Maesse Qkrch
Game Owner
NWN NWN: SoU NWN: HotU NWN 2 NWN 2: MotB NWN 2: SoZ
Joined: 25 Sep 2003 From: Iberia |
Posted: Tuesday, 16 June 2009 04:01PM |
'llo everyone
As stated in previous posts, I'm in the process of another big step into the nwn2 custom content. Basically i achieved to clone a rigged character skeleton for my 3ds max (human male).
For non profans, that means now I can create any kind of animation within a couple of minutes for your playable races.
here's the backflip test:
http://www.youtube.com/watch?v=9rb0zqbyqYE
So, I would surely make a little pack of animations but I'd like advice of those who you would like to see in your nwn2.
Thinking immediatly:
-Swimming -Climbing -Jumping -Flirting with sword.
Please, don't tell about engine limited stuff (like animations for double axes)or rideable stuff (i know that now CAN be possible, but let's do it step by step).
Gracias. Thanks _________________ <@GrinningFool> Qk is just some crazy spanish dude. <[OEI]McGnome> First Celts were spanish, actually <weby> .. because then everyone expects the spanish inquisition..  |
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0ts0
Game Owner
NWN NWN: SoU NWN: HotU NWN 2 NWN 2: MotB NWN 2: SoZ
Joined: 24 Apr 2008 From: Baldur's Gate |
Posted: Tuesday, 16 June 2009 04:20PM |
holee schmoliee
You've done it again! |
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Alhandra Laremion
Game Owner
NWN NWN: SoU NWN: HotU NWN 2
Joined: 15 Apr 2003 From: Milano, Italy |
Posted: Tuesday, 16 June 2009 04:54PM |
This is really amazing!! I think that there are different types of animation that can be interesting (for example: combat). But I really hope to see something like this realized for ropes and ladder.
Click Here |
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Brandon Adler
Production Tester

Joined: 13 Nov 2006 |
Posted: Tuesday, 16 June 2009 05:06PM |
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Awesome job! We should see some good content come out of this =) |
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ciViLiZed
Game Owner
NWN NWN 2 NWN 2: MotB NWN 2: SoZ Mass Effect PC
Joined: 15 Feb 2005 From: Montreal, Quebec, Canada |
Posted: Tuesday, 16 June 2009 05:43PM |
Wow! This technical achievement looks nothing less than revolutionary! (and the anim is really well done too!)
Anims I would use in Trinity include, from the top of my head (may not be at the top of the request list, I know...):
-Idle while holding one's polearm upright by one's side, as a guard on duty -Prone on hands and knees, with head limp, as a prisoner pushed down to the ground. -Leaping horizontally, as if jumping over a stream or narrow chasm -Looking away in disgust, as from a specially horrific sight -More varied talking anims
(I may be back with more as I think of them)
Great job Qk! _________________ E.C.Patterson Gaming Parents Studios Trinity - A NWN2 adventure Download.Edited By ciViLiZed on 06/16/09 18:04 |
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casadechrisso
Game Owner
NWN NWN: SoU NWN: HotU Jade Empire:SE NWN 2 NWN 2: MotB NWN 2: SoZ Mass Effect PC
Joined: 01 Jun 2005 |
Posted: Tuesday, 16 June 2009 05:53PM |
Commando crawling! As an alternate stealth animation maybe? That'd be awesome... _________________ Mists over Middleforest |
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Anduraga, son of Kosaraga
Game Owner
NWN NWN: SoU NWN: HotU Jade Empire:SE NWN 2 NWN 2: MotB NWN 2: SoZ Mass Effect PC
Joined: 30 Mar 2003 From: Ravenloft |
Posted: Tuesday, 16 June 2009 07:19PM |
Awesomeness! _________________ Bouncy Rock Entertainment Misery Stone Shattered Dreams |
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Jay-n
Game Owner
NWN NWN: SoU NWN: HotU NWN 2 NWN 2: MotB
Joined: 23 Mar 2009 |
Posted: Tuesday, 16 June 2009 08:26PM |
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I only have one word to say "WOW"!!!!!!!! |
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Tanlaus
Game Owner
NWN NWN: SoU NWN: HotU NWN 2 NWN 2: MotB NWN 2: SoZ
Joined: 29 Jun 2002 |
Posted: Tuesday, 16 June 2009 09:23PM |
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I think you just made the tumble skill really cool again ;p |
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Shaughn78
Game Owner
NWN NWN: SoU NWN: HotU NWN 2 NWN 2: MotB NWN 2: SoZ
Joined: 06 Feb 2004 |
Posted: Tuesday, 16 June 2009 09:56PM |
Very nice!
The suggestions that I think of first would be for a set of unique taunt feats I am creating for my campaign. Risen Hero Taunts
The only other thing right off the top would be a WT_F talking animation, best used when the player chooses a very bizarre response to a NPC.
Great job on the flips, look forward to see more.Edited By Shaughn78 on 06/16/09 21:58 |
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Frith5
Game Owner
NWN NWN: SoU NWN: HotU NWN 2 NWN 2: MotB NWN 2: SoZ
Joined: 22 Sep 2002 |
Posted: Tuesday, 16 June 2009 11:37PM |
WOW!!!!
Well done, sir! That's one excellent addition to this game. I am excited.
Yeah, swimming would be good. But my vote would go for climbing firstly. Scaling a cliff type, and climbing a rope style too.
Next request would be pushing, followed by pulling.
What potential. wow. You could make a nice boat rowing animation too.
Thanks!
JFK
ps. I would love to see a tutorial on how to do this stuff! _________________ My other sword is a +5 Holy Avenger JFK Fish Click Here JFK Makeshift Weapons Click Here |
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Chaos Wielder
Game Owner
NWN NWN: SoU NWN: HotU NWN 2 NWN 2: MotB NWN 2: SoZ
Joined: 05 Feb 2003 |
Posted: Tuesday, 16 June 2009 11:44PM |
I might be in love with you.
I've always hated the talk forceful animation, and would love to see a new variant with less emoting and more rage. _________________ Shagret Development Blog |
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JasonNH
Game Owner
NWN NWN: SoU NWN: HotU NWN 2 NWN 2: MotB NWN 2: SoZ
Joined: 24 Jan 2007 From: New Hampshire |
Posted: Wednesday, 17 June 2009 01:25AM |
Holy cow, I don't care what you decide to do I'm just stoked that you're able to do this and it looks AWESOME! _________________ My Vault Submissions |
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MokahTGS
Game Owner
NWN NWN: SoU NWN: HotU NWN 2 NWN 2: MotB NWN 2: SoZ Mass Effect PC
Joined: 17 Nov 2001 From: Right behind you... |
Posted: Wednesday, 17 June 2009 01:54AM |
I'd like to see some dance animations that look more natural. Also more ambient animations that could be used by towns folk. _________________ Mokah - The Grumpy Strumpet | Dear Strumpet | | Jabberwocky Blog | |
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Elrahc
Game Owner
NWN NWN: SoU NWN: HotU NWN 2 NWN 2: MotB NWN 2: SoZ
Joined: 16 Oct 2005 From: Alventyr |
Posted: Wednesday, 17 June 2009 02:01AM |
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Wicked-sick! |
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