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Inizio Indice del forum Neverwinter Nights 2 NWN2: Custom Content Making creatures with custom classes and packages
NWN2: Custom Content
Kaedrin
Game Owner
NWN NWN: SoU NWN: HotU NWN 2 NWN 2: MotB NWN 2: SoZ Mass Effect PC
Registrato il: 05 apr 2002 Da: Florida |
Inviato: lunedì, 28 gennaio 2008 07:33 |
How to make creatures in the toolset with custom classes.
The toolset has some issues when it comes to dealing with custom classes and packages but most of these issues can be worked around.
Issue #1 The toolset does not see custom classes when using an Override version of the Dialog.tlk file. You must use either a custom.tlk associated with the module or replace the Dialog.tlk in the install directory (yes, the toolset is hard coded to look here). Once you do either of these things the custom classes will be available.
Issue #2 The toolset does not see custom packages when using a custom.tlk file. The only way to create creatures with custom packages is to either use GrinningFool's creature wizard or replace the Dialog.tlk in your install directory with an override version.
Issue #3 You *must* have a custom package for every spellcasting progression choice if you want the toolset to properly make creatures with any class (custom or not). Creating a level 9 cleric, level 3 stormlord will NOT grant the cleric spellcasting progression from the stormlord correctly. The only way to do this is to create a package file similar to the Cleric, Warpriest package that plans for it in advance.
Issue #4 The toolset seems to create creatures with more feats than they should have. Creating a level 9 Cleric, 3 Stormlord should have 4 feats but it has 5. You will need to count the number of feats (accounting for classes with bonus feats) and remove any that exceed the correct count.
Issue #5 When creating a new creature and setting a strref for its name, you are prompted with a message telling you that changing the string will clear an embedded string; however there is no previous string at all. (embedded or otherwise.) Ignore this error message.
Issue #6 If you create a new creature and use a custom TLK ID as the classification, it will initially work. However upon closing the toolset and reloading the module, the creature appears at the top level, as if it had no classificaiton assigned. Editing /any/ property on that creature corrects this untilt he next time the toolset is restarted. Perhaps the module tlk is loaded after the palette?
Issue #7 If a tlk file associated with a module is invalid or missing, and error message says that it can't find the tlk file in "<install folder>\tlk". The TLK file should NOT be in this directory and is an invalid error message you should ignore.
Issue #8 If you want a cleric to have specific domains, you MUST create a package that includes those domain choices. You will get the defaults otherwise.
Bottom line: If you are using the toolset to make creatures it can be done if you are careful. If you are using the toolset to create companions I'd advise against it and instead suggest you create them by hand based on the choices and stats of a character you level up manually as a player. I'd also suggest you use Grinning Fool's creature wizard so that you don't have to replace the dialog.tlk in your install directory. It can be found here: Click Here
Many thanks to GrinningFool for helping go over a lot of these issues with me. _________________ My site: http://nwn2customcontent.wikidot.com My PrC pack is at v1.40.4 |
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nicethugbert
Game Owner
NWN NWN: SoU NWN: HotU NWN 2 NWN 2: MotB NWN 2: SoZ
Registrato il: 25 mar 2004 Da: The Presidency |
Inviato: mercoledì, 30 gennaio 2008 01:51 |
Teh sticky plzzzz!!!!!!!!!!!!!!!!!!
Thanks much for this Kaedrin and GF. _________________ Area Pre-fabs: NTB's Eroded Hills and Valleys, 20 Areas NWN2 PWs: LDOA NWN1 PWs: WoA |
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Kaedrin
Game Owner
NWN NWN: SoU NWN: HotU NWN 2 NWN 2: MotB NWN 2: SoZ Mass Effect PC
Registrato il: 05 apr 2002 Da: Florida |
Inviato: venerdì, 11 aprile 2008 05:03 |
The toolset is still (after patch 1.12) hard coded to look at the install directory for some of the 2da's such as packages. _________________ My site: http://nwn2customcontent.wikidot.com My PrC pack is at v1.40.4 |
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JudgeMT
Game Owner
NWN 2 NWN 2: MotB NWN 2: SoZ
Registrato il: 22 ago 2007 |
Inviato: mercoledì, 23 aprile 2008 04:54 |
wow this really makes creating a custom package hard. Thanks for the info. I was going to create some custom packages for the Battle system to use for my armies but if I have to use custom.tlk then I would rather not as that makes adding an army with custom packages to a PW really hard and not really worth all the time. _________________ The Wyvern Perch
Lost Dungeons of Adventure |
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nicethugbert
Game Owner
NWN NWN: SoU NWN: HotU NWN 2 NWN 2: MotB NWN 2: SoZ
Registrato il: 25 mar 2004 Da: The Presidency |
Inviato: sabato, 10 maggio 2008 05:17 |
I noticed, in the blueprint editor, that a magical beast with 1 level in a PC class and no other levels in any class will have an extra feat if leveled from a custom package. If they are set to level 0 and leveled from the package then they do not have the extra feat. _________________ Area Pre-fabs: NTB's Eroded Hills and Valleys, 20 Areas NWN2 PWs: LDOA NWN1 PWs: WoA |
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