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Author Patch 1.13 Available!
Rob McGinnis
Assistant Producer


Joined: 02 Nov 2006
Posted: Wednesday, 30 July 2008 06:06PM
Please remember to clear out your override and custom UI folders before applying the patch.

PW Players should hold off on updating until their PW Admins have had a chance to update the PW Server.

Neverwinter Nights 2 Game Update 1.13
Patch Notes - June 2, 2008

Bug Fixes
---------------

General

  • The toolset and game now load hak files in the same order.
  • Skills such as Search will no longer broadcast multiple messages to the chat window while in use. A single message will be displayed when turning the skill on or off.

Multiplayer

  • The chat channel will no longer revert to Local when a player transitions to a new area or module.

DM Client

  • Fixed an issue where DMs would not receive messages on the DM channel if they were filtering out the shout channel.
  • The console command dm_setfaction will no longer cause crashes.

Toolset

  • The toolset and game now load hak files in the same order.
  • Fixed an issue where you could not tint multi-selected tiles.
  • Light spheres shall now display properly.
  • Sound spheres shall now display properly.
  • The creature cache in Area Properties shall now work as intended.

Scripting

  • The GetNextItemInInventory() script function should now work properly with stores.

Custom Content

  • The Skills.2da file will now accept up to 100 rows of data.


New Features
---------------
Multiplayer

  • The chat system now has a /r command for replying to the last private message a player receives. After receiving a private message, the player can enter "/r" into the chat system which will automatically address a private message to the person that sent the previous private message.
  • The ability to send a private message by right clicking on a character's portrait in the party bar has been added to the DM and player client.

Toolset

  • The ItemPropertyActivationPreference property for items is now accessible through scripting.

DM Client

  • DMs can now jump to object when right clicking on a portrait in the party bar.
  • DMs can now jump a player to the DM's location when right clicking on a portrait in the party bar.
  • DMs can now examine the character sheet of a player in the same area when right clicking on a portrait in the party bar.
  • DMs can now shift the alignment of a player in the same area when right clicking on a portrait in the party bar.
  • DMs can now toggle the invulnerability of a player in the same area when right clicking on a portrait in the party bar.
  • DMs can now force players to rest when right clicking on a portrait in the party bar.
  • DMs can now Give/Take gold to/from players when right clicking on a portrait in the party bar.
  • DMs can now Give/Take XP to/from players when right clicking on a portrait in the party bar.
  • DMs can now Give/Take levels to/from players when right clicking on a portrait in the party bar.
  • Character names will now display when you mouse over a character's portrait in the party bar.
  • The ability to send a private message by right clicking on a character's portrait in the party bar has been added to the DM and player client.


Scripting

  • A SetCollision(object oTarget, int bCollision) function has been made available. This will allow builders and DMs to turn the collision of a creature or placeable object on or off dynamically. This function is only useful on creatures/players/placeables that already have collision and will set collision to NONE if called on an object that never had collision in the first place.
  • A GetCollision(object oTarget) function has been added. This function will return the collision Boolean for an object.
  • The ItemPropertyActivationPreference property for items is now accessible through scripting.
  • A GetBicFileName function has been made available. This function will return the file name of a .bic file in a server vault.
  • New List Box functionality has been added to the game. This includes the following script commands:

o ClearListBox
o AddListBoxRow
o RemoveListBoxRow
o ModifyListBoxRow

  • A SetScrollBarRanges(object oPlayer, string sScreenName, string sScrollBarName, int nMinSize, int nMaxSize, int nMinValue, int nMaxValue) function has been added to the game. This function will allow you to set custom values to a scrollbar.
  • A SetFactionLeader(object oNewLeader) function has been added to the game. This allows you to set a companion to be the speaker in a conversation.
  • A GetFirstSubArea(object oArea, vector vPosition) function has been added to the game. This function lets you iterate over the ‘subareas’ at a given position in an area. A subarea would be a trigger, an encounter, or a AoEEffect.
  • A GetNextSubArea(object oArea) function has been added to the game.
  • A GetMovementRateFactor(object oCreature) function has been added to the game.
  • A SetMovementRateFactor(object oCreature, float fFactor) function has been added to the game. This function sets the creature's movement factor to that value. This movement factor is also modified by effects, encumberance, etc.


_________________
Don't let your life be about the donuts!
  Profile: Rob McGinnis   Send Message To: Rob McGinnis
Ares Draxus
Game Owner
Profile: Ares DraxusJade Empire
Jade Empire:SE
Mass Effect
Mass Effect PC


Joined: 26 Feb 2008
Posted: Wednesday, 30 July 2008 06:13PM
YAY! And stuff.
  Profile: Ares Draxus   Send Message To: Ares Draxus
Trhall
Game Owner
Profile: TrhallNWN
NWN: SoU
NWN: HotU


Joined: 31 Jan 2004
Posted: Wednesday, 30 July 2008 06:25PM
Many many Thanks, a shame that the patch dont include any new for a single player!
  Profile: Trhall   Send Message To: Trhall
RoxyFerret
Game Owner
Profile: RoxyFerretNWN
NWN: SoU
NWN: HotU
NWN 2
NWN 2: MotB
NWN 2: SoZ
Mass Effect PC


Joined: 22 Oct 2002
From: Possum Lodge
Posted: Wednesday, 30 July 2008 06:33PM
Much thanks! *Curtsey* Especially for the DM help.

~ Roxy
_________________
Aa' lasser en lle coia orn n' omenta gurtha.

Edited By RoxyFerret on 07/30/08 18:34

  Profile: RoxyFerret   Send Message To: RoxyFerret
Meesterslager
Game Owner
Profile: MeesterslagerNWN 2
NWN 2: MotB
NWN 2: SoZ


Joined: 23 Mar 2008
Posted: Wednesday, 30 July 2008 07:26PM
Well , little late for the warning for me.

How can i unpatch the patch. i cant login to my server anymore.
  Profile: Meesterslager   Send Message To: Meesterslager
Ares Draxus
Game Owner
Profile: Ares DraxusJade Empire
Jade Empire:SE
Mass Effect
Mass Effect PC


Joined: 26 Feb 2008
Posted: Wednesday, 30 July 2008 07:31PM
Once you patch you can't go back without uninstalling and doing the whole manual patching process. Best thing to do is just wait til your server catches up.
  Profile: Ares Draxus   Send Message To: Ares Draxus
Deviean
Game Owner
Profile: DevieanNWN 2
NWN 2: MotB
NWN 2: SoZ
Mass Effect PC


Joined: 28 Mar 2008
Posted: Wednesday, 30 July 2008 07:36PM
So i assume what this bug is my Nvidia driver problem?

Because 1.13 didn't fix it.

Click Here

Edited By Deviean on 07/30/08 19:36

  Profile: Deviean   Send Message To: Deviean
Meesterslager
Game Owner
Profile: MeesterslagerNWN 2
NWN 2: MotB
NWN 2: SoZ


Joined: 23 Mar 2008
Posted: Wednesday, 30 July 2008 07:38PM
guess i reinstall then i cant wait over a week.
  Profile: Meesterslager   Send Message To: Meesterslager
Fester Pot
Game Owner
Profile: Fester PotNWN
NWN: HotU
NWN 2
NWN 2: MotB


Joined: 14 Jul 2004
Posted: Wednesday, 30 July 2008 08:16PM
Thanks! Another great patch!

FP!
_________________
Almraiven - A Wizard and Sorcerer Port City Adventure
Almraiven Review - by QSW
  Profile: Fester Pot   Send Message To: Fester Pot
Hughes
Game Owner
Profile: HughesNWN
NWN: SoU
NWN: HotU
NWN 2


Joined: 27 Jun 2002
Posted: Wednesday, 30 July 2008 08:29PM
Hooray!

Is there going to be a fix for Invisibility in the next patch?

(For those wondering, Invisibility is broken in multiplayer. Invisible players are still visible on other players' screens.)
  Profile: Hughes   Send Message To: Hughes
Indira Lightfoot
Game Owner
Profile: Indira LightfootNWN
NWN: SoU
NWN: HotU
NWN 2
NWN 2: MotB
NWN 2: SoZ


Joined: 24 Feb 2006
Posted: Wednesday, 30 July 2008 08:53PM
Call me superstitious, but I think it is extra releiving to see that the great guys at OEI finally released the 1.13 patch - all the remaining numbers are safe now, at least until 2.04, since 4 is an unlucky number in Japan...

P.S. A big thanks for the patch!
_________________
Finished MotB or SoZ? Want more epic stuff? Try Trial & Terror , bring an entire party even!
Also, spy The Third Sign
  Profile: Indira Lightfoot   Send Message To: Indira Lightfoot
Rashkae_
Game Owner
Profile: Rashkae_NWN
NWN: SoU
NWN: HotU
NWN 2
NWN 2: MotB
NWN 2: SoZ


Joined: 25 Sep 2002
Posted: Wednesday, 30 July 2008 09:19PM
I know it wasn't in the patch notes, but I'm shocked that the performance issues with summoning familiars, or mixing character portraits with companions/henchmen that don't have a portrait, were not addressed. Did your testers actually have difficulty reproducing this?
  Profile: Rashkae_   Send Message To: Rashkae_
barfubaz
Game Owner
Profile: barfubazNWN
NWN: SoU
NWN: HotU
NWN 2
NWN 2: MotB


Joined: 04 Nov 2004
Posted: Wednesday, 30 July 2008 09:43PM
Quote: Posted 07/30/08 18:25 (GMT) by Trhall

Many many Thanks, a shame that the patch dont include any new for a single player!

Well the toolset fixes and scripting may have an effect on modules. Some of which can be played single player.

- Bar
_________________
Bar Fubaz, Head DM & Builder NWNHaven.com - Kingdom of Haven - Adult Roleplaying Server, Social Category
  Profile: barfubaz   Send Message To: barfubaz
Rashkae_
Game Owner
Profile: Rashkae_NWN
NWN: SoU
NWN: HotU
NWN 2
NWN 2: MotB
NWN 2: SoZ


Joined: 25 Sep 2002
Posted: Wednesday, 30 July 2008 10:45PM
Meh, patch is a dud methinks. Divine Might feat is broken, and not seeing too many other fixes.
  Profile: Rashkae_   Send Message To: Rashkae_
ShadowRaven
Game Owner
Profile: ShadowRavenNWN
NWN: SoU
NWN: HotU
SW: KotOR PC
NWN 2
NWN 2: MotB
NWN 2: SoZ


Joined: 19 Jun 2002
Posted: Wednesday, 30 July 2008 10:52PM
If you just play single player, is there any reason to update at the moment? I generally tend to wait several days, or more, after game patches in most games in order to see what stuff people report. It's much easier than having to unpatch or reinstall.
  Profile: ShadowRaven   Send Message To: ShadowRaven

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