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Author Updated Patch Notes for 1.23 Beta
Rob McGinnis
Assistant Producer


Joined: 02 Nov 2006
Posted: Thursday, 28 May 2009 08:28PM
Download them here

The old thread can be found here.
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Edited By Rob McGinnis on 05/28/09 20:29

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Frith5
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Joined: 22 Sep 2002
Posted: Thursday, 28 May 2009 09:26PM
Simply outstanding.

So much great stuff coming in this patch. I really love some of the small things too, like being able to close a door! Great stuff. Thanks for keeping us in the loop, Rob. It is appreciated. Just reading those patch notes generated quite a bit of excitement for NWN2, and its future.

Thanks!

JFK
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Countless
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Joined: 28 Oct 2003
From: The USA
Posted: Thursday, 28 May 2009 09:36PM
Quote: Fixed an issue that was preventing Mordenkainen's Disjunction from targeting enemies.

Sweetness. How is the testing going, anyway? Any major issues?
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Sblade
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Joined: 11 Aug 2002
From: Mahayana
Posted: Thursday, 28 May 2009 11:01PM
• The Bless Weapon spell can no longer be maximized.
• The Death Armor spell can no longer be maximized.
• The Elemental Shield spell can no longer be maximized.
• The Flame Weapon spell can no longer be maximized.
• The Heal Animal Companion spell can no longer be maximized.
• The Mage Armor spell can no longer be maximized.
• The Mass Snake Swiftness spell can no longer be maximized.
• The Poison spell can no longer be maximized.
• The Rejuvination spell can no longer be maximized.
• The Cocoon spell can no longer be maximized.
• The Tortoise Shell spell can no longer be maximized.


Why?
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Xthon
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Joined: 20 Feb 2004
Posted: Friday, 29 May 2009 01:56AM
Many of those spells lack variables to maximize, so the feat should not apply to them. Some of the others should not be maximized, because the effect (creating a flaming weapon) is not a direct numerical value.

This makes Maximize feat closer to D&D rules.
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rpgplayer1
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Joined: 10 Feb 2004
From: Belgrade, Serbia
Posted: Friday, 29 May 2009 08:48AM
Quote: Posted 05/28/09 23:01 (GMT) by Sblade

• The Bless Weapon spell can no longer be maximized.
• The Death Armor spell can no longer be maximized.
• The Elemental Shield spell can no longer be maximized.
• The Flame Weapon spell can no longer be maximized.
• The Heal Animal Companion spell can no longer be maximized.
• The Mage Armor spell can no longer be maximized.
• The Mass Snake Swiftness spell can no longer be maximized.
• The Poison spell can no longer be maximized.
• The Rejuvination spell can no longer be maximized.
• The Cocoon spell can no longer be maximized.
• The Tortoise Shell spell can no longer be maximized.


Why?
Because there is nothing to maximize there. You would just be wasting spells slots if you tried. Spell would perform same as without any metamagic.
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Darpaek
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Joined: 23 May 2002
Posted: Friday, 29 May 2009 01:08PM
• Infinite items in stores should no longer lose focus after purchasing.


It's about time! I don't believe it took so long to figure out what a pain in the butt it is to buy potions and ammo. Can we get this into a real (non-beta) patch sometime soon, please?

Edited By Darpaek on 05/29/09 13:10

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Atreiden
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Joined: 27 May 2007
Posted: Friday, 29 May 2009 01:19PM
Quote: Posted 05/29/09 13:08 (GMT) by Darpaek

• Infinite items in stores should no longer lose focus after purchasing.


It's about time! I don't believe it took so long to figure out what a pain in the butt it is to buy potions and ammo. Can we get this into a real (non-beta) patch sometime soon, please?

I think it will be in the next patch
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foil-
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Joined: 19 Jan 2005
Posted: Friday, 29 May 2009 03:50PM
Quote: Posted 05/29/09 13:08 (GMT) by Darpaek

• Infinite items in stores should no longer lose focus after purchasing.


It's about time! I don't believe it took so long to figure out what a pain in the butt it is to buy potions and ammo. Can we get this into a real (non-beta) patch sometime soon, please?

There's an override from Grinning Fool for this already. Except the highlight/focus still jumps to the next item in the inventory. But at least it no longer takes you back to the top of the list.

According to Grinning Fool, the problem was simple, but finding the cause was pretty complex and time consuming.

Regarding the maximise, nice to see that. It wasn't always clear which spells might not be effected by maximise. Like a maximised flaming weapon.
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Hnefi
Game Owner
Profile: HnefiNWN 2


Joined: 13 Nov 2006
Posted: Friday, 29 May 2009 08:15PM
*sighs* And still no love for warlocks. I love the list of fixes and additions, but seriously, player1 has already fixed the SR issue (and the invocation issue, I believe); why can't you incorporate that? How long must the warlock be overlooked?

Still, I do love the new note about invisibility actually turning people invisible. Kudos for that.
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Posted: Friday, 29 May 2009 10:07PM
Do we have an ETA for the official release?
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Edited By Poleeko on 05/29/09 22:08

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ladydesire
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Joined: 05 Sep 2007
Posted: Friday, 29 May 2009 10:13PM
Quote: Posted 05/29/09 22:07 (GMT) by Poleeko

Do we have an ETA for the official release?

Soon(tm).
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Grinning Fool
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Joined: 26 Nov 2003
From: Khalidine
Posted: Friday, 29 May 2009 11:08PM
Quote: Posted 05/29/09 15:50 (GMT) by foil-

Quote: Posted 05/29/09 13:08 (GMT) by Darpaek

• Infinite items in stores should no longer lose focus after purchasing.


It's about time! I don't believe it took so long to figure out what a pain in the butt it is to buy potions and ammo. Can we get this into a real (non-beta) patch sometime soon, please?

There's an override from Grinning Fool for this already. Except the highlight/focus still jumps to the next item in the inventory. But at least it no longer takes you back to the top of the list.
This final fix in 1.23 should address both issues.
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Joined: 20 Jun 2002
Posted: Saturday, 30 May 2009 01:10AM
Quote: Posted 05/29/09 22:13 (GMT) by ladydesire

Quote: Posted 05/29/09 22:07 (GMT) by Poleeko

Do we have an ETA for the official release?

Soon(tm).

As in MoW soon?
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Dynamomark
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Joined: 22 Dec 2002
Posted: Saturday, 30 May 2009 03:30AM
Quote: Posted 05/29/09 23:08 (GMT) by Grinning Fool

Quote: Posted 05/29/09 15:50 (GMT) by foil-

Quote: Posted 05/29/09 13:08 (GMT) by Darpaek

• Infinite items in stores should no longer lose focus after purchasing.


It's about time! I don't believe it took so long to figure out what a pain in the butt it is to buy potions and ammo. Can we get this into a real (non-beta) patch sometime soon, please?

There's an override from Grinning Fool for this already. Except the highlight/focus still jumps to the next item in the inventory. But at least it no longer takes you back to the top of the list.
This final fix in 1.23 should address both issues.

I would've preferred if they made it so that I could choose how many copies of the same item to buy. Or is that too hard to program?
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