Nathaniel Chapman
Assistant Producer

Joined: 13 Dec 2004 |
Posted: Tuesday, 12 June 2007 10:36PM |
Hi everyone, Patch 1.06 Final has been released today. You can update via the autoupdater.
Please post any issues you have patching in this thread, and any general issues with the game in their respective forums.
Thanks!
Edit: GF The final patch is 1.06.973. If the autopatcher brings you to patch 1.06.972, please run it again.Edited By Grinning Fool on 06/13/07 13:24 |
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Javaslinger
Game Owner
NWN NWN: SoU NWN: HotU NWN 2 NWN 2: MotB
Joined: 21 Jul 2003 |
Posted: Tuesday, 12 June 2007 10:56PM |
Awesome, truly terrific.... patch notes???
Javaslinger |
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Acheron777
Game Owner
NWN NWN: SoU NWN: HotU NWN 2 NWN 2: MotB NWN 2: SoZ Mass Effect PC
Joined: 10 Jun 2006 |
Posted: Tuesday, 12 June 2007 11:03PM |
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Hurray! |
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Trekari
Game Owner
NWN NWN: SoU NWN: HotU NWN 2
Joined: 05 Feb 2004 |
Posted: Tuesday, 12 June 2007 11:07PM |
Neverwinter Nights 2 – Version 1.06 Patch Notes May 11th, 2007
New Features Custom Content • Several new UI customizability features. Among them, users can now set textures on UI objects via script, and users can set the state of progress bars via script. • Spells that have multiple casting modes can now be cast from items (i.e., protection from evil, meteor swarm). Scripting • Many new script functions have been added. o SetGUIObjectTexture() o UIObject_Misc_ExtractData() o UIObject_OnRadial_DisplayCustomRadial() o UIObject_Input_ActionTargetScript() o GetInfiniteFlag() o SetInfiniteFlag() o GetKeyRequiredFeedbackMessage() o SetKeyRequiredFeedbackMessage() o GetPickpocketableFlag() o SetPickpocketableFlag() o GetTrapActive() o SetWillSavingThrow() (Used for Doors and Placeables only) o SetReflexSavingThrow() (Used for Doors and Placeables only) o SetFortitudeSavingThrow() (Used for Doors and Placeables only) o SetLockKeyRequired() o SetLockKeyTag() o SetLockLockDC() o SetLockUnlockDC() o SetLockLockable() o SetHardness() o GetHardness() o GetAreaSize() o SetUseableFlag() o GetPlaceableLastClickedBy() o SetGUIProgressBarPosition() o IntToObject() o ObjectToInt() • Placeables now have an OnClick event. This event will fire whenever a user clicks a placeable, regardless of whether the user can currently path to it. • EffectSetScale() can now be used to scale creatures non-uniformally along different axes. • SpeakOneLineConversation() now has a volume parameter that understands Whispers and Shouts. • GetAttribute() now takes a parameter called nBaseAttribute=FALSE. If made TRUE, then the value returned will be the creature's BASE attribute instead of total. • CreateItemOnObject() now has a 4th parameter that allows users to set the tag of the created item. Toolset • Undo and Redo now work for Terrain, Grass, and Water painting. • There are several new hot keys that alter Brush size and pressure in the toolset: o [ Brush size down 1 o Shift + [ Brush outer size down 1 o ] Brush size up 1 o Shift + ] Brush outer size up 1 o - Pressure down 10% o Shift + - Pressure down 25% o = Pressure up 10% o Shift + = Pressure up 25% • The Flatten tool has been modified to more gradually slope between its inner and outer height. Additionally, a Pressure setting has been added to the tool to determine how rapidly it applies the change, and the Inner value is now capped at 0 instead of 1. • A new Cliff_08 texture has been added. • Higher resolution normal maps have been added to the Cliff_04 and Cliff_05 textures. Bug Fixes General • “Greater Weapon Specialization (Light Hammer)” will no longer show up as “Greater Weapon Specialization (Flail)” • The Dedicated Server will now load modules from directories as well as from .mod files. To load a module directory from the command line, use the following parameter: -moduledir <module name> • Specular Lighting has been improved. Shiny objects should now look better than before. • Trees and Objects that fade no longer lose their directional light shadow when faded out. Scripting • ActionRest() will now properly utilize the bIgnoreNoRestFlag parameter. • EffectHeal() can now restore the HP of doors and placeables. • SetTrapActive() now works on Doors and Placeables as well as triggers. • SetOrientOnDialog() now functions properly. • ExportAllCharacters() and ExportSingleCharacters() will write to the server vault.
Effects/Spells/Domains • Bestow Curse now reduces all of the target’s ability scores by 3 rather than 2. • Energy Drain no longer allows a saving throw. • The War Domain has been renamed to the Fury Domain, to allow future implementation of a more D&D-accurate War Domain. Fixes from v1.06 Beta: • The Turn Undead ability will now function properly. • Druids, Rangers and Clerics w/ Animal Domain can properly select their animal companions. • The toolset will no longer throw an unhandled exception when bringing up the “Will Not Buy…” and “Will Not Sell…” dialogues on store properties. 2DA Changes The following 2DA files have been changed in v1.06: • ambientmusic.2da • appearance.2da • crafting.2da • disease.2da • doortypes.2da • iprp_bonushp.2da • iprp_monsterhit.2da • soundset.2da • spells.2da • terrainmaterials.2daW • visualeffects.2da |
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jclef
Game Owner
NWN NWN: SoU NWN: HotU NWN 2 NWN 2: MotB NWN 2: SoZ
Joined: 17 Jul 2002 From: MA, USA |
Posted: Wednesday, 13 June 2007 02:23AM |
I really like the new results from the Flattening tool. I'm digging the OnClick event - I imagine this will produce some interesting results...
Thanks for the patch! _________________ BouncyRock |
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chris421
Game Owner
NWN NWN: SoU NWN: HotU NWN 2 NWN 2: MotB NWN 2: SoZ
Joined: 18 Jan 2004 |
Posted: Wednesday, 13 June 2007 02:29AM |
According to WinMerge the patch notes are slightly off (for those who care).
Quote: Compare C:\Install\2DA_106 with C:\Install\2DA_105
Filename.....Comparison result
ambientmusic.2da.....Files are different appearance.2da.....Files are different baseitems.2da.....Files are different crafting.2da.....Files are different disease.2da.....Files are different doortypes.2da.....Files are different feat.2da.....Files are different iprp_bonushp.2da.....Files are different iprp_monsterhit.2da.....Files are different soundset.2da.....Files are different spells.2da.....Files are different terrainmaterials.2DA.....Files are different visualeffects.2da.....Files are different k_xp_awards.2da.....Only in C:\Install\2DA_105 TexturesTileCeiling.2da.....Only in C:\Install\2DA_106 TexturesTileFloor.2da.....Only in C:\Install\2DA_106 TexturesTileWall.2da.....Only in C:\Install\2DA_106
They discarded one old 2da completely and added/changed a few more than mentioned.
The Wendersnaven have gone from their QA dept to writing patch notes apparently.  Edited By chris421 on 06/13/07 02:36 |
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kgonzalez164
Game Owner
NWN NWN: SoU NWN: HotU Jade Empire NWN 2
Joined: 27 Jan 2003 |
Posted: Wednesday, 13 June 2007 04:15AM |
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Any word on the Damage Resistance bug? |
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Crawl
Game Owner
NWN NWN: SoU NWN: HotU NWN 2
Joined: 03 Jun 2002 |
Posted: Wednesday, 13 June 2007 04:15AM |
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The fixes look pretty good. I see quite a few fixes in there that I like. |
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ProfessorLonghair
Game Owner
NWN NWN: SoU NWN: HotU NWN 2
Joined: 10 Mar 2006 |
Posted: Wednesday, 13 June 2007 04:43AM |
grr - why do you include nwnplayer.ini in the patches? It always overwrites all my settings.
Other than that, looks good. _________________ 'Fess Girl, you tell me where you been When you come home this mornin', honey You had your belly full o' gin
enjoy full pvp hack-n-slash fun in DungeonEternalX |
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Johnmr531
Game Owner
NWN NWN: SoU NWN: HotU SW: KotOR PC NWN 2 NWN 2: MotB NWN 2: SoZ
Joined: 07 Sep 2002 |
Posted: Wednesday, 13 June 2007 06:09AM |
Ok well I'm going to download this patch.
BUT! I'm kinda afraid to because like the last 2 were pulled and then re-released.
and I havnt seen many posts on this yet.
So guys lets hope this ones the real one  |
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AthenaStar
Game Owner
NWN 2 NWN 2: MotB
Joined: 25 Mar 2007 |
Posted: Wednesday, 13 June 2007 06:25AM |
I found out that every Crypt tiles have weird ceiling now, it shows up with a red shadow copy of half of the very top section. |
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MChane
Game Owner
NWN 2
Joined: 02 Nov 2006 |
Posted: Wednesday, 13 June 2007 06:26AM |
CRC error on the french patch package.
Seem the same on all mirror used by the auto patcher  |
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Myridiann
Game Owner
NWN NWN: SoU NWN: HotU NWN 2
Joined: 03 Nov 2006 |
Posted: Wednesday, 13 June 2007 06:28AM |
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CheckSum Error with french package from 1.05 to 1.06 when download is almost over. Edited By Myridiann on 06/13/07 06:29 |
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XanGregoris
Game Owner
NWN 2
Joined: 08 Dec 2006 |
Posted: Wednesday, 13 June 2007 07:01AM |
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Descriptions for Energy Drain and Bestow Curse haven't been changed yet. |
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Myridiann
Game Owner
NWN NWN: SoU NWN: HotU NWN 2
Joined: 03 Nov 2006 |
Posted: Wednesday, 13 June 2007 07:20AM |
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Ok i tryed manually and it works fine, it seems that the issue is specific to the installer when patching from 1.05 to 1.06.972 |
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