

  Profile: ImmortalPob   Send Message To: ImmortalPob
ImmortalPob
Game Owner
Profile: ImmortalPobNWN
NWN: SoU
NWN: HotU
Jade Empire:SE
NWN 2
NWN 2: MotB
Mass Effect PC


Joined: 31 Mar 2004
Posted: Sunday, 05 November 2006 02:47AM
MISC

Mild Giant Centipede Venom: Coats a weapon with poison (DC 18, 1d2 points of Intelligence damage)
Requires: Craft Alchemy 4 ranks
- Giant Centipede VenomGland
Use the mortar & pestle item on an alchemy workbench containing the above

Average Giant Centipede Venom: Coats a weapon with poison (DC 20, 1d2 points of Intelligence damage)
Requires: Craft Alchemy 8 ranks
- 2 Giant Centipede VenomGlands
Use the mortar & pestle item on an alchemy workbench containing the above

Strong Giant Centipede Venom: Coats a weapon with poison (DC 22, 1d2 points of Intelligence damage)
Requires: Craft Alchemy 12 ranks
- 3 Giant Centipede VenomGlands
Use the mortar & pestle item on an alchemy workbench containing the above

Deadly Giant Centipede Venom: Coats a weapon with poison (DC 26, 1d2 points of Intelligence damage)
Requires: Craft Alchemy 16 ranks
- 4 Giant Centipede VenomGlands
Use the mortar & pestle item on an alchemy workbench containing the above

Mild Giant Bee Venom: Coats a weapon with poison (DC 18, 1d2 points of Constitution damage)
Requires: Craft Alchemy 4 ranks
- Giant Bee VenomGland
Use the mortar & pestle item on an alchemy workbench containing the above

Average Giant Bee Venom: Coats a weapon with poison (DC 20, 1d2 points of Constitution damage)
Requires: Craft Alchemy 8 ranks
- 2 Giant Bee VenomGlands
Use the mortar & pestle item on an alchemy workbench containing the above

Strong Giant Bee Venom: Coats a weapon with poison (DC 22, 1d2 points of Constitution damage)
Requires: Craft Alchemy 12 ranks
- 3 Giant Bee VenomGlands
Use the mortar & pestle item on an alchemy workbench containing the above

Deadly Giant Bee Venom: Coats a weapon with poison (DC 26, 1d2 points of Constitution damage)
Requires: Craft Alchemy 16 ranks
- 4 Giant Bee VenomGlands
Use the mortar & pestle item on an alchemy workbench containing the above

Mild Giant Scorpion Venom: Coats a weapon with poison (DC 18, 1d2 points of Strength damage)
Requires: Craft Alchemy 4 ranks
- Giant Scorpion VenomGland
Use the mortar & pestle item on an alchemy workbench containing the above

Average Giant Scorpion Venom: Coats a weapon with poison (DC 20, 1d2 points of Strength damage)
Requires: Craft Alchemy 8 ranks
- 2 Giant Scorpion VenomGlands
Use the mortar & pestle item on an alchemy workbench containing the above

Strong Giant Scorpion Venom: Coats a weapon with poison (DC 22, 1d2 points of Strength damage)
Requires: Craft Alchemy 12 ranks
- 3 Giant Scorpion VenomGlands
Use the mortar & pestle item on an alchemy workbench containing the above

Deadly Giant Scorpion Venom: Coats a weapon with poison (DC 26, 1d2 points of Strength damage)
Requires: Craft Alchemy 16 ranks
- 4 Giant Scorpion VenomGlands
Use the mortar & pestle item on an alchemy workbench containing the above

Scabbard of Keen Edges: Casts keen edge once per day
Requires: Caster level 5, Craft Wondrous Item feat
- Wooden plank
- Faint Earth Essence
- Jacinth
Cast keen edge on a magic workbench containing the above

Gem of Seeing: Casts true seeing once per day
Requires: Caster level 10, Craft Wondrous Item feat
- Weak Air Essence
- King's Tear
Cast true seeing on a magic workbench containing the above

Edited By EvilTypeGuy on 11/05/06 06:51

  Profile: ImmortalPob   Send Message To: ImmortalPob
ImmortalPob
Game Owner
Profile: ImmortalPobNWN
NWN: SoU
NWN: HotU
Jade Empire:SE
NWN 2
NWN 2: MotB
Mass Effect PC


Joined: 31 Mar 2004
Posted: Sunday, 05 November 2006 02:51AM
There...

Now if anyone cares to make txt files out of them and upload them everywhere like lone wolf said have at it just remember to credit me as the person with no life. And it appears that there is no max post length, wheich is why I was posting in groups.
  Profile: ImmortalPob   Send Message To: ImmortalPob
gijon
Game Owner
Profile: gijonNWN
NWN: SoU
NWN: HotU
Jade Empire:SE
NWN 2
Mass Effect PC


Joined: 16 Jul 2003
Posted: Sunday, 05 November 2006 03:34AM
Well done ImmortalPob--thanks! Sticky this guys!
  Profile: gijon   Send Message To: gijon
notnimlessur
Game Owner
Profile: notnimlessurNWN
NWN: SoU
NWN: HotU
NWN 2
NWN 2: MotB


Joined: 21 Jul 2003
Posted: Sunday, 05 November 2006 04:52AM
Thanks, but there's one thing missing...

Apparently, we don't actually find the essences. We have to craft those using alchemy.

So, we also need the recipes for how to craft Weak Earth Essence, etc.

Good start though!
  Profile: notnimlessur   Send Message To: notnimlessur

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