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Author New Henchmen AI on the Vault
evenflw52246
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Profile: evenflw52246NWN
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Joined: 08 Feb 2003
Posted: Tuesday, 14 November 2006 03:50AM
Based it off my old NWN1 AI (doesn't yet have all the old features like recognizing full immunity lists). Right now it applies to henchmen AI only, but I can tweak it and expand it if there is positive feedback.

Right now it should stop thieves from leaving combat to disarm traps and hopefully stop Qara from spamming area of effects into your group (more bothersome if you play on hardcore).

I don't have a lot of time for testing things currently so if there is any feedback on it that will help me make changes.

It is pending approval at: Click Here

But can be temporarily downloaded at: Click Here

Or if it totally sucks I can pull it!
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evenflw52246
Game Owner
Profile: evenflw52246NWN
NWN: SoU
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Joined: 08 Feb 2003
Posted: Tuesday, 14 November 2006 03:56AM
It is only the AI.rar file, just so people don't get confused.
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Rhagz

Joined: 25 Jul 2004
Posted: Tuesday, 14 November 2006 04:00AM
Does it make healers heal you when needed? Buff you?
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Vortaka
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Profile: VortakaNWN
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Joined: 28 Jun 2002
From: Montréal
Posted: Tuesday, 14 November 2006 04:00AM
Well, I just hope (and almost sure it is) a little better then the normal NWN2 ones...

I'm gonna be testing a lot!

Thanks bunch!
_________________
Vortaka Silverleaves
-----
Technically, there are NO problems...
Only solutions!
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Cironir
Game Owner
Profile: CironirNWN
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SW: KotOR PC
Jade Empire:SE
NWN 2


Joined: 27 Aug 2002
From: Germany
Posted: Tuesday, 14 November 2006 04:20AM
So the AI can be modded! Yay! And thank you for tackling this issue! Just downloaded it and will give it a whirl. This is great news, if it does improve the AI.
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Cironir
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Profile: CironirNWN
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Joined: 27 Aug 2002
From: Germany
Posted: Tuesday, 14 November 2006 04:29AM
Do the files go into the Override folder in the game directory or the one in the My Documents directory?
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Chris_Rocks
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Profile: Chris_RocksNWN
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Mass Effect
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Joined: 13 Sep 2006
Posted: Tuesday, 14 November 2006 04:30AM
The AI is scripted so it is totally modable.
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Vortaka
Game Owner
Profile: VortakaNWN
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Joined: 28 Jun 2002
From: Montréal
Posted: Tuesday, 14 November 2006 02:17PM
Well, I just finished some little testing and, even thought the script is good, it's not really for me... For one, my thief, Neeshka, doesn't disarm automatically anymore... As well, my druid still morphs even if her AC is better when unmorphed...


Thanks for the scripts anyhow, it means it CAN be changed! Yippi!
_________________
Vortaka Silverleaves
-----
Technically, there are NO problems...
Only solutions!
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A Grain of Sand
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Profile: A Grain of SandNWN
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Joined: 06 Oct 2006
Posted: Tuesday, 14 November 2006 02:23PM
Of course it can be changed. Its Neverwinter Nights.
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olaf73
Game Owner
Profile: olaf73NWN
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Joined: 19 Jun 2002
Posted: Tuesday, 14 November 2006 03:00PM
Can the behavior tabs be fixed? Because they dont work properly as it stands. Many are bugged/broken.
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Twenty Twelve

Joined: 29 Oct 2006
Posted: Tuesday, 14 November 2006 03:26PM
This is good news. What about the horrible pathfinding that everyone has been complaining about? Can it also be fixed through a script change, or is it hardcoded?
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Jester_Canuk
Game Owner
Profile: Jester_CanukNWN 2


Joined: 19 Jul 2002
From: Candia
Posted: Tuesday, 14 November 2006 11:43PM
Has anyone tried this? Does it work???
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evenflw52246
Game Owner
Profile: evenflw52246NWN
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NWN: HotU
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Joined: 08 Feb 2003
Posted: Wednesday, 15 November 2006 12:10AM
It goes in the My Documents Override.

I'll see if I can fix the disarm issue. Thought it would logically work in that position.

I'll take a look at the druid shifting thing too. What did the druid AI do before?

I'm working long hours this week so only get a few hours to tinker at night.
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Chris_Rocks
Game Owner
Profile: Chris_RocksNWN
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Mass Effect
Mass Effect PC


Joined: 13 Sep 2006
Posted: Wednesday, 15 November 2006 12:15AM
Unfortunately I think pathfinding is hardcoded. If it isn't, I have no idea how to change it with a script.
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evenflw52246
Game Owner
Profile: evenflw52246NWN
NWN: SoU
NWN: HotU
NWN 2


Joined: 08 Feb 2003
Posted: Wednesday, 15 November 2006 12:18AM
Quote: Posted 11/14/06 15:00 (GMT) by olaf73

Can the behavior tabs be fixed? Because they dont work properly as it stands. Many are bugged/broken.

I don't really use them. What are some examples?
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