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Author I Just Found a Way to Play NWN2 as an Action SOLO Rpg Game. Thank Oghma!
BelgarathMTH
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Joined: 04 Nov 2006
Posted: Tuesday, 07 November 2006 04:27AM
This post is for people who don't want to play NWN2 as a party game and hate the forced NPCs:

You can deactivate them completely so they won't get in your way, and you can have the solo/no henchmen feel.

1) Turn puppet mode to ON. This will deactivate their AI.

2) Turn everything else in their behavior tab to OFF.

3) Set their 'distance from leader' to FAR. This makes them hang back and stay so completely out of your way you won't even see them on your screen if you play zoomed in.

4) Don't worry about them. Forced NPCs cannot die. Really - the darn little pests are completely immortal. When they get 'killed', they will immediately spring back to life at 1 hp as soon as you win the current battle.

5) You may need to set the game difficulty slider to 'Easy' to get around the attempted forced party play as far as staying alive as a solo player.

I am somewhat of an expert at messing around with the features provided in game programs to make the program do what I want as far as gameplay style.

I hope this helps other RPGers out there who share my "I fight alone!" mentality.
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  Profile: BelgarathMTH   Send Message To: BelgarathMTH
Arkan
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Joined: 17 Oct 2001
Posted: Tuesday, 07 November 2006 04:30AM
Quote: Posted 11/07/06 04:27 (GMT) by BelgarathMTH

I am somewhat of an expert at messing around with the features provided in game programs to make the program do what I want as far as gameplay style.

Oh, really? And how much does that pay.
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  Profile: Arkan   Send Message To: Arkan
Sojur
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Joined: 27 Feb 2004
Posted: Tuesday, 07 November 2006 04:31AM
Quote: Posted 11/07/06 04:30 (GMT) by Arkan

Quote: Posted 11/07/06 04:27 (GMT) by BelgarathMTH

I am somewhat of an expert at messing around with the features provided in game programs to make the program do what I want as far as gameplay style.

Oh, really? And how much does that pay.

HAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!
  Profile: Sojur   Send Message To: Sojur
BelgarathMTH
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Joined: 04 Nov 2006
Posted: Tuesday, 07 November 2006 04:31AM
Arkan, it's not a matter of 'pay', it's a matter of enjoying myself with the programs I have available.
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  Profile: BelgarathMTH   Send Message To: BelgarathMTH
Dalreece Khaine
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Joined: 14 Jul 2002
From: UK
Posted: Tuesday, 07 November 2006 04:32AM
Of course, once you reach Neverwinter, you can just leave pretty much everyone at the Inn.
  Profile: Dalreece Khaine   Send Message To: Dalreece Khaine
BelgarathMTH
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Joined: 04 Nov 2006
Posted: Tuesday, 07 November 2006 04:36AM
Dalreese, I know, but this is letting me enjoy the first half of Act I before ever getting to Neverwinter.

Also, please answer a question for me: Will NPCs with party-joining offers after I get to Neverwinter give me a dialogue option that says 'NO, get lost!' ?
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BrianJ
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Joined: 08 Sep 2002
Posted: Tuesday, 07 November 2006 04:42AM
Quote: Posted 11/07/06 04:36 (GMT) by BelgarathMTH

Dalreese, I know, but this is letting me enjoy the first half of Act I before ever getting to Neverwinter.

Also, please answer a question for me: Will NPCs with party-joining offers after I get to Neverwinter give me a dialogue option that says 'NO, get lost!' ?

No, but once they join your party you can leave them behind at the tavern. You will lose out on thier side quests if you do that however, and in some situations you may be required to have someone in the party.
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Chanjari
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Joined: 02 Nov 2006
Posted: Tuesday, 07 November 2006 05:21AM
Don't forget, you can right-click and hold on the ground, and send a brodcast command to all telling them to stand their ground. Also, put them in stealth, and what the heck, make them track! Use them as radar to keep track of the enemy! This slows them down, if they end up moving again.
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  Profile: Chanjari   Send Message To: Chanjari
Opus130

Joined: 05 Nov 2006
Posted: Tuesday, 07 November 2006 05:28AM
Are you sure it's NwN2 that you wanted to play?

Maybe you really meant to buy this:

http://www.blizzard.com/diablo2/
  Profile: Opus130   Send Message To: Opus130
Lucairo
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Profile: LucairoNWN 2


Joined: 03 Nov 2006
Posted: Tuesday, 07 November 2006 05:29AM
I am somewhat of an expert at messing around with the features provided in game programs to make the program do what I want as far as gameplay style.

That's just too pompous to be anything short of hilarious! I dig your style. You remind me so much of this main character:

http://www.purepwnage.com/episodes/12/
  Profile: Lucairo   Send Message To: Lucairo
Kyrene
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Joined: 13 Feb 2004
From: Out of Africa
Posted: Tuesday, 07 November 2006 06:09AM
Thanks BelgarathMTH. Just ignore the critisizing asshats; you've provided one method of playing solo if anyone so wishes. It seems sometimes that the fanbois are so brown from the neck up they can't do anything but put people down with a different and valid point of view. Thanks, again!
  Profile: Kyrene   Send Message To: Kyrene
aliasNIGMA
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Joined: 01 Sep 2002
Posted: Tuesday, 07 November 2006 06:47AM
Remember in BG2 when Death really meant Death?


Whats with all this knocked out crap?
It feels like some kiddie game in this respect.

Considering you can't so what used to be simple things, with this new GUI... it's little things all adding up.

Not able to drag and drop here or there....
Clicking here or there does nothing or the old function is removed or replaced with something useless.



The old GUI is more familiar... but this GUI sucks. Only one way to do what you want to do now. No flexibility.
  Profile: aliasNIGMA   Send Message To: aliasNIGMA
007 Commander
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From: Phoenix
Posted: Tuesday, 07 November 2006 06:51AM
Quote: Posted 11/07/06 06:47 (GMT) by aliasNIGMA

Remember in BG2 when Death really meant Death?


Whats with all this knocked out crap?
It feels like some kiddie game in this respect.

Considering you can't so what used to be simple things, with this new GUI... it's little things all adding up.

Not able to drag and drop here or there....
Clicking here or there does nothing or the old function is removed or replaced with something useless.



The old GUI is more familiar... but this GUI sucks. Only one way to do what you want to do now. No flexibility.

Agreed, pretty dumb OC.

Even the NPC's are forced in MP, so the battles are WAY too easy, compounded by no fog of war in dungeons, RESPAWN when you die, so you will ALWAYS kill the boss!

I want the NPC's GONE, I want that extra XP for me and my REAL LIFE FRIENDS.

OC blows!
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aerborne
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Profile: aerborneNWN 2


Joined: 04 Nov 2006
Posted: Tuesday, 07 November 2006 06:58AM
Quote: Posted 11/07/06 06:47 (GMT) by aliasNIGMA

Remember in BG2 when Death really meant Death?


Whats with all this knocked out crap?
It feels like some kiddie game in this respect.

I'm really not fond of having to continue to reload everytime one of my party member dies, especially if i'm blasting AE spells and don't care about them.

I agree the party members make the game feel too easy at times but at other times, there's spots that are really difficult without them. Plus they add a depth to the story and they're well developed characters. Not using them i'ld miss out on that, i could always replay the game with different party combinations, including none.

Still it annoys me how easy the game gets when you're going through not hard areas as a wizard just walking around letting your party kill everything. It'ld be much more fun if they toned that down some and balanced the hard areas where you're lucky to get out alive. The Dynamic is in such extremes that carrying around your party makes 50% of the game super easy, and 50% of the game is really hard with them.

Then again at the time i hadn't fixed fireburst so i kept AEing myself with a spell that's supposed to EXCLUDE me so maybe those tough spots would have been easier.
  Profile: aerborne   Send Message To: aerborne
godhand3

Joined: 31 May 2006
Posted: Wednesday, 22 November 2006 03:38PM
OKAY WHERE ARE THESE OPTIONS DISTANCE FROM LEADER AND PUPTER? I DONT SEE IT ANY WHERE IN THE OPTIONS IN THE GAME
  Profile: godhand3   Send Message To: godhand3

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