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Home Forum Index Neverwinter Nights 2 NWN2: General discussion forums for NWN2 (No Spoilers Allowed) Patch 1.13 Available!
NWN2: General discussion forums for NWN2 (No Spoilers Allowed)
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Rob McGinnis
Assistant Producer

Joined: 02 Nov 2006 |
Posted: Wednesday, 30 July 2008 06:06PM |
Please remember to clear out your override and custom UI folders before applying the patch.
PW Players should hold off on updating until their PW Admins have had a chance to update the PW Server.
Neverwinter Nights 2 Game Update 1.13 Patch Notes - June 2, 2008
Bug Fixes ---------------
General
- The toolset and game now load hak files in the same order.
- Skills such as Search will no longer broadcast multiple messages to the chat window while in use. A single message will be displayed when turning the skill on or off.
Multiplayer
- The chat channel will no longer revert to Local when a player transitions to a new area or module.
DM Client
- Fixed an issue where DMs would not receive messages on the DM channel if they were filtering out the shout channel.
- The console command dm_setfaction will no longer cause crashes.
Toolset
- The toolset and game now load hak files in the same order.
- Fixed an issue where you could not tint multi-selected tiles.
- Light spheres shall now display properly.
- Sound spheres shall now display properly.
- The creature cache in Area Properties shall now work as intended.
Scripting
- The GetNextItemInInventory() script function should now work properly with stores.
Custom Content
- The Skills.2da file will now accept up to 100 rows of data.
New Features --------------- Multiplayer
- The chat system now has a /r command for replying to the last private message a player receives. After receiving a private message, the player can enter "/r" into the chat system which will automatically address a private message to the person that sent the previous private message.
- The ability to send a private message by right clicking on a character's portrait in the party bar has been added to the DM and player client.
Toolset
- The ItemPropertyActivationPreference property for items is now accessible through scripting.
DM Client
- DMs can now jump to object when right clicking on a portrait in the party bar.
- DMs can now jump a player to the DM's location when right clicking on a portrait in the party bar.
- DMs can now examine the character sheet of a player in the same area when right clicking on a portrait in the party bar.
- DMs can now shift the alignment of a player in the same area when right clicking on a portrait in the party bar.
- DMs can now toggle the invulnerability of a player in the same area when right clicking on a portrait in the party bar.
- DMs can now force players to rest when right clicking on a portrait in the party bar.
- DMs can now Give/Take gold to/from players when right clicking on a portrait in the party bar.
- DMs can now Give/Take XP to/from players when right clicking on a portrait in the party bar.
- DMs can now Give/Take levels to/from players when right clicking on a portrait in the party bar.
- Character names will now display when you mouse over a character's portrait in the party bar.
- The ability to send a private message by right clicking on a character's portrait in the party bar has been added to the DM and player client.
Scripting
- A SetCollision(object oTarget, int bCollision) function has been made available. This will allow builders and DMs to turn the collision of a creature or placeable object on or off dynamically. This function is only useful on creatures/players/placeables that already have collision and will set collision to NONE if called on an object that never had collision in the first place.
- A GetCollision(object oTarget) function has been added. This function will return the collision Boolean for an object.
- The ItemPropertyActivationPreference property for items is now accessible through scripting.
- A GetBicFileName function has been made available. This function will return the file name of a .bic file in a server vault.
- New List Box functionality has been added to the game. This includes the following script commands:
o ClearListBox o AddListBoxRow o RemoveListBoxRow o ModifyListBoxRow
- A SetScrollBarRanges(object oPlayer, string sScreenName, string sScrollBarName, int nMinSize, int nMaxSize, int nMinValue, int nMaxValue) function has been added to the game. This function will allow you to set custom values to a scrollbar.
- A SetFactionLeader(object oNewLeader) function has been added to the game. This allows you to set a companion to be the speaker in a conversation.
- A GetFirstSubArea(object oArea, vector vPosition) function has been added to the game. This function lets you iterate over the ‘subareas’ at a given position in an area. A subarea would be a trigger, an encounter, or a AoEEffect.
- A GetNextSubArea(object oArea) function has been added to the game.
- A GetMovementRateFactor(object oCreature) function has been added to the game.
- A SetMovementRateFactor(object oCreature, float fFactor) function has been added to the game. This function sets the creature's movement factor to that value. This movement factor is also modified by effects, encumberance, etc.
_________________ Don't let your life be about the donuts! |
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Ares Draxus
Game Owner
Jade Empire Jade Empire:SE Mass Effect Mass Effect PC
Joined: 26 Feb 2008 |
Posted: Wednesday, 30 July 2008 06:13PM | |
YAY! And stuff. |
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Trhall
Game Owner
NWN NWN: SoU NWN: HotU
Joined: 31 Jan 2004 |
Posted: Wednesday, 30 July 2008 06:25PM | |
Many many Thanks, a shame that the patch dont include any new for a single player! |
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RoxyFerret
Game Owner
NWN NWN: SoU NWN: HotU NWN 2 NWN 2: MotB NWN 2: SoZ Mass Effect PC
Joined: 22 Oct 2002 From: Possum Lodge |
Posted: Wednesday, 30 July 2008 06:33PM |
Much thanks! *Curtsey* Especially for the DM help.
~ Roxy _________________ Aa' lasser en lle coia orn n' omenta gurtha.Edited By RoxyFerret on 07/30/08 18:34 |
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Meesterslager
Game Owner
NWN 2 NWN 2: MotB NWN 2: SoZ
Joined: 23 Mar 2008 |
Posted: Wednesday, 30 July 2008 07:26PM |
Well , little late for the warning for me.
How can i unpatch the patch. i cant login to my server anymore. |
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Ares Draxus
Game Owner
Jade Empire Jade Empire:SE Mass Effect Mass Effect PC
Joined: 26 Feb 2008 |
Posted: Wednesday, 30 July 2008 07:31PM | |
Once you patch you can't go back without uninstalling and doing the whole manual patching process. Best thing to do is just wait til your server catches up. |
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Deviean
Game Owner
NWN 2 NWN 2: MotB NWN 2: SoZ Mass Effect PC
Joined: 28 Mar 2008 |
Posted: Wednesday, 30 July 2008 07:36PM |
So i assume what this bug is my Nvidia driver problem?
Because 1.13 didn't fix it.
Click HereEdited By Deviean on 07/30/08 19:36 |
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Meesterslager
Game Owner
NWN 2 NWN 2: MotB NWN 2: SoZ
Joined: 23 Mar 2008 |
Posted: Wednesday, 30 July 2008 07:38PM | |
guess i reinstall then i cant wait over a week. |
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Fester Pot
Game Owner
NWN NWN: HotU NWN 2 NWN 2: MotB
Joined: 14 Jul 2004 |
Posted: Wednesday, 30 July 2008 08:16PM |
Thanks! Another great patch!
FP! _________________ Almraiven - A Wizard and Sorcerer Port City Adventure Almraiven Review - by QSW |
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Hughes
Game Owner
NWN NWN: SoU NWN: HotU NWN 2
Joined: 27 Jun 2002 |
Posted: Wednesday, 30 July 2008 08:29PM |
Hooray!
Is there going to be a fix for Invisibility in the next patch?
(For those wondering, Invisibility is broken in multiplayer. Invisible players are still visible on other players' screens.) |
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Indira Lightfoot
Game Owner
NWN NWN: SoU NWN: HotU NWN 2 NWN 2: MotB NWN 2: SoZ
Joined: 24 Feb 2006 |
Posted: Wednesday, 30 July 2008 08:53PM |
Call me superstitious, but I think it is extra releiving to see that the great guys at OEI finally released the 1.13 patch - all the remaining numbers are safe now, at least until 2.04, since 4 is an unlucky number in Japan...
P.S. A big thanks for the patch! _________________ Finished MotB or SoZ? Want more epic stuff? Try Trial & Terror , bring an entire party even! Also, spy The Third Sign |
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Rashkae_
Game Owner
NWN NWN: SoU NWN: HotU NWN 2 NWN 2: MotB NWN 2: SoZ
Joined: 25 Sep 2002 |
Posted: Wednesday, 30 July 2008 09:19PM | |
I know it wasn't in the patch notes, but I'm shocked that the performance issues with summoning familiars, or mixing character portraits with companions/henchmen that don't have a portrait, were not addressed. Did your testers actually have difficulty reproducing this? |
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barfubaz
Game Owner
NWN NWN: SoU NWN: HotU NWN 2 NWN 2: MotB
Joined: 04 Nov 2004 |
Posted: Wednesday, 30 July 2008 09:43PM |
Quote: Posted 07/30/08 18:25 (GMT) by Trhall
Many many Thanks, a shame that the patch dont include any new for a single player!
Well the toolset fixes and scripting may have an effect on modules. Some of which can be played single player.
- Bar _________________ Bar Fubaz, Head DM & Builder NWNHaven.com - Kingdom of Haven - Adult Roleplaying Server, Social Category |
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Rashkae_
Game Owner
NWN NWN: SoU NWN: HotU NWN 2 NWN 2: MotB NWN 2: SoZ
Joined: 25 Sep 2002 |
Posted: Wednesday, 30 July 2008 10:45PM | |
Meh, patch is a dud methinks. Divine Might feat is broken, and not seeing too many other fixes. |
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ShadowRaven
Game Owner
NWN NWN: SoU NWN: HotU SW: KotOR PC NWN 2 NWN 2: MotB NWN 2: SoZ
Joined: 19 Jun 2002 |
Posted: Wednesday, 30 July 2008 10:52PM | |
If you just play single player, is there any reason to update at the moment? I generally tend to wait several days, or more, after game patches in most games in order to see what stuff people report. It's much easier than having to unpatch or reinstall. |
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