Games Support Forums BioWare Info My Account Login Community Sign Up Store
Neverwinter Nights 2 Forums

NWN2: General discussion forums for NWN2 (No Spoilers Allowed)

New Topic    Locked

Go to Page ( 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 10 Next )

    Add this To My Topics

   Go To Bottom

Author 1.11 Game Update Available
Rob McGinnis
Assistant Producer


Joined: 02 Nov 2006
Posted: Tuesday, 11 December 2007 04:04AM
Neverwinter Nights 2 - Version 1.11 Patch Notes
October 30th, 2007


Bug Fixes in 1.11

General


  • Stealth was previously not functioning properly. It is now functioning as designed.
  • Opening the Game Options window will no longer reset the camera focus of Strategy Mode.
  • The Dwarven Defender’s Defensive Stance should now function properly.
  • An exploit was fixed that allowed players to increase their CON by unequipping and re-equipping items.
  • A message will now be displayed if a character cannot equip an item due to being Frightened.
  • The “Enable Buy/Sell Confirmation” option will now properly retain its state when you exit the game.
  • Duergar are now properly ECL +1 rather than ECL +2.


Mask of the Betrayer Fixes (WARNING: Spoilers)


  • The Spirit Eater abilities Supress, Gorge and Ravenous Incarnation will no longer alter the PC's alignment.
  • The Lobby Level-up conversation will no longer lock out other players from leveling up.
  • Some animation issues with the Faceless Man have been addressed.
  • Okku will now properly speak in several situations where he was not previously.
  • Several of Okku’s animations have been fixed to prevent graphical glitches that were occurring.
  • Okku’s Paw weapon will now always upgrade properly as he gains levels.
  • Okku now gains Regeneration at the Devoted Influence level.
  • Party members should now always be properly restored when returning from dream states.
  • The Death Knight’s Abyssal Blast ability will now cause only one Reflex save.
  • You can no longer use Provoke Spirit on the Priest in the Death God’s Vault – doing this would cause you to not be able to access the furnace.
  • The dialogue between Magda and Gann in the Veil Theater will now only occur if Gann is in the party.
  • The conversation with Shelvedar will no longer drop if the player is female.
  • Animal Companions will no longer break events in the Ice Troll Lodge.
  • Occasionally, Spirit Energy would not be properly deducted when travelling from Mulsantir to Ashenwood and vice-versa. This has been fixed.
  • The Sealed Passage in the Middle Barrow is no longer referred to as sealed once it has been opened.
  • The Silver Sword ability Infinite Resonance will now function properly.
  • Casting 0-level spells onto the Silver Sword will now properly add charges.
  • Safiya will now properly grant Improved Empower Spell at Loyal and Devoted levels of Influence.
  • The player can no longer encounter a progression break when using Soul Housing No. 184 to free Ammon Jerro before completing the Conflicted quest.
  • The Spirit Energy meter will no longer remain after defeating the Faceless Man.


Toolset


  • Several crashes have been addressed in the Creature Appearance Wizard.


DM Client


  • On the DM's Context menu, if you are controlling the DM avatar the non-DM heal skill will not show up. If you possess another creature, the non-DM heal skill will show up.



Scripting


  • EffectDeath() now has a new parameter that will make it so that any visual effects on the creature aren't purged (With the exception of mobility imparing effects, like stun, paralysis, etc).


Spells


  • Enervate will always display its visual effect properly and will now only roll one ranged touch attack.
  • Lionheart can now be scribed to a scroll.
  • Extract Water Elemental can now be scribed to a scroll.
  • Many spells which previously were not able to be used to craft wands now work.

_________________
Don't let your life be about the donuts!
  Profile: Rob McGinnis   Send Message To: Rob McGinnis
Rob McGinnis
Assistant Producer


Joined: 02 Nov 2006
Posted: Tuesday, 11 December 2007 04:22AM
Changed 2DAs:

For NWN2-ONLY Builders:
des_crft_scroll.2da
des_crft_spells.2da
keymap.2da
placeables.2da
racialsubtypes.2da
trees.2da


For MoTB Builders:
baseitems.2da
des_crft_scroll.2da
des_crft_spells.2da
domains.2da
itemprops.2da
keymap.2da
placeables.2da
racialsubtypes.2da
spells.2da
vfx_persistent.2da
visualeffects.2da

Note: The TLK file has also been updated.
_________________
Don't let your life be about the donuts!

Edited By Rob McGinnis on 12/11/07 04:51

  Profile: Rob McGinnis   Send Message To: Rob McGinnis
Lokey_
Game Owner
Profile: Lokey_NWN
NWN: SoU
NWN: HotU
NWN 2


Joined: 03 Mar 2006
Posted: Tuesday, 11 December 2007 04:52AM
The additions in placeables.2da do not have the assets (models, textures) supplied in the patch (rows 1970-2000ish). Nice naming convention though
  Profile: Lokey_   Send Message To: Lokey_
rpgplayer1
Game Owner
Profile: rpgplayer1NWN: HotU


Joined: 10 Feb 2004
From: Belgrade, Serbia
Posted: Tuesday, 11 December 2007 05:00AM
Quote: Posted 12/11/07 04:22 (GMT) by Rob McGinnis

baseitems.2da

Let me guess, let me guess (still downloading)!
Scimatar, Morningstar and Club fix?
_________________
Spell Fixes compilation for NWN2
Feat Selection Fixes for NWN2
  Profile: rpgplayer1   Send Message To: rpgplayer1
Rob McGinnis
Assistant Producer


Joined: 02 Nov 2006
Posted: Tuesday, 11 December 2007 05:01AM
Quote: Posted 12/11/07 05:00 (GMT) by rpgplayer1

Quote: Posted 12/11/07 04:22 (GMT) by Rob McGinnis

baseitems.2da

Let me guess, let me guess (still downloading)!
Scimatar, Morningstar and Club fix?

Yup. I believe so.
_________________
Don't let your life be about the donuts!

Edited By Rob McGinnis on 12/11/07 05:15

  Profile: Rob McGinnis   Send Message To: Rob McGinnis
Zelgrath
Game Owner
Profile: ZelgrathNWN
NWN: SoU
NWN: HotU
NWN 2
NWN 2: MotB
NWN 2: SoZ


Joined: 07 Mar 2003
From: Canada
Posted: Tuesday, 11 December 2007 05:14AM
To help forstall some questions. If you don't see your fix here is the potential list posted for the planned 1.12 patch (subject to change as time goes on of course).

Quote: 
So to start things off, here is a list of goals we have for the 1.12 patch:

QUOTE
Eliminate the errors caused by transitioning with familiars summoned.
Fix the issue where the Use Magic Device skill takes priority over caster levels.
Allow Warlocks to be able to take crafting feats.
Eliminate area transition crashes.
Fix the issue where swapping spells on level-up makes characters invalid.
Update the Dedicated Server Creator to install NX1 files and model directories.
Provide more detail in the Multiplayer "missing file" error message.
Eliminate the item identification price discrepancies between the toolset and the price displayed in-game.
Fix 75 spells.
Make appropriate spells able to be scribed to a scroll.
Allow Armorrulestats.2da to be readable from hak pack in-game.
Implement stealth animations for playable races.
Add in about 20 more spells.
Bind the player list to the P key.
Implement the UI feature to change portraits in-game.
Implement multi-server portal support.
Increase the dedicated server player limit to 120.
Implement the ability to change the loot bag appearance.
  Profile: Zelgrath   Send Message To: Zelgrath
rpgplayer1
Game Owner
Profile: rpgplayer1NWN: HotU


Joined: 10 Feb 2004
From: Belgrade, Serbia
Posted: Tuesday, 11 December 2007 05:41AM
I must report "Big Bad Bug" related to spells.2da file and possible unfinished 1.12 content creeping into 1.11.

In the game, in divine caster known list, there is a bunch of new spells with empty descriptions, with "symbol" or "missing texture" icon. They can also be taken as new spells by acrance casters on level-up.

I'm 100% this happens since there are new spells added in spells.2da (lines 1175 to 1181), but they are not yet finished (scripts, TLK missing, some icons).

Since they DO NOT have REMOVED flag set to 1, they appear in the game.


P.S.
This is MotB only bug.
_________________
Spell Fixes compilation for NWN2
Feat Selection Fixes for NWN2

Edited By rpgplayer1 on 12/11/07 05:45

  Profile: rpgplayer1   Send Message To: rpgplayer1
rpgplayer1
Game Owner
Profile: rpgplayer1NWN: HotU


Joined: 10 Feb 2004
From: Belgrade, Serbia
Posted: Tuesday, 11 December 2007 05:47AM
When we are at bugs, I noticed that issue with Evard Black Tentacles and Blade Barrier visuals wasn't fixed.

Blades/tentacles appear for a fraction of second and disappear.

P.S.
Introduced with 1.06 I think.
_________________
Spell Fixes compilation for NWN2
Feat Selection Fixes for NWN2

Edited By rpgplayer1 on 12/11/07 06:00

  Profile: rpgplayer1   Send Message To: rpgplayer1
rpgplayer1
Game Owner
Profile: rpgplayer1NWN: HotU


Joined: 10 Feb 2004
From: Belgrade, Serbia
Posted: Tuesday, 11 December 2007 05:54AM
Quote: Posted 12/11/07 04:22 (GMT) by Rob McGinnis

For MoTB Builders:
baseitems.2da
des_crft_scroll.2da
des_crft_spells.2da
domains.2da
itemprops.2da
keymap.2da
placeables.2da
racialsubtypes.2da
spells.2da
vfx_persistent.2da
visualeffects.2da

Note: The TLK file has also been updated.

Feat.2da is modified too, for MotB users.
(icon changes between Far and Fury domains)
_________________
Spell Fixes compilation for NWN2
Feat Selection Fixes for NWN2
  Profile: rpgplayer1   Send Message To: rpgplayer1
rpgplayer1
Game Owner
Profile: rpgplayer1NWN: HotU


Joined: 10 Feb 2004
From: Belgrade, Serbia
Posted: Tuesday, 11 December 2007 06:12AM
Quote: Posted 12/11/07 05:01 (GMT) by Rob McGinnis

Quote: Posted 12/11/07 05:00 (GMT) by rpgplayer1

Quote: Posted 12/11/07 04:22 (GMT) by Rob McGinnis

baseitems.2da

Let me guess, let me guess (still downloading)!
Scimatar, Morningstar and Club fix?

Yup. I believe so.

But you've broken the Mace!
Now it's medium weapon (so Weapon Finesse doesn't work).

Please revert this one back, when doing the hotfix for spells.2da issue.


P.S.
Scimatar, Morningstar, Warhammer bug *is* fixed.
_________________
Spell Fixes compilation for NWN2
Feat Selection Fixes for NWN2

Edited By rpgplayer1 on 12/11/07 06:17

  Profile: rpgplayer1   Send Message To: rpgplayer1
Litigant
Game Owner
Profile: LitigantNWN 2
NWN 2: MotB
NWN 2: SoZ


Joined: 21 Oct 2007
Posted: Tuesday, 11 December 2007 06:14AM
And alas, the bug where the epic feat Expose Weakness isn't working with ranged weapons wasn't fixed.

Gah.
  Profile: Litigant   Send Message To: Litigant
Countless
Game Owner
Profile: CountlessNWN
NWN: SoU
NWN: HotU
SW: KotOR PC
Jade Empire:SE
NWN 2
NWN 2: MotB
NWN 2: SoZ


Joined: 28 Oct 2003
From: The USA
Posted: Tuesday, 11 December 2007 06:29AM
Quote: Posted 12/11/07 06:14 (GMT) by Litigant

And alas, the bug where the epic feat Expose Weakness isn't working with ranged weapons wasn't fixed.

Are you sure that's even a bug? Expose Weakness seems like it should be melee-only, even if the description doesn't explicitly say so. I mean, how is exposing an opponent's weakness supposed to work from several yards away? It would be like if you could Feint with ranged weapons... kind of silly.
_________________
Lawful does not mean obeying laws.
The MotB Revert Pack: revert the heads and Warlock armor!
  Profile: Countless   Send Message To: Countless
rpgplayer1
Game Owner
Profile: rpgplayer1NWN: HotU


Joined: 10 Feb 2004
From: Belgrade, Serbia
Posted: Tuesday, 11 December 2007 06:37AM
About spells.2da issue:
It's actually lines from 1162 to 1181. REMOVED column should be set to 1, to hide unfinished spells.


P.S.
Also, a good hint for what to expect in 1.12.
_________________
Spell Fixes compilation for NWN2
Feat Selection Fixes for NWN2
  Profile: rpgplayer1   Send Message To: rpgplayer1
flem1
Game Owner
Profile: flem1Jade Empire:SE
NWN 2
NWN 2: MotB
NWN 2: SoZ
Mass Effect PC


Joined: 31 Oct 2006
Posted: Tuesday, 11 December 2007 06:39AM
Looks like we should wait for the hotfix...
  Profile: flem1   Send Message To: flem1
mcsupersport
Game Owner
Profile: mcsupersportNWN
NWN: SoU
NWN: HotU
SW: KotOR PC
Jade Empire:SE
NWN 2
NWN 2: MotB
NWN 2: SoZ
Mass Effect PC


Joined: 03 Feb 2007
Posted: Tuesday, 11 December 2007 06:56AM
Just to let you know the spell problem is not just for MOTB, am playing a character in OC, right at KOS and on level up with both Sand and the Cleric girl some spells have symbols in spell selection and no description. So spell issue is in OC as well in both clerical and arcane spells. I don't remember for sure about druid but I think I saw some there as well.
_________________
That which does not kill you makes you stronger...and I don't make stronger enemies.
  Profile: mcsupersport   Send Message To: mcsupersport

Go to Page ( 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 10 Next )

New Topic    Locked

What do these icons mean?
Where can I learn how to use the forums?

Jump To:

Search Forums | Forums FAQ | Forum Archives

 

 

  Visit the Official Site | Technical Support
Neverwinter Nights 2 Official Support
Hide/Show

English
Deutsch
Français
Español
Italiano

Hide/Show

5,994,490 Users
534 Online
47 Logged In

9,000,909 posts in forums

Newest Forum Topics:
1. M.O.W. Internet needed? (NWN2: General discussion forums for NWN2 (No Spoilers Allowed))

2. Script control of encounters? (O... (NWN2: Builders - NWN2 Scripting)

3. Do i need to play BG 1? (Baldur's Gate II: SoA and ToB General Discussion)

4. Memorized Spells ui modification (NWN2: Custom Content)

5. My Dm's Can't log in, DM Client ... (NWN 1: Server Admin)


Current time is: (set time)
Tue, 09 February 2010 09:01PM