Rob McGinnis
Assistant Producer

Joined: 02 Nov 2006 |
Posted: Tuesday, 11 December 2007 04:04AM |
Neverwinter Nights 2 - Version 1.11 Patch Notes October 30th, 2007
Bug Fixes in 1.11
General
- Stealth was previously not functioning properly. It is now functioning as designed.
- Opening the Game Options window will no longer reset the camera focus of Strategy Mode.
- The Dwarven Defender’s Defensive Stance should now function properly.
- An exploit was fixed that allowed players to increase their CON by unequipping and re-equipping items.
- A message will now be displayed if a character cannot equip an item due to being Frightened.
- The “Enable Buy/Sell Confirmation” option will now properly retain its state when you exit the game.
- Duergar are now properly ECL +1 rather than ECL +2.
Mask of the Betrayer Fixes (WARNING: Spoilers)
- The Spirit Eater abilities Supress, Gorge and Ravenous Incarnation will no longer alter the PC's alignment.
- The Lobby Level-up conversation will no longer lock out other players from leveling up.
- Some animation issues with the Faceless Man have been addressed.
- Okku will now properly speak in several situations where he was not previously.
- Several of Okku’s animations have been fixed to prevent graphical glitches that were occurring.
- Okku’s Paw weapon will now always upgrade properly as he gains levels.
- Okku now gains Regeneration at the Devoted Influence level.
- Party members should now always be properly restored when returning from dream states.
- The Death Knight’s Abyssal Blast ability will now cause only one Reflex save.
- You can no longer use Provoke Spirit on the Priest in the Death God’s Vault – doing this would cause you to not be able to access the furnace.
- The dialogue between Magda and Gann in the Veil Theater will now only occur if Gann is in the party.
- The conversation with Shelvedar will no longer drop if the player is female.
- Animal Companions will no longer break events in the Ice Troll Lodge.
- Occasionally, Spirit Energy would not be properly deducted when travelling from Mulsantir to Ashenwood and vice-versa. This has been fixed.
- The Sealed Passage in the Middle Barrow is no longer referred to as sealed once it has been opened.
- The Silver Sword ability Infinite Resonance will now function properly.
- Casting 0-level spells onto the Silver Sword will now properly add charges.
- Safiya will now properly grant Improved Empower Spell at Loyal and Devoted levels of Influence.
- The player can no longer encounter a progression break when using Soul Housing No. 184 to free Ammon Jerro before completing the Conflicted quest.
- The Spirit Energy meter will no longer remain after defeating the Faceless Man.
Toolset
- Several crashes have been addressed in the Creature Appearance Wizard.
DM Client
- On the DM's Context menu, if you are controlling the DM avatar the non-DM heal skill will not show up. If you possess another creature, the non-DM heal skill will show up.
Scripting
- EffectDeath() now has a new parameter that will make it so that any visual effects on the creature aren't purged (With the exception of mobility imparing effects, like stun, paralysis, etc).
Spells
- Enervate will always display its visual effect properly and will now only roll one ranged touch attack.
- Lionheart can now be scribed to a scroll.
- Extract Water Elemental can now be scribed to a scroll.
- Many spells which previously were not able to be used to craft wands now work.
_________________ Don't let your life be about the donuts! |
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Rob McGinnis
Assistant Producer

Joined: 02 Nov 2006 |
Posted: Tuesday, 11 December 2007 04:22AM |
Changed 2DAs:
For NWN2-ONLY Builders: des_crft_scroll.2da des_crft_spells.2da keymap.2da placeables.2da racialsubtypes.2da trees.2da
For MoTB Builders: baseitems.2da des_crft_scroll.2da des_crft_spells.2da domains.2da itemprops.2da keymap.2da placeables.2da racialsubtypes.2da spells.2da vfx_persistent.2da visualeffects.2da
Note: The TLK file has also been updated. _________________ Don't let your life be about the donuts!Edited By Rob McGinnis on 12/11/07 04:51 |
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Lokey_
Game Owner
NWN NWN: SoU NWN: HotU NWN 2
Joined: 03 Mar 2006 |
Posted: Tuesday, 11 December 2007 04:52AM |
The additions in placeables.2da do not have the assets (models, textures) supplied in the patch (rows 1970-2000ish). Nice naming convention though  |
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rpgplayer1
Game Owner
NWN: HotU
Joined: 10 Feb 2004 From: Belgrade, Serbia |
Posted: Tuesday, 11 December 2007 05:00AM |
Quote: Posted 12/11/07 04:22 (GMT) by Rob McGinnis
baseitems.2da
Let me guess, let me guess (still downloading)! Scimatar, Morningstar and Club fix? _________________ Spell Fixes compilation for NWN2 Feat Selection Fixes for NWN2 |
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Rob McGinnis
Assistant Producer

Joined: 02 Nov 2006 |
Posted: Tuesday, 11 December 2007 05:01AM |
Quote: Posted 12/11/07 05:00 (GMT) by rpgplayer1 Quote: Posted 12/11/07 04:22 (GMT) by Rob McGinnis
baseitems.2da
Let me guess, let me guess (still downloading)! Scimatar, Morningstar and Club fix?
Yup. I believe so. _________________ Don't let your life be about the donuts!Edited By Rob McGinnis on 12/11/07 05:15 |
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Zelgrath
Game Owner
NWN NWN: SoU NWN: HotU NWN 2 NWN 2: MotB NWN 2: SoZ
Joined: 07 Mar 2003 From: Canada |
Posted: Tuesday, 11 December 2007 05:14AM |
To help forstall some questions. If you don't see your fix here is the potential list posted for the planned 1.12 patch (subject to change as time goes on of course).
Quote: So to start things off, here is a list of goals we have for the 1.12 patch:
QUOTE Eliminate the errors caused by transitioning with familiars summoned. Fix the issue where the Use Magic Device skill takes priority over caster levels. Allow Warlocks to be able to take crafting feats. Eliminate area transition crashes. Fix the issue where swapping spells on level-up makes characters invalid. Update the Dedicated Server Creator to install NX1 files and model directories. Provide more detail in the Multiplayer "missing file" error message. Eliminate the item identification price discrepancies between the toolset and the price displayed in-game. Fix 75 spells. Make appropriate spells able to be scribed to a scroll. Allow Armorrulestats.2da to be readable from hak pack in-game. Implement stealth animations for playable races. Add in about 20 more spells. Bind the player list to the P key. Implement the UI feature to change portraits in-game. Implement multi-server portal support. Increase the dedicated server player limit to 120. Implement the ability to change the loot bag appearance.
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rpgplayer1
Game Owner
NWN: HotU
Joined: 10 Feb 2004 From: Belgrade, Serbia |
Posted: Tuesday, 11 December 2007 05:41AM |
I must report "Big Bad Bug" related to spells.2da file and possible unfinished 1.12 content creeping into 1.11.
In the game, in divine caster known list, there is a bunch of new spells with empty descriptions, with "symbol" or "missing texture" icon. They can also be taken as new spells by acrance casters on level-up.
I'm 100% this happens since there are new spells added in spells.2da (lines 1175 to 1181), but they are not yet finished (scripts, TLK missing, some icons).
Since they DO NOT have REMOVED flag set to 1, they appear in the game.
P.S. This is MotB only bug. _________________ Spell Fixes compilation for NWN2 Feat Selection Fixes for NWN2Edited By rpgplayer1 on 12/11/07 05:45 |
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rpgplayer1
Game Owner
NWN: HotU
Joined: 10 Feb 2004 From: Belgrade, Serbia |
Posted: Tuesday, 11 December 2007 05:47AM |
When we are at bugs, I noticed that issue with Evard Black Tentacles and Blade Barrier visuals wasn't fixed.
Blades/tentacles appear for a fraction of second and disappear.
P.S. Introduced with 1.06 I think. _________________ Spell Fixes compilation for NWN2 Feat Selection Fixes for NWN2Edited By rpgplayer1 on 12/11/07 06:00 |
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rpgplayer1
Game Owner
NWN: HotU
Joined: 10 Feb 2004 From: Belgrade, Serbia |
Posted: Tuesday, 11 December 2007 05:54AM |
Quote: Posted 12/11/07 04:22 (GMT) by Rob McGinnis
For MoTB Builders: baseitems.2da des_crft_scroll.2da des_crft_spells.2da domains.2da itemprops.2da keymap.2da placeables.2da racialsubtypes.2da spells.2da vfx_persistent.2da visualeffects.2da
Note: The TLK file has also been updated.
Feat.2da is modified too, for MotB users. (icon changes between Far and Fury domains) _________________ Spell Fixes compilation for NWN2 Feat Selection Fixes for NWN2 |
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rpgplayer1
Game Owner
NWN: HotU
Joined: 10 Feb 2004 From: Belgrade, Serbia |
Posted: Tuesday, 11 December 2007 06:12AM |
Quote: Posted 12/11/07 05:01 (GMT) by Rob McGinnis Quote: Posted 12/11/07 05:00 (GMT) by rpgplayer1 Quote: Posted 12/11/07 04:22 (GMT) by Rob McGinnis
baseitems.2da
Let me guess, let me guess (still downloading)! Scimatar, Morningstar and Club fix?
Yup. I believe so.
But you've broken the Mace! Now it's medium weapon (so Weapon Finesse doesn't work).
Please revert this one back, when doing the hotfix for spells.2da issue.
P.S. Scimatar, Morningstar, Warhammer bug *is* fixed. _________________ Spell Fixes compilation for NWN2 Feat Selection Fixes for NWN2Edited By rpgplayer1 on 12/11/07 06:17 |
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Litigant
Game Owner
NWN 2 NWN 2: MotB NWN 2: SoZ
Joined: 21 Oct 2007 |
Posted: Tuesday, 11 December 2007 06:14AM |
And alas, the bug where the epic feat Expose Weakness isn't working with ranged weapons wasn't fixed.
Gah. |
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Countless
Game Owner
NWN NWN: SoU NWN: HotU SW: KotOR PC Jade Empire:SE NWN 2 NWN 2: MotB NWN 2: SoZ
Joined: 28 Oct 2003 From: The USA |
Posted: Tuesday, 11 December 2007 06:29AM |
Quote: Posted 12/11/07 06:14 (GMT) by Litigant
And alas, the bug where the epic feat Expose Weakness isn't working with ranged weapons wasn't fixed.
Are you sure that's even a bug? Expose Weakness seems like it should be melee-only, even if the description doesn't explicitly say so. I mean, how is exposing an opponent's weakness supposed to work from several yards away? It would be like if you could Feint with ranged weapons... kind of silly. _________________ Lawful does not mean obeying laws. The MotB Revert Pack: revert the heads and Warlock armor! |
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rpgplayer1
Game Owner
NWN: HotU
Joined: 10 Feb 2004 From: Belgrade, Serbia |
Posted: Tuesday, 11 December 2007 06:37AM |
About spells.2da issue: It's actually lines from 1162 to 1181. REMOVED column should be set to 1, to hide unfinished spells.
P.S. Also, a good hint for what to expect in 1.12. _________________ Spell Fixes compilation for NWN2 Feat Selection Fixes for NWN2 |
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flem1
Game Owner
Jade Empire:SE NWN 2 NWN 2: MotB NWN 2: SoZ Mass Effect PC
Joined: 31 Oct 2006 |
Posted: Tuesday, 11 December 2007 06:39AM |
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Looks like we should wait for the hotfix... |
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mcsupersport
Game Owner
NWN NWN: SoU NWN: HotU SW: KotOR PC Jade Empire:SE NWN 2 NWN 2: MotB NWN 2: SoZ Mass Effect PC
Joined: 03 Feb 2007 |
Posted: Tuesday, 11 December 2007 06:56AM |
Just to let you know the spell problem is not just for MOTB, am playing a character in OC, right at KOS and on level up with both Sand and the Cleric girl some spells have symbols in spell selection and no description. So spell issue is in OC as well in both clerical and arcane spells. I don't remember for sure about druid but I think I saw some there as well. _________________ That which does not kill you makes you stronger...and I don't make stronger enemies. |
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