|
|
Inicio Índice de foros Neverwinter Nights 2 NWN2: Dungeon Masters Realm Fresh Bug list?
NWN2: Dungeon Masters Realm
Banshe
Game Owner
NWN NWN: SoU NWN: HotU NWN 2 NWN 2: MotB NWN 2: SoZ
Suscrito: 17 dic 2002 |
Colgado: sábado, 10 octubre 2009 12:36 |
As we are up to 1.23, perhaps a list of bugs would be good. Something to help budding DM's know what problems they may face and also as a source of feedback for the Developers.
If a lot of the bugs are the same, feel free to copy and paste from elsewhere.  _________________ Looking to join a PW? Come to this one stop shop for connection info, server rules and server description:
Click Here |
|
Carlo One
Game Owner
NWN NWN: SoU NWN: HotU SW: KotOR PC Jade Empire:SE NWN 2 NWN 2: MotB Mass Effect PC
Suscrito: 27 jul 2002 De: USA |
Colgado: sábado, 10 octubre 2009 10:26 |
A new bug has managed to derail the DM 101 for NWN2 mod:
Click Here _________________ The DM-Friendly Initiative Neverwinter Connections Gateway to Adventure |
|
Banshe
Game Owner
NWN NWN: SoU NWN: HotU NWN 2 NWN 2: MotB NWN 2: SoZ
Suscrito: 17 dic 2002 |
Colgado: lunes, 12 octubre 2009 11:52 |
Quote: Posted 10/10/09 22:26 (GMT) by Carlo One A new bug has managed to derail the DM 101 for NWN2 mod: Click Here
Ouch!
I was hoping to replay that as a refresher...
What other bugs are there? I do hope that people post here because if there is not much of interest to the player base, then it won't be of too much interest to the Devs either. _________________ Looking to join a PW? Come to this one stop shop for connection info, server rules and server description:
Click Here |
|
BrianMeyer
Game Owner
NWN 2 NWN 2: MotB
Suscrito: 17 jun 2003 |
Colgado: domingo, 18 octubre 2009 06:51 |
Quote: Posted 10/12/09 11:52 (GMT) by Banshe Quote: Posted 10/10/09 22:26 (GMT) by Carlo One A new bug has managed to derail the DM 101 for NWN2 mod: Click Here
Ouch! I was hoping to replay that as a refresher... What other bugs are there? I do hope that people post here because if there is not much of interest to the player base, then it won't be of too much interest to the Devs either.
The bugs i know about are posted in the PW admin roundtable. The vast majority are vetted bugs, which affect both single player and multiplayer, but i do not like discussing the bugs openly because suddenly players who are blissfully ignorant suddenly realize some little detail is not working and they start saying the game is broken. However all of those bugs are the culminations of usually 10 page threads in my old forums or on another Pw's forums, i've personally researched and verified, actually gotten the bug down to the function level with debug statements so i can say for a fact it's an issue in the engine and not in the scripts themselves, and been able to say i know what the actual root issue is.
The bugs folks are moaning about most, i just shake my head, since there are other larger issues. We've had OEI interns assigned to look at the bugs, and they've focused on some of the least important issues, and no idea if all the issues are known. Quite often a post here in the forums brings a long standing issue to attention here and the dev's seem to say it's the first they've heard of it. Be really nice if you go to the PW admin roundtable, do a reading of all the said bugs, post that you've logged it in an internal database of known issues. There is already enough bugs soas to allow me to see patterns of issues, and common underlying root issues.
Now they are in the "PW" forums, but the topics are scripts, game rules, and since the game in single player works very similar to multiplayer, these issues are single player bugs. All of my personal bug reports have been tested in single player to ensure things are in a controlled environment. _________________ DungeonEternal PVP PW | Joining a PW |
|
Banshe
Game Owner
NWN NWN: SoU NWN: HotU NWN 2 NWN 2: MotB NWN 2: SoZ
Suscrito: 17 dic 2002 |
Colgado: domingo, 18 octubre 2009 07:07 |
Hmm...
I'm not sure I follow you. The DM Client bugs are in fact, single player bugs as well?
Doesn't that mean that the DM client is ok or bug free (as much as it can be)? _________________ Looking to join a PW? Come to this one stop shop for connection info, server rules and server description:
Click Here |
|
BrianMeyer
Game Owner
NWN 2 NWN 2: MotB
Suscrito: 17 jun 2003 |
Colgado: domingo, 18 octubre 2009 11:33 |
The bugs in the overall game, the things DM's have to deal with are what i was talking about. There are DM client bugs in all that too.
Really the issues with the DM client are twofold.
1. General instability. Possibly related to the "compression issue" skywing is looking at recently. Portraits also is involved, perhaps this is compression too. Basically this is not bug reports, but numerous crash logs - there are many dm's willing to give out crash logs. Fix the crash logs. I probably would know more bugs, but i avoid the dm client and prefer to use the regular client from which i just run scripts and use the DMFI. Until the crashes are cleaned up in the DM client, no matter what else you fix is immaterial.
2. Lack of basic features. Yeah not being able to open up a character and look at their inventory is something taken for granted, but it's a new feature request, not a bug.
Features needed:
- DM invisibility making the dm not show up in the player list, chat list, or anything. If i am a DM, whether i come or go is none of the players business, nor do they need to know there are 5 dm's running an event or if it's all scripted.
- Chooser doing subcategories and not just the first category. ( just look at grinning fools latest version, that is what is needed, yes this does not all have to be developer made, but a way to search blueprints without needing to copy them into a database )
- Control of player inventories-direct access.
- Ability to access a creatures spells/feats easier, quickcast does work but is not obvious. When you possess with dm powers hitting 'f' should bring up the creatures spells and not the dm's.
- ServerMonitorConsole thingy stops working if you have any expansions required. ( so a dm can shut off various rules, this is bug number 1 )
- More work to improve the DMFI by the community.
The overall issues is that very little high level planning was done as to what a DM needs. I hate to say this, but it really needs someone with time and knowledge, some time to implement features soas to make the dm's life easier. It really is more an issue of understanding what a dm needs to do, and making the client support that. This is why the autodownloader is so great, it's not just a downloader, but shows insight into running a PW that only a PW Admin can bring to the table where the rules, news, and the like are displayed. Really the DM client needs work which almost requires the person implementing the features understands being a dm ( if not actively doing it, actively planning and helping to manage development )
And even those solutions, i would prefer minor tweaks, functions, GUI scripting features, which can be implemented by the community in a package like the DMFI. I am already heavily reworking the GUI for the DM client, trying to integrate the DMFI better and give my self more screen real estate.
But these are just usability issues, the thing a lot of dm's are doing is fixing invalid characters, dealing with the fact that buffs and items are giving out free spell slots and extra hit points, and that they have to arbitrate rules which are not working completely right. Also having more means to not prevent exploits, but allow the DM's to monitor when exploits are being used so proper action can be taken. Which shifts the bugs not on the actual DM bugs, but on the general issues with the game that affect everyone. _________________ DungeonEternal PVP PW | Joining a PW |
|
NWN DM
Game Owner
NWN NWN: SoU NWN: HotU NWN 2 NWN 2: MotB NWN 2: SoZ
Suscrito: 17 oct 2001 De: Winnipeg Manitoba |
Colgado: martes, 20 octubre 2009 02:37 |
Quote: Posted 10/18/09 23:33 (GMT) by BrianMeyer Really the issues with the DM client are twofold. 1. General instability. Possibly related to the "compression issue" skywing is looking at recently. Portraits also is involved, perhaps this is compression too. Basically this is not bug reports, but numerous crash logs - there are many dm's willing to give out crash logs. Fix the crash logs. Until the crashes are cleaned up in the DM client, no matter what else you fix is immaterial. 2. Lack of basic features. Yeah not being able to open up a character and look at their inventory is something taken for granted, but it's a new feature request, not a bug. Features needed:
- DM invisibility making the dm not show up in the player list, chat list, or anything. If i am a DM, whether i come or go is none of the players business, nor do they need to know there are 5 dm's running an event or if it's all scripted.
- Chooser doing subcategories and not just the first category. ( just look at grinning fools latest version, that is what is needed, yes this does not all have to be developer made, but a way to search blueprints without needing to copy them into a database )
- Control of player inventories-direct access.
- Ability to access a creatures spells/feats easier, quickcast does work but is not obvious. When you possess with dm powers hitting 'f' should bring up the creatures spells and not the dm's.
- ServerMonitorConsole thingy stops working if you have any expansions required. ( so a dm can shut off various rules, this is bug number 1 )
- More work to improve the DMFI by the community.
The overall issues is that very little high level planning was done as to what a DM needs. I hate to say this, but it really needs someone with time and knowledge, some time to implement features soas to make the dm's life easier. It really is more an issue of understanding what a dm needs to do, and making the client support that. This is why the autodownloader is so great, it's not just a downloader, but shows insight into running a PW that only a PW Admin can bring to the table where the rules, news, and the like are displayed. Really the DM client needs work which almost requires the person implementing the features understands being a dm ( if not actively doing it, actively planning and helping to manage development ) Completely in agreement with all of this.
Big question is whether or not at this stage of the game (pardon the pun), any effort will be spent in these areas. _________________ - USB - Neverwinter Connections DM Hall of Fame Inductee: 12/07 - Northern Cormyr; an ongoing RP/MP campaign for NWN2 Click Here - Supporting the MW2 community boycott. |
|
Kyllroy
Game Owner
NWN NWN: SoU NWN 2 NWN 2: MotB NWN 2: SoZ
Suscrito: 02 sep 2002 |
Colgado: jueves, 29 octubre 2009 02:03 |
****DM invisibility making the dm not show up in the player list, chat list, or anything. If i am a DM, whether i come or go is none of the players business, nor do they need to know there are 5 dm's running an event or if it's all scripted.
Chooser doing subcategories and not just the first category. ( just look at grinning fools latest version, that is what is needed, yes this does not all have to be developer made, but a way to search blueprints without needing to copy them into a database )
Control of player inventories-direct access.
Ability to access a creatures spells/feats easier, quickcast does work but is not obvious. When you possess with dm powers hitting 'f' should bring up the creatures spells and not the dm's.
ServerMonitorConsole thingy stops working if you have any expansions required. ( so a dm can shut off various rules, this is bug number 1 )
More work to improve the DMFI by the community.****
Assuming very little work to the DM client actually gets done:
Invisibility- DM presence to an abuser is like a prison guard... they cease abusing when they see one online. To 98% of the players, however, this means a friend is watching their back. Result IMO, low priority.
Chooser- Quicker thumbing through the list? A luxury we have learned to live without. Again Low on the list.
Player inventories- Manipulating your player base. Probably what I miss most in trying to nail down cheaters, otherwise, probably unnecessary. The cheaters usually get overpowered real soon, get bored and leave anyway. Either that or they self-destruct by more obvious actions. Higher on the list, but still livable.
Using creatures' abilities easier- My workaround is to utilize the 5 line hotbar and plan more by dragging the feats, spells and items to the bar. Its a pain and I would like this so, it gets bumped higher on my wish list.
Console- The DFMI console has most, if not all my needs taken care of. Its awesome, so lower priority for me.
More DFMI- What they delivered I want more of, except with a small read me with each and every function tool explained a little. The one attached to the package is too brief.
Adding to this list:
I would like more screen room. Small player icons on the right, and the ability to shrink chat windows to a small corner box, compressing the type. A reduced box for the hotbar. My player access is laggy. I constantly have to click off the player bar to reengage the cursor. I know there is a ton of information in the drop down menus, so its probably my machine. Not really a complaint either. Most of the features are well thought out. _________________ Click HereEdited By Kyllroy on 10/29/09 14:18 |
|
Banshe
Game Owner
NWN NWN: SoU NWN: HotU NWN 2 NWN 2: MotB NWN 2: SoZ
Suscrito: 17 dic 2002 |
Colgado: viernes, 30 octubre 2009 01:28 |
Crikey, Brian. I thought I had replied to this already. I wanted to thank you for clearing up my confusion.  _________________ Looking to join a PW? Come to this one stop shop for connection info, server rules and server description:
Click Here |
|
BrianMeyer
Game Owner
NWN 2 NWN 2: MotB
Suscrito: 17 jun 2003 |
Colgado: martes, 03 noviembre 2009 07:33 |
Ok i managed to recreate the features of the chat select GUI interface. ( click on my interface and it puts a /t "playername" in the chat box )
Primary reason is to simply just remove the dm from being visible. Also will remove indications of area because "friendly" only seems to trigger if you are in the same area. Already have code to add remove partty members. It sounds like an advanced interplayer reputation system to handle like/dislike as well is being requested, so if you get pk'd by someone you automatically change to hostile and it remembers it between logins and sessions, not sure how that is going to work though.
I am working on a combined chatselect player list, with integrated DM features, a spot for an optional message ( afk or lfg for example ). Clicking on a name will bring up more information and provide if you are a dm, a bunch of buttons/information the regular players don't get. It also is an homage to kemo's scry interface ( which is what i used to see if i could get this to work )
Need to build a cache of the players who are on, which is updated sporadically, and this player list will pull from that as needed. ( a serial number indicates a new list needs to be pulled ) This will take a while to build. I am pretty sure i can do a toggle to just limit the list to your own party as well. Might even be able to use it to link to a specific metachannel, and thus be usable to keep track of just your players. After that making buttons or features that affect everyone in the list would be pretty easy --ie give 25 xp to entire party for example.
Initial ideas on appearance is in this mockup in photoshop - note that this is using less screen real estate than before as well, and the fact it's combining multiple gui's into one. I probably am going to make 2 interfaces soas to let the players move them around as desired, the playerlist will become the in depth info and no longer be a list, while the chatselect will become the list, pulling up either will open up chat select.
DM specific icons are kill, dm heal, and get info - get info pulls up a lot of information. They can also toggle visibility. Will look at inventory management as well, see how that from the vault will integrate. I probably will integrate the DMFI targeting into the mix as well ( might just replace all of that with that ). The party invite area will be a spot for messages i am thinking. I'd like to be able to store notes on a player here as well.
New Interface full screen
This is not meant to be a work of art, at least not yet. Icons i need to think out, but would like something a little more clear without needing to hover your mouse over the control.
Here is a rough draft more like the current ui, but it's getting crowded already previous version
Anyway, if anyone has any feature requests, or ideas i can head in on this, especially ways the dm can use this to better control things. _________________ DungeonEternal PVP PW | Joining a PWEdited By BrianMeyer on 11/03/09 19:39 |
|
ç i p h é r
Game Owner
NWN NWN: SoU NWN: HotU NWN 2 NWN 2: MotB NWN 2: SoZ
Suscrito: 11 mar 2005 De: GMT - 6 (US Central) |
Colgado: viernes, 06 noviembre 2009 02:08 |
Quote: Big question is whether or not at this stage of the game (pardon the pun), any effort will be spent in these areas.
Probably not, which is why it would be stellar if they'd just open source parts or all of the game code to allow the community to build on what's there, bundled with the same legalese that comes with the toolset of course. But that assumes they care more about the game and their customers than the [diminishing] value of their intellectual property. Atari's probably just too old school to adopt such a model, but hey I can dream... _________________ A Game Of Thrones - A Westeros NWN2 Persistent World Project http://GameOfThrones.NET |
|
|
Buscar foros |
Preguntas frecuentes sobre los foros |
Archivos del foro
|
NeverWinter Nights 2, Forgotten Realms and the Forgotten Realms logo, Dungeons & Dragons, D&D, and the Dungeons & Dragons logo, and Wizards of the Coast and its logo are trademarks of Wizards of the Coast, Inc., in the U.S.A. and other countries, and are used with permission. © 2004 Wizards. Software © 2004 Atari Interactive, Inc. All rights reserved. HASBRO and its logo are trademarks of Hasbro and are used with permission. Windows is either a registered trademark or trademark of Microsoft Corporation in the United States and/or other countries. Manufactured and marketed by Atari, Inc., New York, NY. All other trademarks are the property of their respective owners.
Potenciado por BioBoards versión 3.00.0 10.1.12.22
Web Site Help
Jobs | Website Terms of Use Agreement | Privacy Policy
Rules of Conduct | Copyright and Trademark Information
|
|