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Home Forum Index Neverwinter Nights 2 NWN2: Custom Content Adding Custom Music
NWN2: Custom Content
Miwasia
Game Owner
NWN NWN: SoU NWN 2 NWN 2: MotB NWN 2: SoZ Mass Effect PC
Joined: 19 Jul 2003 |
Posted: Saturday, 25 November 2006 03:15PM |
Is there a tutorial or can any one shed some light on this for me? I've looked around but can't find anything relating to this specific topic...
Thanks |
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Dihir
Game Owner
NWN NWN: SoU NWN: HotU Jade Empire:SE NWN 2 Mass Effect PC
Joined: 29 Jul 2006 |
Posted: Saturday, 25 November 2006 08:25PM | |
I've never tried this, but I've read that if you have a .mp3 file you can change the extension to .bmu (and drop it into the appropriate game folder) and have it be accessible through the toolset. |
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Parat
Game Owner
NWN NWN: SoU NWN: HotU NWN 2
Joined: 22 Apr 2004 |
Posted: Saturday, 25 November 2006 08:44PM |
bmu and mp3 is not qutie the same
nevertheless, renaming works
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edit your ambientmusic.2da and put the new music files in a hackpack _________________ Weltentor - German PW Project NWN 1/2 |
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Maria Caliban
Game Owner
NWN NWN: SoU NWN: HotU SW: KotOR PC Jade Empire NWN 2 Mass Effect Mass Effect PC
Joined: 29 Jun 2002 From: In absentia |
Posted: Saturday, 25 November 2006 10:04PM |
How To... Add music to your toolset
There are three parts to this: 1. Placing and labeling your music 2. Editing dialog.tlk 3. Editing amdiantsounds.2da
EDITING YOUR MUSIC FILE
1) Find the folder entitled 'Music' in your My Documents/Neverwinter Nights 2 directory 2) Rename it to fit the naming convention, which is mod_mus_[title]. For instance, for my Company of Blasphemous Ravens mod, I'm using Brunete's Amicus Meus, which was originally Brunete-Amicus_Meus.mp3. I change it to mod_mus_amicus.bmu 3) Change the .mp3 file to a .bmu. I use this utility: Click Here
EDITING DIALOG.TLK 1) Open the dialog.tlk directory of Neverwinter Nights in your install directory with a tlk editor, I use this one: Click Here You'll need to update your browser to Java 5 to use it. 3) Scroll to the bottom and find the last number used, in my tlk file that's currently 184757 but yours may be different. Click on EDIT -> RESIZE TABLE. 4) Add one to whatever number appears and hit 'ok.' This should create a blank line at the bottom. 5) In this line, type in the name of song as you want it to appear in your toolset. I put in Amicus Menus 6) Hit save. (Make sure your toolset is closed when you do this) You can exit now but remember the number of the row you typed the title in.
EDITING YOUR AMBIANTMUSIC.2da
1) Open up your toolset, at the very top is a menu item called VIEW. Click on VIEW and then 2DA FILEs... 2) A list of your 2DA files pops. Scroll down to the one called AMBIANTMUSIC and open it. 3) Scroll down to the last, unused row. 4) In the first column, place the number from the dialog.tlk file that you created earlier. In the second, place the name of the music file without the extension. So I would enter and 184758 in the first column and mod_mus_amicus in the second. 5) Hit the 'Save' button for this file. (It's the one near the 'Add Row' button) _________________ We are such things as dreams are made of. |
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Maria Caliban
Game Owner
NWN NWN: SoU NWN: HotU SW: KotOR PC Jade Empire NWN 2 Mass Effect Mass Effect PC
Joined: 29 Jun 2002 From: In absentia |
Posted: Saturday, 25 November 2006 10:10PM |
I'd like to add a note to the above post. It gives instructions on how to do two things one should rarely do. First, it tells you to alter the dialog.tlk in your install directory. This is typically a bad idea as most patches will overwrite this. For the majority of your modifications, you should copy your dialog.tlk into your My Documents/Neverwinter Nights directory and edit that one. Secondly, it's typically best to add a new row to the bottom of a .2da file instead of overwriting padding, however, I found that caused an error with amdiantmusic.2da.
If you have any other questions about custom content, I'd be happy to answer them here or in my thread. http://nwn2forums _________________ We are such things as dreams are made of. |
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