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Autore In rilievo: Making creatures with custom classes and packages
Kaedrin
Game Owner
Profilo: KaedrinNWN
NWN: SoU
NWN: HotU
NWN 2
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Mass Effect PC


Registrato il: 05 apr 2002
Da: Florida
Inviato: lunedì, 28 gennaio 2008 07:33
How to make creatures in the toolset with custom classes.

The toolset has some issues when it comes to dealing with custom classes and packages but most of these issues can be worked around.

Issue #1
The toolset does not see custom classes when using an Override version of the Dialog.tlk file. You must use either a custom.tlk associated with the module or replace the Dialog.tlk in the install directory (yes, the toolset is hard coded to look here). Once you do either of these things the custom classes will be available.

Issue #2
The toolset does not see custom packages when using a custom.tlk file. The only way to create creatures with custom packages is to either use GrinningFool's creature wizard or replace the Dialog.tlk in your install directory with an override version.

Issue #3
You *must* have a custom package for every spellcasting progression choice if you want the toolset to properly make creatures with any class (custom or not). Creating a level 9 cleric, level 3 stormlord will NOT grant the cleric spellcasting progression from the stormlord correctly. The only way to do this is to create a package file similar to the Cleric, Warpriest package that plans for it in advance.

Issue #4
The toolset seems to create creatures with more feats than they should have. Creating a level 9 Cleric, 3 Stormlord should have 4 feats but it has 5. You will need to count the number of feats (accounting for classes with bonus feats) and remove any that exceed the correct count.

Issue #5
When creating a new creature and setting a strref for its name, you are prompted with a message telling you that changing the string will clear an embedded string; however there is no previous string at all. (embedded or otherwise.) Ignore this error message.

Issue #6
If you create a new creature and use a custom TLK ID as the classification, it will initially work. However upon closing the toolset and reloading the module, the creature appears at the top level, as if it had no classificaiton assigned. Editing /any/ property on that creature corrects this untilt he next time the toolset is restarted. Perhaps the module tlk is loaded after the palette?

Issue #7
If a tlk file associated with a module is invalid or missing, and error message says that it can't find the tlk file in "<install folder>\tlk". The TLK file should NOT be in this directory and is an invalid error message you should ignore.

Issue #8
If you want a cleric to have specific domains, you MUST create a package that includes those domain choices. You will get the defaults otherwise.

Bottom line: If you are using the toolset to make creatures it can be done if you are careful. If you are using the toolset to create companions I'd advise against it and instead suggest you create them by hand based on the choices and stats of a character you level up manually as a player. I'd also suggest you use Grinning Fool's creature wizard so that you don't have to replace the dialog.tlk in your install directory. It can be found here: Click Here

Many thanks to GrinningFool for helping go over a lot of these issues with me.
_________________
My site: http://nwn2customcontent.wikidot.com
My PrC pack is at v1.40.4
  Profilo: Kaedrin   Invia messaggio a: Kaedrin
nicethugbert
Game Owner
Profilo: nicethugbertNWN
NWN: SoU
NWN: HotU
NWN 2
NWN 2: MotB
NWN 2: SoZ


Registrato il: 25 mar 2004
Da: The Presidency
Inviato: mercoledì, 30 gennaio 2008 01:51
Teh sticky plzzzz!!!!!!!!!!!!!!!!!!

Thanks much for this Kaedrin and GF.
_________________
Area Pre-fabs: NTB's Eroded Hills and Valleys, 20 Areas
NWN2 PWs: LDOA
NWN1 PWs: WoA
  Profilo: nicethugbert   Invia messaggio a: nicethugbert
Kaedrin
Game Owner
Profilo: KaedrinNWN
NWN: SoU
NWN: HotU
NWN 2
NWN 2: MotB
NWN 2: SoZ
Mass Effect PC


Registrato il: 05 apr 2002
Da: Florida
Inviato: venerdì, 11 aprile 2008 05:03
The toolset is still (after patch 1.12) hard coded to look at the install directory for some of the 2da's such as packages.
_________________
My site: http://nwn2customcontent.wikidot.com
My PrC pack is at v1.40.4
  Profilo: Kaedrin   Invia messaggio a: Kaedrin
JudgeMT
Game Owner
Profilo: JudgeMTNWN 2
NWN 2: MotB
NWN 2: SoZ


Registrato il: 22 ago 2007
Inviato: mercoledì, 23 aprile 2008 04:54
wow this really makes creating a custom package hard. Thanks for the info. I was going to create some custom packages for the Battle system to use for my armies but if I have to use custom.tlk then I would rather not as that makes adding an army with custom packages to a PW really hard and not really worth all the time.
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The Wyvern Perch

Lost Dungeons of Adventure
  Profilo: JudgeMT   Invia messaggio a: JudgeMT
nicethugbert
Game Owner
Profilo: nicethugbertNWN
NWN: SoU
NWN: HotU
NWN 2
NWN 2: MotB
NWN 2: SoZ


Registrato il: 25 mar 2004
Da: The Presidency
Inviato: sabato, 10 maggio 2008 05:17
I noticed, in the blueprint editor, that a magical beast with 1 level in a PC class and no other levels in any class will have an extra feat if leveled from a custom package. If they are set to level 0 and leveled from the package then they do not have the extra feat.
_________________
Area Pre-fabs: NTB's Eroded Hills and Valleys, 20 Areas
NWN2 PWs: LDOA
NWN1 PWs: WoA
  Profilo: nicethugbert   Invia messaggio a: nicethugbert

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gio, 29 luglio 2010 11:20