evenflw52246
Game Owner
NWN NWN: SoU NWN: HotU NWN 2
Joined: 08 Feb 2003 |
Posted: Tuesday, 14 November 2006 03:50AM |
Based it off my old NWN1 AI (doesn't yet have all the old features like recognizing full immunity lists). Right now it applies to henchmen AI only, but I can tweak it and expand it if there is positive feedback.
Right now it should stop thieves from leaving combat to disarm traps and hopefully stop Qara from spamming area of effects into your group (more bothersome if you play on hardcore).
I don't have a lot of time for testing things currently so if there is any feedback on it that will help me make changes.
It is pending approval at: Click Here
But can be temporarily downloaded at: Click Here
Or if it totally sucks I can pull it! |
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evenflw52246
Game Owner
NWN NWN: SoU NWN: HotU NWN 2
Joined: 08 Feb 2003 |
Posted: Tuesday, 14 November 2006 03:56AM |
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It is only the AI.rar file, just so people don't get confused. |
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Rhagz
Joined: 25 Jul 2004 |
Posted: Tuesday, 14 November 2006 04:00AM |
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Does it make healers heal you when needed? Buff you? |
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Vortaka
Game Owner
NWN NWN: SoU NWN: HotU NWN 2
Joined: 28 Jun 2002 From: Montréal |
Posted: Tuesday, 14 November 2006 04:00AM |
Well, I just hope (and almost sure it is) a little better then the normal NWN2 ones...
I'm gonna be testing a lot!
Thanks bunch! _________________ Vortaka Silverleaves ----- Technically, there are NO problems... Only solutions! |
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Cironir
Game Owner
NWN NWN: SoU NWN: HotU SW: KotOR PC Jade Empire:SE NWN 2
Joined: 27 Aug 2002 From: Germany |
Posted: Tuesday, 14 November 2006 04:20AM |
So the AI can be modded! Yay! And thank you for tackling this issue! Just downloaded it and will give it a whirl. This is great news, if it does improve the AI.  |
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Cironir
Game Owner
NWN NWN: SoU NWN: HotU SW: KotOR PC Jade Empire:SE NWN 2
Joined: 27 Aug 2002 From: Germany |
Posted: Tuesday, 14 November 2006 04:29AM |
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Do the files go into the Override folder in the game directory or the one in the My Documents directory? |
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Chris_Rocks
Game Owner
NWN NWN: SoU NWN: HotU Jade Empire:SE NWN 2 NWN 2: MotB Mass Effect Mass Effect PC
Joined: 13 Sep 2006 |
Posted: Tuesday, 14 November 2006 04:30AM |
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The AI is scripted so it is totally modable. |
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Vortaka
Game Owner
NWN NWN: SoU NWN: HotU NWN 2
Joined: 28 Jun 2002 From: Montréal |
Posted: Tuesday, 14 November 2006 02:17PM |
Well, I just finished some little testing and, even thought the script is good, it's not really for me... For one, my thief, Neeshka, doesn't disarm automatically anymore... As well, my druid still morphs even if her AC is better when unmorphed...
Thanks for the scripts anyhow, it means it CAN be changed! Yippi! _________________ Vortaka Silverleaves ----- Technically, there are NO problems... Only solutions! |
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A Grain of Sand
Game Owner
NWN NWN: SoU NWN: HotU NWN 2
Joined: 06 Oct 2006 |
Posted: Tuesday, 14 November 2006 02:23PM |
Of course it can be changed. Its Neverwinter Nights.  |
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olaf73
Game Owner
NWN NWN: SoU NWN: HotU SW: KotOR Xbox SW: KotOR PC Jade Empire NWN 2 Mass Effect
Joined: 19 Jun 2002 |
Posted: Tuesday, 14 November 2006 03:00PM |
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Can the behavior tabs be fixed? Because they dont work properly as it stands. Many are bugged/broken. |
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Twenty Twelve
Joined: 29 Oct 2006 |
Posted: Tuesday, 14 November 2006 03:26PM |
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This is good news. What about the horrible pathfinding that everyone has been complaining about? Can it also be fixed through a script change, or is it hardcoded? |
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Jester_Canuk
Game Owner
NWN 2
Joined: 19 Jul 2002 From: Candia |
Posted: Tuesday, 14 November 2006 11:43PM |
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Has anyone tried this? Does it work??? |
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evenflw52246
Game Owner
NWN NWN: SoU NWN: HotU NWN 2
Joined: 08 Feb 2003 |
Posted: Wednesday, 15 November 2006 12:10AM |
It goes in the My Documents Override.
I'll see if I can fix the disarm issue. Thought it would logically work in that position.
I'll take a look at the druid shifting thing too. What did the druid AI do before?
I'm working long hours this week so only get a few hours to tinker at night. |
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Chris_Rocks
Game Owner
NWN NWN: SoU NWN: HotU Jade Empire:SE NWN 2 NWN 2: MotB Mass Effect Mass Effect PC
Joined: 13 Sep 2006 |
Posted: Wednesday, 15 November 2006 12:15AM |
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Unfortunately I think pathfinding is hardcoded. If it isn't, I have no idea how to change it with a script. |
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evenflw52246
Game Owner
NWN NWN: SoU NWN: HotU NWN 2
Joined: 08 Feb 2003 |
Posted: Wednesday, 15 November 2006 12:18AM |
Quote: Posted 11/14/06 15:00 (GMT) by olaf73
Can the behavior tabs be fixed? Because they dont work properly as it stands. Many are bugged/broken.
I don't really use them. What are some examples? |
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