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Author New and Improved 1.05 Patch available (fully... for real)
Rob McGinnis
Assistant Producer


Joined: 02 Nov 2006
Posted: Tuesday, 17 April 2007 07:20PM
The new 1.05 patch has been made available (again). You can get it through the auto-updater and through the link in my signature.

Neverwinter Nights 2 – Version 1.05.912 Patch Notes
April 17th, 2007

NEW FEATURES

General
--A beta implementation of Multi-Select is now available as an option in both the DM Client and main game client. By default, Mouse 4 will select the entire party, and Mouse 5 or holding CTRL+Left Click will enable lasso selection of party members. We are planning to continue to revise and improve our Multi-Select functionality in future patches.
--There is now an “Advanced Options” button on the Server Options panel. Server Administrators can specify two URLs in this menu: One, intended to point to their server’s homepage, if it has one, and one intended to directly point to the server’s latest PWC file. Players will be able to see these links from the Server Details on the Internet Game browser and clicking them will launch the user’s Browser and direct them to the URL specified.
--There is now a 4th parameter to the DisplayGuiScreen() script function that allows a user to define the name fo the *.xml file to load if the 'ScreenName' can't be found inside the INIs already. This will allow custom GUI creators to add GUIs (Using the ui\custom\ folder) and not need to edit the INIs stored in ui\default to make the game able to load them.
--Augment Summoning and Augment Healing are now selectable once their prerequisites have been met.
--Players can now adjust the scale of their player models in the character creation process.
Scripting
--A bDisplayFeedback=TRUE parameter was added to both ActionGiveItem and ActionTakeItem. Changing it from the default of TRUE to FALSE will keep the feedback strings from appearing in the chat window when these script functions are used.
--2DAs queried by script functions are now cached. This should increase performance of scripts that frequently reference 2Das.
--Within the Script Editor, hitting the Tab key now creates 5 spaces instead of inserting a tab character.
Toolset
--Within the appearance.2da, NWN2_Scale has now been split into three columns: NWN2_Scale_X, NWN2_Scale_Y and NWN2_Scale_Z. This will allow users to scale creature appearances non-uniformally through the appearance.2da.
--The Grass, Creature Appearance Type, and Creature Soundset lists are now sorted alphabetically.
--There is now an option to have the TAB key insert 5 spaces instead of a TAB character in the Script Editor.

BUG FIXES

General
--The Quick Cast menu was blocking movement clicks for its entire area – even parts that were not visible. Players can now click through any non-visible part of the Quick Cast menu.
--Feats will now properly show their cool down timer countdown.
--The Chat Window is no longer cleared after an area transition.
DM Client
--The DM Chat toggle could previously not be turned back on after it was turned off. This has been fixed.
Effects/Spells
--Certain multiclass characters could lose spells from their hotbar after making area transitions. This will no longer occur.
--The Reflex save for Defensive Roll can now happen multiple times per day.
--Manyshot was previously always applying the full attack bonus and penalty to hit, regardless of the character’s BAB. This has been fixed.
--Female Drow Clerics would be previously be forced to pick a new deity at level up if they had selected Lolth during character creation. This has been fixed.
--Spears now give the proper 3x critical damage multiplier.

Toolset
--Several words that previously were incorrectly being highlighted by the syntax highlighter will no longer be highlighted.
--The GetIsPartyTransition() flag for triggers always returned true, regardless of what was set in the toolset. This has been fixed.
--The DescID column in NWN2_Dieties.2da can now accept a string enclosed in quotation marks in addition to a STRREF.

Bug Fixes from 1.05 Beta
--Augment Healing and Summoning were not selectable. This has been fixed.
--The functionality of the Height and Girth sliders has been improved and allows for more attractive results now.
--The TAB key inserting 5 spaces rather than a TAB character is now optional in the script editor.
--Barter and Trade will now work from the Radial menu in Multiplayer.
--Spears are now giving the proper 3x critical damage multiplier.

2DA Changes
The following 2DA files have been changed in v1.05:

appearance.2da
baseitems.2da
classes.2da
cls_atk_1.2da
cls_atk_2.2da
cls_atk_3.2da
cls_bsplvl_arctr.2da
cls_bsplvl_eknight.2da
cls_bsplvl_harper.2da
cls_bsplvl_palema.2da
cls_bsplvl_wprst.2da
cls_savthr_barb.2da
cls_savthr_bard.2da
cls_savthr_cler.2da
cls_savthr_cons.2da
cls_savthr_dru.2da
cls_savthr_fight.2da
cls_savthr_monk.2da
cls_savthr_pal.2da
cls_savthr_rang.2da
cls_savthr_rog.2da
cls_savthr_sorc.2da
cls_savthr_wild.2da
cls_savthr_wiz.2da
damagelevels.2da
feat.2da
hen_companion.2da
hen_familiar.2da
iprp_damagecost.2da
iprp_srcost.2da
keymap.2da
placeables.2da
racialtypes.2da
spells.2da

In addition, the following 2DA files have been added in v1.05:

cls_featmap_arctr.2da
cls_featmap_eknight.2da
cls_featmap_harper.2da
cls_featmap_palema.2da
cls_featmap_wprst.2da

Known Issues
- The Multi-select feature conflicts with Free Cam. Using CTRL to lasso a group also causes the camera to move.
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Don't let your life be about the donuts!

Edited By Rob McGinnis on 04/18/07 19:06

  Profile: Rob McGinnis   Send Message To: Rob McGinnis
RakuPL
Game Owner
Profile: RakuPLNWN
NWN: SoU
NWN: HotU
SW: KotOR PC
Jade Empire:SE
NWN 2


Joined: 15 Apr 2007
From: Lodz, Poland
Posted: Tuesday, 17 April 2007 07:24PM
I repeat my question: where's the polish version?

I have 1.04.870 and I really waited for the 1.05
  Profile: RakuPL   Send Message To: RakuPL
Pollo_Oviparo
Game Owner
Profile: Pollo_OviparoNWN
NWN: SoU
NWN: HotU
NWN 2


Joined: 25 Jul 2003
From: Forlì (Italy)
Posted: Tuesday, 17 April 2007 07:26PM
Am I the first one? another time? For the gods!
The autoupdater for Italian version works perfectly. Now my version is correct, the Electron starts, the game starts too, and the Electron Language is Italian.
If my Pc will not exploding, I think it's all ok! ^^
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Rob McGinnis
Assistant Producer


Joined: 02 Nov 2006
Posted: Tuesday, 17 April 2007 07:27PM
As I understand it, the polish distributer gets the files from us then does some magic to them and releases the polish version themselves. I am not super familiar with it, but I believe this is what happens.

The polish version is usually a couple days behind the other versions.
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TCNTalon
Game Owner
Profile: TCNTalonNWN
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NWN 2
NWN 2: MotB
NWN 2: SoZ
Mass Effect


Joined: 21 Jul 2002
Posted: Tuesday, 17 April 2007 07:29PM
Did the AI changes not make it in, or am I just blind?

I'm probably just blind; been staring at a computer screen here at work all day.
  Profile: TCNTalon   Send Message To: TCNTalon
RakuPL
Game Owner
Profile: RakuPLNWN
NWN: SoU
NWN: HotU
SW: KotOR PC
Jade Empire:SE
NWN 2


Joined: 15 Apr 2007
From: Lodz, Poland
Posted: Tuesday, 17 April 2007 07:32PM
Quote: Posted 04/17/07 19:27 (GMT) by Rob McGinnis

As I understand it, the polish distributer gets the files from us then does some magic to them and releases the polish version themselves. I am not super familiar with it, but I believe this is what happens.

The polish version is usually a couple days behind the other versions.

Some questions:

1) Why it can't be done by Obsidian like other version?

2) If it's because of fixing translation then why it's not cooperated?

From what I've read now it seems that it won't be few days, but few weeks like with earlier versions, before we see polish 1.05... F**k!

Edited By RakuPL on 04/17/07 19:33

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Khaveen
Game Owner
Profile: KhaveenNWN
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NWN 2: SoZ


Joined: 21 Jun 2002
From: Midwest, USA
Posted: Tuesday, 17 April 2007 07:33PM
Quote: Posted 04/17/07 19:29 (GMT) by TCNTalon

Did the AI changes not make it in, or am I just blind?


Good point. I don't see it listed above either.
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Shadow Thieves Guild

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Rob McGinnis
Assistant Producer


Joined: 02 Nov 2006
Posted: Tuesday, 17 April 2007 07:37PM
Yes, the AI and Walkmesh Helper should be in there.
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earlsignet
Game Owner
Profile: earlsignetNWN 2


Joined: 16 Nov 2006
From: England
Posted: Tuesday, 17 April 2007 07:38PM
Did the NWNX hooking functions make it in? I don't see them listed.

If so, was the small function typing error on one of the hooks fixed before release?
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Lost Sheep
Game Owner
Profile: Lost SheepNWN
NWN 2


Joined: 04 Feb 2004
Posted: Tuesday, 17 April 2007 07:38PM
I was wondering about advertised AI improvements also.No mention of them in the patch notes!
Thanks for the patch anyway.
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Khaveen
Game Owner
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Joined: 21 Jun 2002
From: Midwest, USA
Posted: Tuesday, 17 April 2007 07:42PM
Below are 3 items that were listed in the "beta 1.05" patch notes (as posted by Nathaniel at the time) that aren't listed above:

Quote: 
• Many substantial improvements to the AI scripts provided by community member evenflw have been integrated into the game. Additionally, revisions were made to AI to make both friendly and enemy characters be much more intelligent with feat use in combat.
• Many of the skyrings (the geometry that exists at the horizon of the game world) have been revised to make them more visually appealing.
• Walkmesh Helpers have been added to Placeables/Misc Props. These objects are invisible square objects that can be resized and placed on a map to bake a walkmesh. You can use them to make flat objects walkable that normally are not or would be difficult to bake. Some examples of situations where these would be useful are a long length of repeating bridge pieces or building roofs. To view the Walkmesh Helpers in the Toolset, turn on the display of C2 Collision volumes. There are two versions; each will play a different footstep sound. Special thanks to Zarathustra217 for the original concept and objects.

Is all the quoted text accurate for 1.05 FINAL?
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Gallows Bird - Persistent World of Intrigue

Shadow Thieves Guild

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  Profile: Khaveen   Send Message To: Khaveen
Rob McGinnis
Assistant Producer


Joined: 02 Nov 2006
Posted: Tuesday, 17 April 2007 07:43PM
I believe so.

Thanks Khaveen.
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jockeb
Game Owner
Profile: jockebNWN
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NWN: HotU
NWN 2
NWN 2: MotB


Joined: 02 Dec 2003
From: Sweden
Posted: Tuesday, 17 April 2007 07:53PM
Earlier I tried to update from the manual patches to 1.05.912. I had the 1.05 Beta already so I used 1.05.909->1.05.912. Then when I tried to start the game it crashed. I then reinstalled the game and tried the 1.00.788->1.05.912 manual patch. Same thing. I started the game and it crashed. Now I'm installing the game again, and hopefully the autopatcher will work.
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Rob McGinnis
Assistant Producer


Joined: 02 Nov 2006
Posted: Tuesday, 17 April 2007 07:56PM
Are you on XP or Vista?

Make sure your install and MyDocs aren't left in a read-only status.
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Desultory
Game Owner
Profile: DesultoryNWN 2


Joined: 11 Apr 2007
Posted: Tuesday, 17 April 2007 07:57PM
I had a similar problem. After I reinstalled, the auto-patcher appeared to be working until the dialog.tlk file. It said I have an incorrect version installed on my system.

I've only had the game two weeks and I'm pretty underwhelmed at the moment.

P.S. My favorite part is that the error message says to go to http://www.atarisupport.com, a website which doesn't appear to exist. Yay.

Edited By Desultory on 04/17/07 19:58

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