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NWN2: Players - Mask of The Betrayer Campaign (Spoilers Warning)

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Autor Community Update: Races and Classes
maverickshane


Beigetreten: 14 Nov 2005
Gepostet: Mittwoch, 19 September 2007 08:48
Hey everyone, we know this has been a bit delayed but thanks to the team for cranking these out. We're going to try and pump put as many different topics in the next month prior to release as possible.

Enjoy!

-Shane

Question: Will we finally see real Half-Drow with real Darkvision, not the Low-Light Vision counterfeits I've been forced to play up to now?

Obsidian: Yep! Not only do they get Darkvision, but the Darkvision we’ve implemented for Mask is way cooler than the old Darkvision implementation.

Question: Will wild elves be in??

Obsidian: They will. Wild!

Question: With the new setting placed in Rasemen, will the Monk finally get a prestige class that caters to it? (such as the Shou Disciple from Unapproachable East supplement book).

Obsidian: Yes, they do – the Sacred Fist is a very cool Monk/Divine Caster hybrid prestige class. Nothing more awesome as a Monk than setting your fists on fire.

Question: I want to ask if special abilities gived by Statues of Purification will be keeped playing Mask of Betrayer... and new PCs maded to play MoB (with new races and classes) will gain them on campaign starts? And I like also to ask if standard NWN2's official campaign is already ready to be played with MoB's new races and classes and there will be new sentences or similar added for people playing it?

Obsidian: The old ritual abilities are not kept in the Mask of the Betrayer campaign, though you get a host of cool new abilities over the course of the game to replace them.

Question: Will we EVER get playable Kaorti's? (check these creatures out in FIEND FOLIO!)

Obsidian: EVER? I don’t know if I can answer that question for the cosmological timeframe, especially since we released the Granny Exporter which lets the community make pretty much whatever they want – but no, Mask doesn’t have them.

Question: Is it true that the prestige class will be capped at level 10 even when your character level reaches 21?

Obsidian: Yes, this is true – prestige classes still have 10 levels. All the base classes continue to 30, though, so once you max out your prestige class you can either choose to continue in your base class or select a new prestige or base class.

Question: Will Blackguards be getting a proper spell list? Will their summons be upgraded this time around?

Obsidian: The Blackguard class hasn’t been revised specifically for MotB, no.

Question: Will Genasi have Effective Character Level penalties? Looking at their stats (in P&P), they do not seem to warrant it, but you never know.

Obsidian: They do – They all have an ECL of 1.

Question: Race Question: Will the daylight adaptation feat be added in the expansion for the underdark races?

Obsidian: Nope.


Question: Did the Cleric domain powers change to reflect the actual D&D 3.5 rules? How about the domain spell lists?

Obsidian: We’ve made some improvements that do make some of the Domains a little closer to their D&D 3.5 equivalents – for instance, the War domain now properly grants you Proficiency with your deities favored weapon.

Question: Will your race/class have a effect on the way your perceived?

Obsidian: Occasionally it will, though more frequently we’ve chosen to focus on the roleplaying decisions the character makes during the campaign rather than at character creation.

Question: Will A spirit shamen have it's own spell list or losely borrow from a druids?

Obsidian: They share the druid spell list.

Question: How will homunculus differ from current familiars? What kind of combat role can we expect them to have? Will Homunculus level up with the wizard or will they be able to level seperately?

Obsidian: Kaji, Safiya’s homunculus, is quite special and has several rogue abilities that you’ll find useful (particularly if you aren’t a rogue). The homunculus isn’t selectable for players right now.

Question: Can we expect to see guns as a exotic weapon?

Obsidian: Nope! Though, again, this is an area wide open for community development.

Question: Will new class specific equipment for all classes be implemented?

Obsidian: There are new items that work very well with specific classes, but not WoW-style class specific item sets, no.
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Shane K. DeFreest
Maverick Public Relations
Neverwinter Nights 2 Community Manager
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nicethugbert
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Beigetreten: 25 Mär 2004
Von: The Presidency
Gepostet: Mittwoch, 19 September 2007 10:13
Quote: Posted 09/19/07 20:48 (GMT) by maverickshane
Question: Can we expect to see guns as a exotic weapon?

Obsidian: Nope! Though, again, this is an area wide open for community development.

Does this mean that we can create the weapon focus, weapon specialization, improved critical, and power critical lines of feats for community made weapons?

Otherwise I take exception to the claim that "this is an area wide open for community development" as far as community made weapons are concerned.
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lewis the shadowhawk
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Beigetreten: 28 Jul 2004
Gepostet: Donnerstag, 20 September 2007 02:28
Community Update: Race and classes.

My opinion:
1) no great news

2) old issue are still unchanged. e.g. no spellbook for BG. After being 'punished' due to my previous commend, I learn my lession: don't ask, don't expected too much in the official expansion pack for correction of old issue. Maybe asking other brilliant community members for their mod (such as Reeron and Trekari spellfix mod, with correct spell progression of PM and RDD, Kaedrin mod for spellbook of BG and Assassian)would be much better and faster. I do not know whether it is a shame for the developer to give some work that they should done themselves into the hand of community members.

I have to express my thanks to these brilliant community members for their contribution.

3) Still, I am looking forwards for the expansion pack, due to the epic level, and new story, the new spell and the new companion. However, I have to say I am not as excitied as the time when I am looking forwards for the NWN2. I just hope that this time I would not face some bugs that make me cannot continue the gameplaying.

(Actually as the developer say they have finished the game earlier than expected, so they have more time for bug-fixing. I really hope that the bug this time would be much less compared with last time)
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puiwaihin
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Beigetreten: 12 Nov 2001
Gepostet: Donnerstag, 20 September 2007 03:47
Thanks for the update. I think Lewis doesn't see the good news that's there because most of it was already announced in previous posts by devs.

I really appreciate having the chance to do Q&A threads like this.
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santino27
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Beigetreten: 29 Jul 2004
Gepostet: Donnerstag, 20 September 2007 07:10
Quote: Posted 09/20/07 03:47 (GMT) by puiwaihin
I think Lewis doesn't see the good news that's there because most of it was already announced in previous posts by devs.

Or it might be because he finds the negatives of every dev post.

Thanks for the Q&A Shane... it's good to get some clarification, positive or otherwise, on these questions.
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milosv87

Beigetreten: 12 Jun 2007
Gepostet: Donnerstag, 20 September 2007 10:54
Are there wings(FS,RDD)and undead arm for PM?
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Patcha
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Beigetreten: 02 Jun 2002
Von: IT, Milan
Gepostet: Donnerstag, 20 September 2007 04:35
Mave, I think Rob already published them.
Click Here
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artemidus

Beigetreten: 23 Sep 2007
Gepostet: Dienstag, 25 September 2007 10:53
A few questions about the druid animal companion:

1. Would be included new animal companions?

2. I would be able to change them during the lv. ups, to adapt them to my level ( a simple wolf added to a druid of lv. 10 are we kidding? at least a dire lion or a polar bear)

3. I would be able to control their behavior?
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Netheros
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Beigetreten: 15 Dez 2005
Gepostet: Dienstag, 25 September 2007 11:31
Are double weapons, such as double swords or double axes, going to be implemented in MoTB?
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Cinnabar Din
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Moderator

Beigetreten: 15 Mär 2004
Von: Some backwater in the Orion Arm
Gepostet: Dienstag, 25 September 2007 05:12
Quote: Posted 09/25/07 11:31 (GMT) by Netheros

Are double weapons, such as double swords or double axes, going to be implemented in MoTB?

Try to at least keep it on-topic (races and classes).
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Fion
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Beigetreten: 24 Apr 2002
Gepostet: Mittwoch, 26 September 2007 03:02
Good update. But no Homonculus for players? That stinks. You guys really need to implement the Improved Familiar feat and offer some cooler/better familiars, especially at epic levels.
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