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Author Who here is making a campaign?
cephasjames
Game Owner
Profile: cephasjamesNWN
NWN 2


Joined: 13 Nov 2002
Posted: Tuesday, 28 November 2006 12:21AM
I've asked some campaign questions on these boards and gotten very few answers. That's got me wondering if anyone is really working on large enough stories that they're breaking it up into a campaign or if they're keeping it small enough that it'll fit into one module.

So I just want to know if there's anyone out there making a campaign?

How big are you making your modules?

How many modules will you have?

How are you linking your modules together? World map? Area/door/other transitions?
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Man_From_Geldar
Game Owner
Profile: Man_From_GeldarNWN
NWN: SoU
NWN: HotU
SW: KotOR PC
NWN 2
NWN 2: MotB


Joined: 17 May 2002
Posted: Tuesday, 28 November 2006 12:42AM
I was planning on sticking to one module, and linking areas by transitions, at least for this first mod. I'm not really sure what a campaign does over a big module.

And can one use the world map without it being a campaign?
  Profile: Man_From_Geldar   Send Message To: Man_From_Geldar
cephasjames
Game Owner
Profile: cephasjamesNWN
NWN 2


Joined: 13 Nov 2002
Posted: Tuesday, 28 November 2006 12:59AM
I think the campaign set up is basically a way of breaking down big modules (or what we called modules in nwn1). A campaign is one story line, but with the height mapping instead of tiles for outdoors, modules can get to be pretty big. Campaigns allow us to break the story down into smaller parts. That's my understanding.

I have no clue about the world map. I personally don't want to use it for a few reasons. One, I'd need to make a map for my world... not a good artist. Two, I like the travel system of nwn1. It makes worlds more compact and less real (size wise) but I like it.
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Rhifox
Game Owner
Profile: RhifoxNWN
NWN: SoU
NWN: HotU
NWN 2
NWN 2: MotB
NWN 2: SoZ
Mass Effect PC


Joined: 11 Nov 2006
From: Riverside, California
Posted: Tuesday, 28 November 2006 01:16AM
I'm working on a campaign. Slowly and with much confusion, though.
  Profile: Rhifox   Send Message To: Rhifox
Tiniuc
Game Owner
Profile: TiniucNWN
NWN: SoU
NWN: HotU
NWN 2
NWN 2: MotB


Joined: 26 Oct 2003
Posted: Tuesday, 28 November 2006 01:52AM
I cant even get my campaign to load properly. :\

I think I've set everything up properly, but when the campaign is "unpacking module" it freezes up the game.

*sigh*
  Profile: Tiniuc   Send Message To: Tiniuc
Man_From_Geldar
Game Owner
Profile: Man_From_GeldarNWN
NWN: SoU
NWN: HotU
SW: KotOR PC
NWN 2
NWN 2: MotB


Joined: 17 May 2002
Posted: Tuesday, 28 November 2006 02:06AM
But when we upload a campaign, it's altogether, right? And when someone downloads it, they download the whole campaign, ie all the modules?
  Profile: Man_From_Geldar   Send Message To: Man_From_Geldar
flem1
Game Owner
Profile: flem1Jade Empire:SE
NWN 2
NWN 2: MotB
NWN 2: SoZ
Mass Effect PC


Joined: 31 Oct 2006
Posted: Tuesday, 28 November 2006 02:13AM
It should be possible to upload the campaign folder and the first mod, then update with another mod and perhaps a revised campaign folder later so one could continue with a saved game.
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cephasjames
Game Owner
Profile: cephasjamesNWN
NWN 2


Joined: 13 Nov 2002
Posted: Tuesday, 28 November 2006 01:24PM
Quote: Posted 11/28/06 01:16 (GMT) by Rhifox

I'm working on a campaign. Slowly and with much confusion, though.
I'm pretty much proceeding like it's one module - except all of my scripts are campaign scripts and all of my speaking characters have campaign conversations (though I haven't done much of those yet). My biggest problem is figuring out how to connect the modules so I can move from one to the other. But I agree, there is much confusion on campaigns.
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cephasjames
Game Owner
Profile: cephasjamesNWN
NWN 2


Joined: 13 Nov 2002
Posted: Tuesday, 28 November 2006 01:25PM
Quote: Posted 11/28/06 01:52 (GMT) by Tiniuc

I cant even get my campaign to load properly. :\

I think I've set everything up properly, but when the campaign is "unpacking module" it freezes up the game.

*sigh*
I'm having the same problem too. Grrr.
  Profile: cephasjames   Send Message To: cephasjames
Miserere
Game Owner
Profile: MiserereNWN
NWN: SoU
NWN: HotU
NWN 2


Joined: 17 Jul 2002
Posted: Tuesday, 28 November 2006 05:51PM
I am trying to create a campaign (for a limited multiplayer game with friends), mainly because I'm assuming that when I edit one resource it will trickle to the whole campaign - scripts, blueprints, conversations, etc. Seems like a campaign is a necessity if you want to have size and expandability - one module just gets too fat too soon.

However, I know almost nothing about campaign vs. module, except that when I create campaign blueprints I tend to get two copies of that blueprint in my list (presumably one for the campaign and one for the module, which kind of defeats the whole purpose, but...). The World Builder's Guide is very helpful on the subject. It has a whole paragraph devoted to campaigns that says something like: "You can join your modules together into a campaign... Oh, and don't worry, don't be intimidated."
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Miserere
Project Lead (Retired)
Tales of the Pendragon (Defunct)
  Profile: Miserere   Send Message To: Miserere
Usheen
Game Owner
Profile: UsheenNWN
NWN: SoU
NWN: HotU
NWN 2
NWN 2: MotB
NWN 2: SoZ


Joined: 31 Aug 2002
From: San Francisco, CA
Posted: Tuesday, 28 November 2006 06:07PM
Quote: Posted 11/28/06 13:25 (GMT) by cephasjames

Quote: Posted 11/28/06 01:52 (GMT) by Tiniuc

I cant even get my campaign to load properly. :\

I think I've set everything up properly, but when the campaign is "unpacking module" it freezes up the game.

*sigh*
I'm having the same problem too. Grrr.

As am I. Maybe there is someone brilliant who has gotten a campaign to work.... I'm glad someone started this thread 'cause I was starting to think it was "just me"...
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Lyonesse - a PW in development for NWN2 | Flash movie
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Volourn
Game Owner
Profile: VolournNWN
NWN: SoU
NWN: HotU
SW: KotOR PC
NWN 2
NWN 2: MotB
NWN 2: SoZ
Mass Effect


Joined: 17 Oct 2001
From: North Bay, Ontario, Canada
Posted: Tuesday, 28 November 2006 09:29PM
"So I just want to know if there's anyone out there making a campaign?"

I'm trying to. No promises.


"How big are you making your modules?"

Probably will avry. My first module that i;'m working on currently, hwoever, will consiste of a town, 2 other overland maps, town buildings, and a few dungeon like places.


"How many modules will you have?"

Haven't though that far ahead but 3-5 connected.


"How are you linking your modules together? World map? Area/door/other transitions?"

If I can figure out how the world map plugin works (haven't tried it yet); I'll be using the world map. If not, the normal NWNish style area transistions.
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ME > KOTOR
  Profile: Volourn   Send Message To: Volourn
TheArsenal
Game Owner
Profile: TheArsenalNWN 2


Joined: 27 Nov 2006
Posted: Tuesday, 28 November 2006 09:42PM
Quote: 

As am I. Maybe there is someone brilliant who has gotten a campaign to work.... I'm glad someone started this thread 'cause I was starting to think it was "just me"...
Ahh, thought that was just me doing something fast and f'ing it up, but I get the same thing. I goto campaign and it freezes loading at like the first sliver.
  Profile: TheArsenal   Send Message To: TheArsenal
Volourn
Game Owner
Profile: VolournNWN
NWN: SoU
NWN: HotU
SW: KotOR PC
NWN 2
NWN 2: MotB
NWN 2: SoZ
Mass Effect


Joined: 17 Oct 2001
From: North Bay, Ontario, Canada
Posted: Tuesday, 28 November 2006 09:48PM
My campaign seems to be working. The only suggestion i can mkae is make sure your starting module has the same name both in the area proeprties as well as the campaign start box.

Chance are you got it right; but sometimes even the smallest detail can mix things up. I know from my experience.
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DrReaper
Game Owner
Profile: DrReaperNWN
NWN 2
NWN 2: MotB
NWN 2: SoZ
Mass Effect PC


Joined: 18 Dec 2002
Posted: Wednesday, 29 November 2006 03:36AM
I am learning the toolset. I have not written a word for a campaign yet.

I was just able to get my NPC's talking with recorded voices. If any knows how to get lipsyncing working I will like to add that at sometime during development.

I am dissapointed that lipsyncing isn't in the instructions or the World Builder Guide.

Thanks to everyone helping in the forums.
  Profile: DrReaper   Send Message To: DrReaper

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