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Author Character Animations - request and flow with backflip
Maesse Qkrch
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Joined: 25 Sep 2003
From: Iberia
Posted: Tuesday, 16 June 2009 04:01PM
'llo everyone

As stated in previous posts, I'm in the process of another big step into the nwn2 custom content. Basically i achieved to clone a rigged character skeleton for my 3ds max (human male).

For non profans, that means now I can create any kind of animation within a couple of minutes for your playable races.

here's the backflip test:

http://www.youtube.com/watch?v=9rb0zqbyqYE

So, I would surely make a little pack of animations but I'd like advice of those who you would like to see in your nwn2.

Thinking immediatly:

-Swimming
-Climbing
-Jumping
-Flirting with sword.


Please, don't tell about engine limited stuff (like animations for double axes)or rideable stuff (i know that now CAN be possible, but let's do it step by step).

Gracias. Thanks
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0ts0
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Joined: 24 Apr 2008
From: Baldur's Gate
Posted: Tuesday, 16 June 2009 04:20PM
holee schmoliee

You've done it again!
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Alhandra Laremion
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Profile: Alhandra LaremionNWN
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Joined: 15 Apr 2003
From: Milano, Italy
Posted: Tuesday, 16 June 2009 04:54PM
This is really amazing!! I think that there are different types of animation that can be interesting (for example: combat). But I really hope to see something like this realized for ropes and ladder.

Click Here
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Brandon Adler
Production Tester


Joined: 13 Nov 2006
Posted: Tuesday, 16 June 2009 05:06PM
Awesome job! We should see some good content come out of this =)
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ciViLiZed
Game Owner
Profile: ciViLiZedNWN
NWN 2
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Mass Effect PC


Joined: 15 Feb 2005
From: Montreal, Quebec, Canada
Posted: Tuesday, 16 June 2009 05:43PM
Wow! This technical achievement looks nothing less than revolutionary! (and the anim is really well done too!)

Anims I would use in Trinity include, from the top of my head (may not be at the top of the request list, I know...):

-Idle while holding one's polearm upright by one's side, as a guard on duty
-Prone on hands and knees, with head limp, as a prisoner pushed down to the ground.
-Leaping horizontally, as if jumping over a stream or narrow chasm
-Looking away in disgust, as from a specially horrific sight
-More varied talking anims

(I may be back with more as I think of them)

Great job Qk!
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Edited By ciViLiZed on 06/16/09 18:04

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casadechrisso
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Joined: 01 Jun 2005
Posted: Tuesday, 16 June 2009 05:53PM
Commando crawling! As an alternate stealth animation maybe? That'd be awesome...
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Anduraga, son of Kosaraga
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Mass Effect PC


Joined: 30 Mar 2003
From: Ravenloft
Posted: Tuesday, 16 June 2009 07:19PM
Awesomeness!
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Jay-n
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Joined: 23 Mar 2009
Posted: Tuesday, 16 June 2009 08:26PM
I only have one word to say "WOW"!!!!!!!!
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Tanlaus
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Joined: 29 Jun 2002
Posted: Tuesday, 16 June 2009 09:23PM
I think you just made the tumble skill really cool again ;p
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Shaughn78
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Joined: 06 Feb 2004
Posted: Tuesday, 16 June 2009 09:56PM
Very nice!

The suggestions that I think of first would be for a set of unique taunt feats I am creating for my campaign. Risen Hero Taunts

The only other thing right off the top would be a WT_F talking animation, best used when the player chooses a very bizarre response to a NPC.

Great job on the flips, look forward to see more.

Edited By Shaughn78 on 06/16/09 21:58

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Frith5
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Joined: 22 Sep 2002
Posted: Tuesday, 16 June 2009 11:37PM
WOW!!!!

Well done, sir! That's one excellent addition to this game. I am excited.

Yeah, swimming would be good. But my vote would go for climbing firstly. Scaling a cliff type, and climbing a rope style too.

Next request would be pushing, followed by pulling.

What potential. wow. You could make a nice boat rowing animation too.

Thanks!

JFK

ps. I would love to see a tutorial on how to do this stuff!
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Chaos Wielder
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Joined: 05 Feb 2003
Posted: Tuesday, 16 June 2009 11:44PM
I might be in love with you.

I've always hated the talk forceful animation, and would love to see a new variant with less emoting and more rage.
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JasonNH
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Joined: 24 Jan 2007
From: New Hampshire
Posted: Wednesday, 17 June 2009 01:25AM
Holy cow, I don't care what you decide to do I'm just stoked that you're able to do this and it looks AWESOME!
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MokahTGS
Game Owner
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Mass Effect PC


Joined: 17 Nov 2001
From: Right behind you...
Posted: Wednesday, 17 June 2009 01:54AM
I'd like to see some dance animations that look more natural. Also more ambient animations that could be used by towns folk.
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Elrahc
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Joined: 16 Oct 2005
From: Alventyr
Posted: Wednesday, 17 June 2009 02:01AM
Wicked-sick!
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