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Autore NWN2 Patch 1.21 is Available!
Rob McGinnis
Assistant Producer


Registrato il: 02 nov 2006
Inviato: lunedì, 17 novembre 2008 10:31
The patch is now live. here are the patch notes:

Neverwinter Nights 2 Game Update 1.21 Patch Notes
November 5, 2008

The following list contains the majority of fixes and features added in the 1.21 Game update. All spoilers for Storm of Zehir have been removed from this list.

Bug Fixes

General
* Item costs in the game should match the costs in the toolset.
* Party members that have wands with 0 charges will now attack and use spells normally.
* When dropping an item, characters will now use the appropriate "drop" animation.
* Fixed an issue with opening two bags at once. You will now only be able to open one bag.
*The tool tip for the Player Chat menu item will now say Player Chat.
* Fixed an issue that caused freecam (console command) to not work properly.
* Made several corrections to the Doomgude class description.
* Snake's Swiftness, Mass will now affect the entire party.
* Hellfire Shield should now play an appropriate sound effect when activated.
* Hellfire Blast should now play an appropriate sound when activated.
* The description of Hellfire Shield has been changed to appropriately reflect it is an Area of Effect shield.
* Weapon Focus: Warmace will now be available to all qualified characters.
* The ability score descriptions in character creation have been changed to be more informative and reflect changes to the game.
* Fixed an issue that was causing certain AI behavior feedback to be displayed, even after being deactivated.
* When the game is paused, a much more noticeable message is displayed.
* Aura of protection will no longer provide "No Stacking" feedback.

Toolset
* Item costs in the toolset should match the costs in game.
* Changing checkboxes with multiple objects selected will no longer cause the toolset to crash.
* Changing dropdown lists with multiple objects selected will no longer cause the toolset to crash.
* Fixed an issue where resizing a creature may not have resized the collision spheres.
* Fixed an issue where the creature cache was not working properly.
* Dropdowns generated from 2DAs will no longer start with the wrong row selected.
* Redesigned the fields associated with setting Tints to no longer be collapsed controls.
* Fixed an issue that caused light and sound spheres to not render at their proper size.
* Fixed an issue that caused ceiling tint changes to not show up in the toolset.

New Features

General
* Playable races now have a proper stealth animation.
* Added in the AI functionality from TonyK's AI.
* In a peer-to-peer multiplayer session, the hosting player may now unpause the game unconditionally.

Toolset
* Added properties associated with the overland map, including camera positioning and the flag to mark the area as an overland map.
* Added camera positioning functionality settings in the area properties to support overland maps created by the community.
* Added a flag in the area properties to set an area to be an overland map.
* Added Campaign flags for Unrestricting NPC level ups (Lets them chose any class at level up)
* Added Campaign flags for Conversation Distance limit override.
* Added Campaign flags to turn off party-control character swapping for dialogs on a global level.
* Added Campaign flags to enable Party Creation and setting what the size of the party should be.
* Added Campaign flags to toggle the new death system.

Scripting
* PlaySound() now takes an optional parameter: bPlayAs2D. This parameter will default to FALSE. Setting this parameter to TRUE will force the engine to play the sound you specified as a 2D sound rather than 3D Positional audio, regardless of what the engine would normally do before.
* BeginConversation() now has a parameter that allows you to block the character's 'Greeting' VO from playing.
* Added a script function SetScrollBarValue()
* Added a script function SetPause()
* Added a script function GetPause()

Additional items that will be int he patch, but are not listed int he patch notes are:

* Added in the authentication system to support the Adventure Pack system.

* Fixed issues that would cause the Arcane Scholar of Candlekeep to crash on transition if they had certain items or metamagic spells in the quickbar.

* Use Magic Device will no longer supersede a character's caster class or level, when that caster level is higher than the UMD skill.

* Fixed an issue that caused high level items to be used when a character had a single point in Use Magic Device.

Please post any issues you find with the patch in this thread.
_________________
Don't let your life be about the donuts!
  Profilo: Rob McGinnis   Invia messaggio a: Rob McGinnis
mwatson8
Game Owner
Profilo: mwatson8NWN
NWN 2
NWN 2: MotB
NWN 2: SoZ


Registrato il: 26 giu 2002
Inviato: martedì, 18 novembre 2008 12:07
download this before getting SoZ?
  Profilo: mwatson8   Invia messaggio a: mwatson8
Countless
Game Owner
Profilo: CountlessNWN
NWN: SoU
NWN: HotU
SW: KotOR PC
Jade Empire:SE
NWN 2
NWN 2: MotB
NWN 2: SoZ


Registrato il: 28 ott 2003
Da: The USA
Inviato: martedì, 18 novembre 2008 12:13
According to WinMerge, 2da files changed in this patch are:

appearance.2da
baseitems.2da
cls_feat_cler.2da
cls_feat_druid.2da
cls_feat_fight.2da
cls_feat_wlck.2da
damagelevels.2da
feat.2da
keymap.2da
nwn2_animcom.2da
nwn2_animstan.2da
nwn2_icons.2da
skills.2da
spells.2da

To get rid of the annoying new pause text, create an empty file in your Override named noticewindow.xml

Quote: Posted 11/18/08 00:07 (GMT) by mwatson8

download this before getting SoZ?

It's not required, but it's allowed. You'll have to patch again after SoZ though.
_________________
Lawful does not mean obeying laws.
The MotB Revert Pack: revert the heads and Warlock armor!
  Profilo: Countless   Invia messaggio a: Countless
Adamos
Game Owner
Profilo: AdamosNWN 2
NWN 2: MotB
NWN 2: SoZ


Registrato il: 24 dic 2001
Da: Boston
Inviato: martedì, 18 novembre 2008 12:23
I just downloaded patch 1.21.

My cameras don't work.

How do I fix this?
  Profilo: Adamos   Invia messaggio a: Adamos
rpgplayer1

Registrato il: 10 feb 2004
Inviato: martedì, 18 novembre 2008 12:35
You now have 3 camera modes.
Old strategy mod is split to exploration and stategy modes.

Try experimenting with options to get what you want.

In my oppinion, new exploration mod is much closer to original NWN2 strategy mod. While new strategy mod, with free camera, is more useful during the batlle, and can't really be configured as old strategy mode (no camera centered on player, for example). It's also very similar to mode used in Baldur's Gate games.


P.S.
I actually like how they split them. Now I don't need from time to time in big battles to change camera options from tracking the player to free mode just in order to aim properly with my spell.
_________________
Spell Fixes compilation for NWN2
Feat Selection Fixes for NWN2

Edited By rpgplayer1 on 11/18/08 00:38

  Profilo: rpgplayer1   Invia messaggio a: rpgplayer1
Adamos
Game Owner
Profilo: AdamosNWN 2
NWN 2: MotB
NWN 2: SoZ


Registrato il: 24 dic 2001
Da: Boston
Inviato: martedì, 18 novembre 2008 12:37
How do I switch between camera modes?
  Profilo: Adamos   Invia messaggio a: Adamos
rpgplayer1

Registrato il: 10 feb 2004
Inviato: martedì, 18 novembre 2008 12:39
You have 3 new button down there near hotbar (you can also use * button). Also, look in prerefences how to tweak any mode you want.
_________________
Spell Fixes compilation for NWN2
Feat Selection Fixes for NWN2
  Profilo: rpgplayer1   Invia messaggio a: rpgplayer1
Adamos
Game Owner
Profilo: AdamosNWN 2
NWN 2: MotB
NWN 2: SoZ


Registrato il: 24 dic 2001
Da: Boston
Inviato: martedì, 18 novembre 2008 12:52
Thanks.
  Profilo: Adamos   Invia messaggio a: Adamos
Countless
Game Owner
Profilo: CountlessNWN
NWN: SoU
NWN: HotU
SW: KotOR PC
Jade Empire:SE
NWN 2
NWN 2: MotB
NWN 2: SoZ


Registrato il: 28 ott 2003
Da: The USA
Inviato: martedì, 18 novembre 2008 01:13
Well, I think I've already found one issue. You said in the last thread that "we separated the scale and speed settings for animations, and that should be in this patch." It isn't, or at least I can't see any difference at all.

Edit: What's this I just heard? Tony K says his AI isn't even in this patch. So what's the deal, it's only available to people who buy SoZ or something?
_________________
Lawful does not mean obeying laws.
The MotB Revert Pack: revert the heads and Warlock armor!

Edited By Countless on 11/18/08 01:21

  Profilo: Countless   Invia messaggio a: Countless
TolkiensMinds
Game Owner
Profilo: TolkiensMindsNWN 2
NWN 2: MotB
NWN 2: SoZ


Registrato il: 07 set 2008
Inviato: martedì, 18 novembre 2008 01:40
i have noticed three or four things,

1. Tonk K options is no show *ANGER*
2. missing tab header on option page of first camera settings
3. missing text for button under target markers *i think its a hp display*

4. missing tool tip for new camera settings mode bar
  Profilo: TolkiensMinds   Invia messaggio a: TolkiensMinds
cyberbyte
Game Owner
Profilo: cyberbyteNWN
NWN: SoU
NWN: HotU
NWN 2
NWN 2: MotB
NWN 2: SoZ


Registrato il: 26 dic 2004
Da: Germany
Inviato: martedì, 18 novembre 2008 01:41
Quote: Posted 11/17/08 22:31 (GMT) by Rob McGinnis

General
* Item costs in the game should match the costs in the toolset.
....
Toolset
* Item costs in the toolset should match the costs in game.

Does not yet appear in the toolset still too high prices
_________________
www.dragon-age-workshop.de-
Feline Fuelled Games
  Profilo: cyberbyte   Invia messaggio a: cyberbyte
LeStryfe79
Game Owner
Profilo: LeStryfe79NWN 2
NWN 2: MotB
NWN 2: SoZ


Registrato il: 03 nov 2008
Inviato: martedì, 18 novembre 2008 02:30
On a more positive note, I love the new camera!
  Profilo: LeStryfe79   Invia messaggio a: LeStryfe79
Ickis99
Game Owner
Profilo: Ickis99Mass Effect PC


Registrato il: 29 lug 2008
Inviato: martedì, 18 novembre 2008 10:20
So 1.21 is a Post-SoZ Patch? I reckon the SoZ Version Number is 1.20?
  Profilo: Ickis99   Invia messaggio a: Ickis99
Sancre
Game Owner
Profilo: SancreNWN 2
NWN 2: SoZ


Registrato il: 07 ott 2007
Inviato: martedì, 18 novembre 2008 10:30
Quote: Posted 11/18/08 10:20 (GMT) by Ickis99

So 1.21 is a Post-SoZ Patch? I reckon the SoZ Version Number is 1.20?

Yup
  Profilo: Sancre   Invia messaggio a: Sancre
Darth Wraith
Game Owner
Profilo: Darth WraithNWN
NWN: SoU
NWN: HotU
SW: KotOR PC
Jade Empire:SE
NWN 2
NWN 2: MotB
NWN 2: SoZ
Mass Effect PC


Registrato il: 05 ott 2003
Da: Norway
Inviato: martedì, 18 novembre 2008 10:44
I haven't been playing NWN2 lately, and so haven't kept up with the patches. My current version is 1.12(1295). Do I have to manually patch the two 1.13 patches before installing SoZ, or will it run without them?
  Profilo: Darth Wraith   Invia messaggio a: Darth Wraith

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