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Author What’s your dream magic item?
ciViLiZed
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Joined: 15 Feb 2005
From: Montreal, Quebec, Canada
Posted: Saturday, 10 January 2009 01:12PM
I’m looking for ideas for cool magic items you’d like to find. Exceptional, unusual items but not too overpowered for level 10-11 characters.

What type of item would it be? What would it do?

No need to stick to standard item properties, or standard spells. Custom properties can be developed, but the item has to be useable in game.

Thanks for your ideas.

E.C.
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KethWolfheart
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Joined: 17 Nov 2002
Posted: Saturday, 10 January 2009 02:58PM
Besides the more standard weapons I also like magical objects. Figurines that turn into summoned help, torches or candles that when lit create a buff in the area they shine, a magical drinking horn that has a different potion in it everyday, a magical pen that creates a random scroll once a day, tattoos that represent a spell, creature, or item that can be called upon. A charm bracelet where each charm does something different - cast a short buff, a magic missle, summon a monster, etc., and once used it dissapears from the bracelet. Maybe not all the charms are expected or positive. Tombs or totems you can carry that boost a stat or provide protection from certain things.
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dwarvendervish
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Joined: 12 Jul 2007
Posted: Saturday, 10 January 2009 03:16PM
How about a quiver that can be used 2-4 times / day and on each use produces 2d6 or more arrows of random kind?

Enough to be useful but not too much so it can be abused. Perhaps the previously received arrows disappear when resting? You could probably give them unique tags and then delete all items with specific tags OnRest?

Also the arrows couldn't be sold, naturally.

You could put up all kinds of cool and weird arrows, ranging from the usual stuff to some more special ("Ye Olde Arrow Which Detonateth A Zombie Who Faileth A Saving Throw"? Arrows that cause confusion / daze / stun/ petrification / whatever OnHit?)

Perhaps the more powerful/rare kind would only yield 1d6 arrows when they appear?
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kunglek
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Joined: 11 Jun 2003
From: Canada
Posted: Saturday, 10 January 2009 04:18PM
I like low magic / no magic

so

small weapons with extra piercing damage maybe keen

slashing damage extras with keen

poison coated weapons

mighty bows

fire and acid arrows

typically, weapons that have no magic or stun or stuff like that, but close to what you could really get in medieval times
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Kastagir
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Joined: 19 Jun 2002
Posted: Saturday, 10 January 2009 04:30PM
Any LONG bow with unlimited ammunition AND mighty attributes.
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Kastagir
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Joined: 19 Jun 2002
Posted: Saturday, 10 January 2009 08:25PM
And I would like to see Enhancement Bonus properly placed on bows instead of the obsolete Attack Bonus.
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potato wearing a guitar and a dress

Joined: 12 Dec 2008
Posted: Sunday, 11 January 2009 12:31AM
a wand with a clown head that shoots turds that kill on impact.

potato
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hauksdottir
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Profile: hauksdottirNWN 2


Joined: 21 Aug 2008
Posted: Sunday, 11 January 2009 02:35AM
There's already too many weapons AND most of the crafting recipes are for weapons and armor.

Magic is more than nifty ways to kill things!

Traditionally, there are caps and fern spores of invisibility, feather capes and seal skins for shape-shifting, talking mirrors, geese that lay golden eggs, singing harps that tell the truth... all sorts of marvels!

How would something like this work? Let's take the fern spores. Treat it as a bag like Nya's dust to lay the dead to rest or the healing swamp moss... maybe 10 charges granting concealment to one person, lasting an hour, works best if you have stealthy boots, and are not obviously noisy (clanking around in full plate is noisy).

Golden eggs? If the eggs are worth 100 gp, even if a player found a way to abuse the item, it still wouldn't be game-breaking. The cheat for unlimited gold is faster. The goose might be sellable or giftable. After carrying around a heavy, noisy, flapping goose for a week, the player might be looking for a Lord to accept it. 3 Influence points?

The singing harp might be useful when dealing with Luskans or politicians or demons. There's only a few places where people are fibbing, and this could be handled in rhyming script. Given to Grobnar might be worth an influence point, and perhaps he'd get a +1 to some stat if it is in his inventory.

A portable hole would be nice. It would act somewhat like a Knock to open locked doors, but would simply make a dark circle appear over a wall section. Not useful to bore through mountains... perhaps only 3 charges. (When drawing inventory items for the AD&D Core Rules CDRom, this was one of the hardest items... how do you show a hole? Candles and caskets are easy!)

If this was a PnP game, I'd like a box with a preservation spell on it, so food would always be fresh.

How about a "lariat"? A piece of bespelled string that will retrieve any item, target must be visible, single use, and then it is simply a piece of string. I suspect that many of us have looked longingly at our car keys from outside the locked car. It might make a few things easier: you could nab the glowstone from a distance, but you'd still have to outrun the goblins. Single use, so a player would have to think about whether to use it.

Bag of marbles. Single use. Sow a handful of marbles into an area and it works like a Grease spell, except that everyone in the AoE falls down, and perhaps heavier guys take longer to get upright. Chance of them falling down again. And again. This would interrupt spellcasters. Not effective against squishy critters (such as water elementals) or insubstantial critters (such as wraiths).

A yelping scarf? A trap sort of item could be a piece of cloth, laid over a corridor just like Wall of Fire can be oriented. It would shout "ouch!" when crossed by an enemy. Give it perhaps a dozen charges, with each enemy being a charge. One ghast, one charge. 5 orcs in a heavy-footed group, 5 charges. We've all thought we'd cleared an area, only to have more critters spawn behind us. This wouldn't help much in battle, but would provide an alert, and thus negate any sneak attack.

Anyway, these ideas might spark others for items which are moderately useful, yet have an flavor of special magic about them. Remember the farmer who gives you some pork jerky that happens to have 4 healing charges? It is a whimsical touch, useful, not game-breaking, and within the character of that setting. Nice, and appreciated.

Carolly
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Cinnabar Din
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Joined: 15 Mar 2004
From: Some backwater in the Orion Arm
Posted: Sunday, 11 January 2009 02:56AM
Might sound weird, but I'd love to see properly working cursed items in the game.
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foil-
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Joined: 19 Jan 2005
Posted: Sunday, 11 January 2009 03:48AM
ditto on cursed items.

And others:
-A stack of cards or tarot, miscellaneous effect. Think I saw that one in BG2 or something.
-Voodoo doll: maybe causes irresistible dancing/laughter/wounding/disease/etc.
-Always had fun with sentient items
-Returning throwing axes
-Battle Axes with fire
-Returning throwing axes with fire

And Balor in this thread Click Here suggested enchantments that added the craft magical armour, weapons, and wonderous items. Not a bad idea.
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Edited By foil- on 01/11/09 03:52

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guitarbard
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Joined: 10 Jan 2009
Posted: Sunday, 11 January 2009 04:01AM
Quote: Posted 01/10/09 15:16 (GMT) by dwarvendervish

You could put up all kinds of cool and weird arrows, ranging from the usual stuff to some more special ("Ye Olde Arrow Which Detonateth A Zombie Who Faileth A Saving Throw"? Arrows that cause confusion / daze / stun/ petrification / whatever OnHit?)

That's just PRICELESS!
To go on that idea, maybe a magic item that can be used to cast turn undead for players who aren't paladins or clerics. Or, to follow on that, a weapon with the smite evil feat.

The lariat idea sounds like an item you get in Chapter 3 of HotU that comes in REALLY handy (or hand-y, you could say).

It would be cool to have a weapon that could change what type of damage it did. Like, say, an "Elemental Longsword" where the character could choose whether it did 1d6 electrical damage, 1d6 fire damage, 1d6 acid/poison damage, or 1d6 sonic damage. Maybe even add 1d6 holy damage as an option. It would sure be a lot easier than weapon-switching based on whatever enemy your facing.

As for magic items, maybe a shadow priest's finger (or just a wand that looks like one, haha) that you can use to cast finger of death once a day.
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steelfiredragon
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Joined: 16 Jun 2002
Posted: Sunday, 11 January 2009 10:28AM
a quiver of unlimited ammo
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Balor_89
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Joined: 16 Dec 2004
From: Perth, Australia
Posted: Sunday, 11 January 2009 11:51AM
Hi,

my dream magic item? I have several ideas

-an inventory item that is 9d shaped in the form of a pot, and allows you to cast unlimited times per day a random creature that could be anyone from all the planes (anyone at random, even if dead) to fight by your side, duration 1 round/level.

-an item that lets me teleport anywhere I want.

-a potion, or rather potionS, which are more powerful than current potions, but have severe sideeffects. For example, a potion that gives +10 STR but gives -10 INT (non-dispellible!).

-a book that contains EVERY single spell in the game, but once you read a spell and use it it dissapears, 1 charge/use.

-an actually useful mandalin that you can use in battle.

That's all I can think of
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WebShaman
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Joined: 26 Feb 2003
From: The Happy Hunting Grounds
Posted: Sunday, 11 January 2009 12:08PM
Bag of Beans, Wand of Wonder.

So I can play Rocky and Bullwinkle

Bullwinkle:
"Hey Rocky, watch me pull a rabbit out of this pouch!"

Rocky:
"Awwww...that trick never works!"

Ditto on the Cursed Items, btw. Cursed Items are one of the ways of balancing out the normal Magical Items.

Bring back the Spear of Backbiting!

A cursed pair of boots, that gives really good AC and Haste (perma), but in combat causes the wearer to do Otto's Irresistable Dance (complete with dancing animations!). Of course, one cannot take them off without a Remove Curse being cast...hehe.

Sword of Dancing would be nice...complete with a real dancing sword (easy enough to implement).

A returning Throwing Axe would be nice (hammer too).

Items that combine to become greater than the sum of the parts when all are present.

Create items that actually have to be activated with a Chat command (not sure if this will work in NWN2, but it will in NWN).

It would be even funnier if it could also be activated by someone else...like a wand of polymorph.

Then we can play Bugs Bunny!

"Hocus Pocus!" *poof*

"Abracadabra!" *poof*

"Hocus Cadabra!" *poof*

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FinneousPJ
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Joined: 24 Feb 2005
From: Le Royaume Glacial du Nord
Posted: Sunday, 11 January 2009 12:18PM
Quote: Posted 01/10/09 13:12 (GMT) by ciViLiZed

I’m looking for ideas for cool magic items you’d like to find. Exceptional, unusual items but not too overpowered for level 10-11 characters.

What type of item would it be? What would it do?

No need to stick to standard item properties, or standard spells. Custom properties can be developed, but the item has to be useable in game.

Thanks for your ideas.

E.C.

Throwing axe(s) with "return" -property.
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Pish tosh. We should now turn our attention to those dastardly devices that actually TIE one's body to the vehicle. No thank you, I prefer to have inertia throw my body clear of an accident, kindly.
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