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Author NWN2 Patch Version 1.06 Final Released Today
Nathaniel Chapman
Assistant Producer


Joined: 13 Dec 2004
Posted: Tuesday, 12 June 2007 10:36PM
Hi everyone, Patch 1.06 Final has been released today. You can update via the autoupdater.

Please post any issues you have patching in this thread, and any general issues with the game in their respective forums.

Thanks!

Edit: GF
The final patch is 1.06.973. If the autopatcher brings you to patch 1.06.972, please run it again.

Edited By Grinning Fool on 06/13/07 13:24

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Javaslinger
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Profile: JavaslingerNWN
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Joined: 21 Jul 2003
Posted: Tuesday, 12 June 2007 10:56PM
Awesome, truly terrific.... patch notes???

Javaslinger
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Acheron777
Game Owner
Profile: Acheron777NWN
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Mass Effect PC


Joined: 10 Jun 2006
Posted: Tuesday, 12 June 2007 11:03PM
Hurray!
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Trekari
Game Owner
Profile: TrekariNWN
NWN: SoU
NWN: HotU
NWN 2


Joined: 05 Feb 2004
Posted: Tuesday, 12 June 2007 11:07PM
Neverwinter Nights 2 – Version 1.06 Patch Notes
May 11th, 2007

New Features
Custom Content
• Several new UI customizability features. Among them, users can now set textures on UI objects via script, and users can set the state of progress bars via script.
• Spells that have multiple casting modes can now be cast from items (i.e., protection from evil, meteor swarm).
Scripting
• Many new script functions have been added.
o SetGUIObjectTexture()
o UIObject_Misc_ExtractData()
o UIObject_OnRadial_DisplayCustomRadial()
o UIObject_Input_ActionTargetScript()
o GetInfiniteFlag()
o SetInfiniteFlag()
o GetKeyRequiredFeedbackMessage()
o SetKeyRequiredFeedbackMessage()
o GetPickpocketableFlag()
o SetPickpocketableFlag()
o GetTrapActive()
o SetWillSavingThrow() (Used for Doors and Placeables only)
o SetReflexSavingThrow() (Used for Doors and Placeables only)
o SetFortitudeSavingThrow() (Used for Doors and Placeables only)
o SetLockKeyRequired()
o SetLockKeyTag()
o SetLockLockDC()
o SetLockUnlockDC()
o SetLockLockable()
o SetHardness()
o GetHardness()
o GetAreaSize()
o SetUseableFlag()
o GetPlaceableLastClickedBy()
o SetGUIProgressBarPosition()
o IntToObject()
o ObjectToInt()
• Placeables now have an OnClick event. This event will fire whenever a user clicks a placeable, regardless of whether the user can currently path to it.
• EffectSetScale() can now be used to scale creatures non-uniformally along different axes.
• SpeakOneLineConversation() now has a volume parameter that understands Whispers and Shouts.
• GetAttribute() now takes a parameter called nBaseAttribute=FALSE. If made TRUE, then the value returned will be the creature's BASE attribute instead of total.
• CreateItemOnObject() now has a 4th parameter that allows users to set the tag of the created item.
Toolset
• Undo and Redo now work for Terrain, Grass, and Water painting.
• There are several new hot keys that alter Brush size and pressure in the toolset:
o [ Brush size down 1
o Shift + [ Brush outer size down 1
o ] Brush size up 1
o Shift + ] Brush outer size up 1
o - Pressure down 10%
o Shift + - Pressure down 25%
o = Pressure up 10%
o Shift + = Pressure up 25%
• The Flatten tool has been modified to more gradually slope between its inner and outer height. Additionally, a Pressure setting has been added to the tool to determine how rapidly it applies the change, and the Inner value is now capped at 0 instead of 1.
• A new Cliff_08 texture has been added.
• Higher resolution normal maps have been added to the Cliff_04 and Cliff_05 textures.
Bug Fixes
General
• “Greater Weapon Specialization (Light Hammer)” will no longer show up as “Greater Weapon Specialization (Flail)”
• The Dedicated Server will now load modules from directories as well as from .mod files. To load a module directory from the command line, use the following parameter:
-moduledir <module name>
• Specular Lighting has been improved. Shiny objects should now look better than before.
• Trees and Objects that fade no longer lose their directional light shadow when faded out.
Scripting
• ActionRest() will now properly utilize the bIgnoreNoRestFlag parameter.
• EffectHeal() can now restore the HP of doors and placeables.
• SetTrapActive() now works on Doors and Placeables as well as triggers.
• SetOrientOnDialog() now functions properly.
• ExportAllCharacters() and ExportSingleCharacters() will write to the server vault.

Effects/Spells/Domains
• Bestow Curse now reduces all of the target’s ability scores by 3 rather than 2.
• Energy Drain no longer allows a saving throw.
• The War Domain has been renamed to the Fury Domain, to allow future implementation of a more D&D-accurate War Domain.
Fixes from v1.06 Beta:
• The Turn Undead ability will now function properly.
• Druids, Rangers and Clerics w/ Animal Domain can properly select their animal companions.
• The toolset will no longer throw an unhandled exception when bringing up the “Will Not Buy…” and “Will Not Sell…” dialogues on store properties.
2DA Changes
The following 2DA files have been changed in v1.06:
• ambientmusic.2da
• appearance.2da
• crafting.2da
• disease.2da
• doortypes.2da
• iprp_bonushp.2da
• iprp_monsterhit.2da
• soundset.2da
• spells.2da
• terrainmaterials.2daW
• visualeffects.2da
  Profile: Trekari   Send Message To: Trekari
jclef
Game Owner
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Joined: 17 Jul 2002
From: MA, USA
Posted: Wednesday, 13 June 2007 02:23AM
I really like the new results from the Flattening tool. I'm digging the OnClick event - I imagine this will produce some interesting results...

Thanks for the patch!
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chris421
Game Owner
Profile: chris421NWN
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NWN 2: SoZ


Joined: 18 Jan 2004
Posted: Wednesday, 13 June 2007 02:29AM
According to WinMerge the patch notes are slightly off (for those who care).

Quote: 
Compare C:\Install\2DA_106 with C:\Install\2DA_105

Filename.....Comparison result

ambientmusic.2da.....Files are different
appearance.2da.....Files are different
baseitems.2da.....Files are different
crafting.2da.....Files are different
disease.2da.....Files are different
doortypes.2da.....Files are different
feat.2da.....Files are different
iprp_bonushp.2da.....Files are different
iprp_monsterhit.2da.....Files are different
soundset.2da.....Files are different
spells.2da.....Files are different
terrainmaterials.2DA.....Files are different
visualeffects.2da.....Files are different
k_xp_awards.2da.....Only in C:\Install\2DA_105
TexturesTileCeiling.2da.....Only in C:\Install\2DA_106
TexturesTileFloor.2da.....Only in C:\Install\2DA_106
TexturesTileWall.2da.....Only in C:\Install\2DA_106

They discarded one old 2da completely and added/changed a few more than mentioned.

The Wendersnaven have gone from their QA dept to writing patch notes apparently.

Edited By chris421 on 06/13/07 02:36

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kgonzalez164
Game Owner
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Jade Empire
NWN 2


Joined: 27 Jan 2003
Posted: Wednesday, 13 June 2007 04:15AM
Any word on the Damage Resistance bug?
  Profile: kgonzalez164   Send Message To: kgonzalez164
Crawl
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Joined: 03 Jun 2002
Posted: Wednesday, 13 June 2007 04:15AM
The fixes look pretty good. I see quite a few fixes in there that I like.
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ProfessorLonghair
Game Owner
Profile: ProfessorLonghairNWN
NWN: SoU
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NWN 2


Joined: 10 Mar 2006
Posted: Wednesday, 13 June 2007 04:43AM
grr - why do you include nwnplayer.ini in the patches? It always overwrites all my settings.

Other than that, looks good.
_________________
'Fess
Girl, you tell me where you been
When you come home this mornin', honey
You had your belly full o' gin


enjoy full pvp hack-n-slash fun in DungeonEternalX
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Johnmr531
Game Owner
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Joined: 07 Sep 2002
Posted: Wednesday, 13 June 2007 06:09AM
Ok well I'm going to download this patch.

BUT! I'm kinda afraid to because like the last 2 were pulled and then re-released.

and I havnt seen many posts on this yet.

So guys lets hope this ones the real one
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AthenaStar
Game Owner
Profile: AthenaStarNWN 2
NWN 2: MotB


Joined: 25 Mar 2007
Posted: Wednesday, 13 June 2007 06:25AM
I found out that every Crypt tiles have weird ceiling
now, it shows up with a red shadow copy of half of the
very top section.
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MChane
Game Owner
Profile: MChaneNWN 2


Joined: 02 Nov 2006
Posted: Wednesday, 13 June 2007 06:26AM
CRC error on the french patch package.

Seem the same on all mirror used by the auto patcher
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Myridiann
Game Owner
Profile: MyridiannNWN
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NWN 2


Joined: 03 Nov 2006
Posted: Wednesday, 13 June 2007 06:28AM
CheckSum Error with french package from 1.05 to 1.06 when download is almost over.

Edited By Myridiann on 06/13/07 06:29

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XanGregoris
Game Owner
Profile: XanGregorisNWN 2


Joined: 08 Dec 2006
Posted: Wednesday, 13 June 2007 07:01AM
Descriptions for Energy Drain and Bestow Curse haven't been changed yet.
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Myridiann
Game Owner
Profile: MyridiannNWN
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Joined: 03 Nov 2006
Posted: Wednesday, 13 June 2007 07:20AM
Ok i tryed manually and it works fine, it seems that the issue is specific to the installer when patching from 1.05 to 1.06.972
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