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Home Forum Index Neverwinter Nights 2 NWN2: Players - Storm of Zehir (Spoilers Warning) Fixes and Workarounds for some of the regularly reported SoZ bugs/issues (last edited Mar 23/09)
NWN2: Players - Storm of Zehir (Spoilers Warning)
Cinnabar Din
Moderator

Joined: 15 Mar 2004 From: Some backwater in the Orion Arm |
Posted: Sunday, 07 December 2008 02:19AM |
Just thought I'd toss up a post with some info/instructions on how to get around some of the regularly reported bugs/issues in SoZ. These are all fixes/workarounds that have been posted by community members on the boards.
NOTE: None of these are official workarounds nor are they officially endorsed by Obsidian. Some require file editing. Do so at your own risk (using all necessary precautions such as making backups of files, etc.) Please do not blame Obsidian if anything goes wrong when attempting some of these things!
Wherever possible, I'll try to give proper credit for the solutions. If I miss someone or incorrectly credit someone, please let me know via PM and I'll fix it. As well, if you have a fix/workaround that I've missed, feel free to PM me and I'll add it to the list.
Now, with that out of the way, let's get to it:
Alarm Stones
Currently these are bugged and do not work. Player1 has posted a fix on the vault, which you can find Here
Kudos to Player1. Please vote if you use this fix.
Upgrade of Coneyberry/Thundertree Caravan never completes
Save your game (Give it a catchy name so you can find it easily) Browse to your savegame folder: (My Documents\\Neverwinter Nights\\Saves\\... ) Find the save game you created above. ex: If you used a Quick Save you're going to want to browse to 000000 - QuickSave Within that folder, look for the file globals.xml (if you do not have Windows configured to show you the extensions of known filetypes, it may just show up as globals) Open this file with Notepad or your favorite Text editor. Search this file for "CARAVAN_STATE_3_7_STATE" Just below that you should see the entry below
<Value>3000</Value>
Change the 3000 to 6000 and you're all set.
Thanks to Arglaar for the fix info (I tried it in my game and it works). The original thread is Here.
Disappearing Resources at Crossroad Keep
***Update: player1 has posted a fix for this on the vault, which also fixes the Warlock Imbue Item issue. You can get it Here.***
(If you use the above fix, it will render the below suggestion unnecessary, but I'll leave it here anyway. Thanks to Dallbee for mentioning player1's fix in a thread I was reading.)
Currently, if you send any rare resources to Crossroad Keep, they'll disappear and you'll not be able to recover them. There are a couple things one can do to get around this:
1) Buy your rare resources and use a place like Highcliff to store them (sell them to Highcliff). You can buy them back when needed. Net cost is zero, as they are sold and bought at the same price from the same town. Resources will replenish in their original towns over time, so you can buy more and store them. One thing of which you should be aware: if you leave the resource in its originating town, it will never replenish, as it will get to its cap and no more will appear unless you deplete the source. Taking Highcliff as an example, Mithral is the rare resource that Highcliff provides. If you leave 5 units of Mithral there, it will not be replenished as that's its point of origin. The best thing to do is just buy it and store it at one of the other towns. All other rare resources can be stored at Highcliff.
2) If you've already sent rare resources to Crossroad Keep and have lost them in limbo, you can use the console to give them to yourself (well, if you want, you can do it even if you haven't lost them at Crossroad Keep...) Here's how:
Open the console by hitting the ` key (left of the 1 key on the keyboard). Type in DebugMode 1 and hit Enter. Type in rs ka_give_rare GiveCargo(nIndex, nAmount)
where nAmount is the amount you want, and nIndex is one of the following integers:
1 cold iron 2 adamantine 3 dark steel 4 mithral 5 salt 6 herbs 7 ivory 8 alchemical silver 9 h_mead 10 d_mead 11 zalantar 12 silk
Important!!! Pay attention to syntax/upper/lower case lettering.
And do not forget to turn the console off when you're done y typing in:
DebugMode 0 and pressing Enter (that's a zero, not an Oh).
As an example, if I wanted to give myself 5 Mithral, after opening the console, the command would be:
rs ka_give_rare GiveCargo(4,5)
Note the space between the rs and the ka_give_rare as well as between ka_give_rare and GiveCargo. No space between GiveCargo and the brackets (). I tested this in my game and it worked for me.
Thanks to Nate-SMZ for the post in This Thread for the info.
MY BUFFS, MY BUFFS Keep Being stripped on the Overland Map!!!
Your casters being hobbled by the fact your long-term buffs are stripped whenever you enter the Overland Map? There's a fix Here. This was created and made available by Netriak.
Heap enormous kudos on Netriak for this! And please vote on the vault if you use it.
Septimund and Soraevora Fixes
- Septimund: Lacks the feat "Doomguide Spellcasting (Cleric)" - I noticed that even though he's level 15 currently (on a side note, he's a good 3-4 levels ahead of my party, I wonder if I encountered him too early?,) he could only cast level 5 spells, and wouldn't get any more on level-ups.
I personally solved this by giving him the feat (2249) via the console. Once he gains enough XP for his next level, he'll get all the missing spells.
**edit** It's been brought to my attention that Septimund also need the feats Extra Turning (feat number 13) and Great Fortitude (feat number 14).
Thanks, WebShaman, for the info. **end edit**
- Soraevora: Lacks the feat "Weapon Focus: Spear" that she should get for free at level 3. Additionally, for some reason she has 20 in CHA when you first get her but only 10 in WIS - This may be intentional, but truth be told, that pretty much BORK's her as an offensive spellcaster, as she now gets ZERO bonus to her DC's from WIS (Favored Soul's use WIS for DC's, CHA for spells known / highest spell level available.
Thanks to Dwarvendervish for this one (and thanks to edeheusch for bringing it to my attention). The original post is Here.
To give a feat to a character with the console, first right-click on the character you want to give the feat to (this will make him the target), then open the console. Use the command:
givefeat #
where # is the corresponding feat number you want to give to the character. The Doomguide feat number is mentioned above. The feat number for Weapon Focus:Spear is 97.
To adjust ability scores, use the SetSTR, SetDEX, SetCON, SetINT, SetWIS, SetCHA commands as appropriate (making sure you've targetted the proper character as noted above). The command to change WIS to 14 (for example) would be:
SetWIS 14
Inshula Fix
To be able to change Inshula to an archery focus as opposed to Two Weapon Fighting, use the fix posted on the vault by Jaesun999. You can find it Here.
Please vote if you use it. Again, thanks to edeheusch for pointing this out.
Lastri Fix
Apparently Lastri has incorrect feats even with the 1.22 beta. You can fix it by doing the following:
Add feat 103 (WF: short sword) and remove feat 104 (WF: rapier). Note that her package want to take the rapier feat, so level her up manually.
Alternatively, you could give her Monkey Grip.
Info from This Thread. Thanks to AlanC9 for the heads up on this one. _________________ It's rogue, dammit, ROGUE!!!  Edited By Cinnabar Din on 03/23/09 23:50 |
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Cinnabar Din
Moderator

Joined: 15 Mar 2004 From: Some backwater in the Orion Arm |
Posted: Sunday, 07 December 2008 02:20AM |
Starting a second post to continue.
Nimbre Quest Fix
At present, there's not really much one can do to help the citizens of Nimbre or to resolve the situation. There's a fix available on the vault Here by HS_Tri that restores the missing parts of the quest. Thanks to conan2005 for pointing this one out. Remember to vote if you use this!
AAaarrgh! Waylaid caravan is too close to the town!!!
This should help if you're in a situation where the town footprint is making it impossible for you to click on a waylaid caravan:
Go into DebugMode
Use the toggleoverlandcamera command
This lets you change the camera angle, so that you can highlight otherwise obscured objects.
Thanks to foil- for pointing this one out. Source.
Alternately, if this method doesn't work for you, there's also this:
You can fix this by using the console and altering the caravan state.
The line in the globals.xlm file that you want to fix looks something like this:
- <Integer> <Name>CARAVAN_STATE_X_Y_STATE</Name> <Value>6000</Value> </Integer>
X and Y refer to the starting and ending locations for the carvans and are keyed to the following codes:
1 LOC_NEVERWINTER Neverwinter 2 LOC_LEILON Leilon 3 LOC_CONYBERRY Conyberry 4 LOC_NEWLEAF NewLeaf 5 LOC_HIGHCLIFF Highcliff 6 LOC_PHANDALIN Phandalin 7 LOC_THUNDERTREE Thundertree 8 LOC_PORTLLAST PortLlast 9 LOC_WESTHARBOR WestHarbor 10 LOC_SAMARGOL Samargol 11 LOC_TARUIN Taruin 12 LOC_TORICH Torich 13 LOC_RASSATAN Rassatan 14 LOC_CK CrossroadKeep
The value underneath refers to the state of the carvan - 6000 indicates a caravan that is in working order and in transit.
Since you have 3 caravans that are waylaid, you should be able to double check the caravan states on those. (I think it's either 3000 or 9000 but I can't find my notes right now.)
So, to fix, for example, a the caravan from Phandalin to Crossroad Keep, you open the console and type the following command:
rs ga_global_int ("CARAVAN_STATE_6_14_STATE","6000")
and hit Enter. NOTE I had to put a space between the int and the bracket ( due to forum word length restrictions but there should not be a space there!Again, no space between ga_global_int and ("CARAVAN_STATE_6_14_STATE","6000")
Solution was provided by kgambit in This Thread. Thanks to Everian for bringing this one to my attention.
Warlock's Imbue Item not working for crafting.
A fix for this is included in the Crossroad Keep storage bug fix posted by player1 on the vault. You can get it Here.
Please remember to vote if you use it.
Fix for 5 Special Samarach Encounters
Due to an error in one of the game files, there are 5 special OM encounters that do not show up on the Samarach map. You can find a way to fix that in This Thread.
A tested and working copy of the edited file (with instructions) can be found Here.
WARNING!!! This fix involves editing a game file. Do so at your own risk, as this could result in you being unable to patch your game if you do it wrong!!!
Thanks to Akimb0 for pointing out the thread and kudos to Halarid for discovering the fix. Thanks kgambit for the link to the file.
TRADE BAR INFLATION FIX!!!
Thanks to player1 for this! This fixes the huge trade bar inflation you get in the campaign when you've not collected your trade bars for a long period of time. You can find the fix Here.
Please vote if you use this!
Dialog Bug Fixes by AlanC9
Available on the vault: Here, this, in Alan's words, is "basically a cleanup of the dialogs (and one journal entry) to remove references to cut content, bad conditionals that cause incorrect responses, things that aren't mentioned in dialogs that should have been, and similar junk."
Don't forget to vote!
Okay, that's it for now. In the interest of keeping this uncluttered, I'm going to keep the thread locked. Again, if you find any errors or have something to add, please toss me a PM. _________________ It's rogue, dammit, ROGUE!!!  Edited By Cinnabar Din on 03/23/09 23:52 |
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