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Author Amie Fem saved!!
dee2809
Game Owner
Profile: dee2809NWN 2


Joined: 31 Oct 2009
Posted: Wednesday, 04 November 2009 11:57AM
I have by a stroke of luck managed to save Amie by manoeuvering away from the two combatting mages to talk to Wyl Mossfield. When I tried this first-time, the scene did not change, so the charas could get to converse with Wyl and then continue their way past the gate and through the back of the manour house behind the gith mage. She disappeared during the excursion to recover the shard, but after that I saved the game and loaded it and there she reappeared in our party! She perfectly acts as a strong companion, but she does not have anything to say in any dialogue, cos she has not been programmed to do so.

I kept failing to escape from the mages' combat when I started the game all over again. If you are lucky enough to escape, make sure you do not talk to the Amie's teacher after recovering the shard or Amie will vanish. Otherwise, she will continue fighting alogside you

Cheers
  Profile: dee2809   Send Message To: dee2809
Kaldor Silverwand
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Profile: Kaldor SilverwandNWN
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Joined: 20 Jun 2002
Posted: Wednesday, 04 November 2009 05:06PM
Good luck, but I think you are likely to run into other problems later. Amie is a companion who is not actually included in the scripts that control companions because the game assumes she is killed in West Harbor. What you have done is found a bug, not a fix. Like Edith Keeler in "The City on the Edge of Forever", Amie must die.

Regards
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Nickolaas
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Profile: NickolaasNWN
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SW: KotOR PC
Jade Empire:SE
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Joined: 28 Jul 2005
Posted: Wednesday, 04 November 2009 05:58PM
Quote: Posted 11/04/09 17:06 (GMT) by Kaldor Silverwand

Good luck, but I think you are likely to run into other problems later.

Most definitely. The game was not meant to be played with Amie in the party and anyone who's had this happen reported serious problems in their game later on. Restart your game and get rid of Amie now, or you'll be forced to restart again later after putting in several hours into it.
  Profile: Nickolaas   Send Message To: Nickolaas
dee2809
Game Owner
Profile: dee2809NWN 2


Joined: 31 Oct 2009
Posted: Thursday, 05 November 2009 01:59AM
Yes, I guess it's likely that I will encounter a major problem at a later stage. But up to Highcliff there has been absolutely no problem with Amie, Elanee, Khelgar and Neeshka in our party. I am assuming the problem other users experienced by having Amie in their parties is related to the number of character slot. But it can be changed in DebugMode along with other parameters.

Thanks
  Profile: dee2809   Send Message To: dee2809
TurquoiseRain222
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Profile: TurquoiseRain222Jade Empire:SE
NWN 2


Joined: 28 Feb 2009
Posted: Thursday, 05 November 2009 04:26PM
Quote: Posted 11/05/09 01:59 (GMT) by dee2809

Yes, I guess it's likely that I will encounter a major problem at a later stage. But up to Highcliff there has been absolutely no problem with Amie, Elanee, Khelgar and Neeshka in our party. I am assuming the problem other users experienced by having Amie in their parties is related to the number of character slot. But it can be changed in DebugMode along with other parameters.

Thanks
Huh. I find that really weird. Amy is MEANT to die and the game is not intended to have her in your party for that long. It could cause problems later on, but just to be sure, have a saved game before getting the shard in the ruins by West Harbour in case something does go horribly wrong. As quoted before, Amy must die. That is how it is intended. Good luck though.
  Profile: TurquoiseRain222   Send Message To: TurquoiseRain222
dee2809
Game Owner
Profile: dee2809NWN 2


Joined: 31 Oct 2009
Posted: Thursday, 12 November 2009 03:56AM
Uh, my party companions have started striking Amie just like another monster. Though she is immortal, this is quite inconvenient as they see Amie as the nearest enemy. To conclude, having Amie in the party is not recommended albeit the upside of being immortal.

Cheers
  Profile: dee2809   Send Message To: dee2809
Vixxy Snood
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Profile: Vixxy SnoodNWN: HotU
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Joined: 07 Jun 2006
Posted: Thursday, 12 November 2009 07:35AM
Quote: Posted 11/12/09 03:56 (GMT) by dee2809

Uh, my party companions have started striking Amie just like another monster. Though she is immortal, this is quite inconvenient as they see Amie as the nearest enemy. To conclude, having Amie in the party is not recommended albeit the upside of being immortal.

Cheers

Odd isnt it that an RPG game which is supposed to be about choices that some choices are simply not available, and for apparently, no real reason.

I mean if people want to have Amie in their party then, why not?
Personally, I too, would have like to have the option to keep her as a party member.

Things such as this diminish the game experience.
_________________
Liara: I would prefer more study, and less explosions.
Tali: Yes, most of the technology I was hoping to take back to the Flotilla has tried to kill us.
  Profile: Vixxy Snood   Send Message To: Vixxy Snood
dee2809
Game Owner
Profile: dee2809NWN 2


Joined: 31 Oct 2009
Posted: Thursday, 12 November 2009 08:55AM
I totally agree with you on this. Amie is, despite for the short appearance, one of my most favourite characters and this ending is frustrating. Giving no other option is not quite acceptable by the standards of today's multi-story line RPGs.

Obsidian seemed to be aware of this issue and they said they had allowed a greater freedom to players in Storm of Zehir. But still and all, you may not get as lovable characters as those of OC.

OC's characters and their settings were excellent. I became fond of Sand, Daeghun and Elanee and I doubt that I could identify as much with charas of the expansion packs.
  Profile: dee2809   Send Message To: dee2809
Gangster No.1
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Profile: Gangster No.1NWN
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Joined: 06 Feb 2003
From: Vienna, Austria
Posted: Thursday, 12 November 2009 11:36AM
Hiya!

Quote: Posted 11/12/09 03:56 (GMT) by dee2809

Uh, my party companions have started striking Amie just like another monster.
Doesn't surprise me. I mean, with that drunk redneck voice of hers, it's as if casting a "Mass Hate Me" spell on everyone whenever she speaks.

Cheers!
_________________
I don't fail. I succeed at finding what doesn't work.
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dee2809
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Profile: dee2809NWN 2


Joined: 31 Oct 2009
Posted: Thursday, 12 November 2009 09:58PM
Actually, her accent is similar to a northerner of England. Does she sound like a southerner of US? To tell you the truth, I quite like her accent

Cheers
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Nickolaas
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Profile: NickolaasNWN
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NWN: HotU
SW: KotOR PC
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Joined: 28 Jul 2005
Posted: Friday, 13 November 2009 12:39AM
Quote: Posted 11/12/09 07:35 (GMT) by Vixxy Snood
Odd isnt it that an RPG game which is supposed to be about choices that some choices are simply not available, and for apparently, no real reason.

I mean if people want to have Amie in their party then, why not?
Personally, I too, would have like to have the option to keep her as a party member.

Things such as this diminish the game experience.

It's called telling a story. Unless you want some free-for-all game that has absolutely no plot, then some things have to play out in a certain way.
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Kaldor Silverwand
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Profile: Kaldor SilverwandNWN
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Joined: 20 Jun 2002
Posted: Saturday, 14 November 2009 11:51PM
Quote: Posted 11/13/09 00:39 (GMT) by Nickolaas

Quote: Posted 11/12/09 07:35 (GMT) by Vixxy Snood
Odd isnt it that an RPG game which is supposed to be about choices that some choices are simply not available, and for apparently, no real reason.

I mean if people want to have Amie in their party then, why not?
Personally, I too, would have like to have the option to keep her as a party member.

Things such as this diminish the game experience.

It's called telling a story. Unless you want some free-for-all game that has absolutely no plot, then some things have to play out in a certain way.

Sure, because those are the only two options, right: no control or no plot.

It is just the first example in the OC of the developers being too heavy handed with their plot. Many, many examples to come later on that you will enjoy just as much.

Regards
  Profile: Kaldor Silverwand   Send Message To: Kaldor Silverwand
dee2809
Game Owner
Profile: dee2809NWN 2


Joined: 31 Oct 2009
Posted: Sunday, 15 November 2009 03:21AM
Hi

Thanks for the posts. Free plots such as those in MMORPG and multi-story lines such as those in Fable 2 are essentially two different things. Althugh they have probably incoporated more freedom into the Storm of Zehir, I would like to suggest Obsidian multi-story lines to future games as they let users enjoy the storylines which they like.

More to the point, the part of the bad-ending on Daeghun being consumed by the minions and raised as undead countlessly and his pieces being stuck in a pillar was utterly disgusting and distasteful. I would like to expect the next game to be more sensitive to users who would identify themselves with characters.

Regards
  Profile: dee2809   Send Message To: dee2809
Edhelras Taladin
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Profile: Edhelras TaladinNWN
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Joined: 25 Oct 2005
Posted: Monday, 16 November 2009 10:30AM
This reminds me of my efforts (in BG2) trying to save Yoshimo after his betrayal - I dare say the most shocking and traumatizing betrayal since... Judas Iskariot, most likely.
I learned of a way to resurrect him by bringing the body (I think?) back to town, and then it was a matter of extremely good timing and some exploits. In fact, I don't remember now if I were ever successful, for it was so hard to achieve it. And I don't remember if the exploit did actually function so that you could get the benefit of Yoshimo later in the game. The main point in wanting him in the party (apart from that he was a really, really cool character) was that he was the only one who could place traps efficiently, something which made him extremely useful for instance against dragons.

I was ambivalent on Amie's death. At first, I tried again and again to save her, but I finally realized it was in vain. In retrospect, I too feel that she was one of the best companions of the game - but perhaps that's just a variant of that very common nostalgia that many boys have for former girlfriends? She was both the "girl next door" of DnD, and a classical, talented, universal wizard. I would have loved to have her along - she would fit in waay better into my party than both Sand and Qara did.

Losses such as this one can be a great motivator in a game. The memory of a dear companion, the quest for revenge, or at least a deep motivation to prevent such things from happening again, either to your closest friends or to the community at large. But as such - I think the devs made too little use of Amie's death. I cannot remember that topic coming up at later stages of the game - which was a shame. If Amie's death was to have meant something, it should've recurred at times as a cutscene, an option to build a small statue of her in the courtyard of the Keep, or some other way to remind us of that early trauma. I just have to say the story writers handled that one poorly.

One reason for this, though, might be that the game (in vain, IMO) tries to cater for all alignments. I noticed this on my third run-through, this time with a cold, distant and bitchy CN air elemental arcane trickster. She's not particularly impressed by anyone, and Amie's death was more an inconvenience than a tragic loss. I can't even think how it would be if I were to play an evil character...

In the end, events such as Amie's death show, IMO, the superiority of PnP games to CRPGs. In PnP, it would be possible for the party to seek Amie's revival and actually succeed with it, or else the DM would be able to tailor the circumstances of her death so that the party could handle it appropriately.

Come to think of it, the LEAST the devs could have done for us, would've been to bring Amie back into the game as an animated, spell-casting corpse. If I can't bring her along as my girl-friend, I should at least be allowed to kill her!
  Profile: Edhelras Taladin   Send Message To: Edhelras Taladin
dee2809
Game Owner
Profile: dee2809NWN 2


Joined: 31 Oct 2009
Posted: Monday, 16 November 2009 11:35AM
Interesting perspective Edhelras, thanks. I bet other players too became fond of Amie in the way you described. Her orphanage, country accent, shyness mingle nicely with her Wizardry talents indeed. But fortunately Elanee played a wise, attractive, female companion role. Although some other players did not like her for her self-righteousness, class and age, but to me they are part of her which became quite intriguing as the game progressed - great chara settings by devs here.

Cheers
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