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Zurück Foren-Index Neverwinter Nights 2 NWN2: Players - Mask of The Betrayer Campaign (Spoilers Warning) So, did anyone play pure castor through MOTB?
NWN2: Players - Mask of The Betrayer Campaign (Spoilers Warning)
Elhana
Game Owner
NWN 2 NWN 2: MotB
Beigetreten: 19 Okt 2001 |
Gepostet: Dienstag, 03 November 2009 02:35 |
Anyone here played a pure castor through MoTB? Was it fun? I am in act 3 now of the OC. And I already tried out a bit of MoTB while I was still on the OC.
So, far Melee is ridiculous in MoTB. So, what does a pure castor have going for it in MoTB? And does it get frustrating to play?
My current charecter is an EK. So, I do have the option of focusing more on my melee aspect in MoTB just as I have the option of focusing more on my spellcastor aspect in MOTB. (depending on which I choose).
I just don't want to feel that I am playing a second rate charecter while my melee companions sweep through the monsters in MoTB. But I would be ok if I underperformed a bit if castor, while weaker, can still hold its own worth.
Some concerns.
in MOTB,
1. Does spell resistance become very prevalent? 2. Do monster have very high saves such that save or die spells are useless? 3. Monsters probably have high hp. how high? 200? over 300? 4. Are the epic spells any good? 5. This spirit hunger aspect, I keep reading about it, though I haven't encountered it. Does it restrict spell castors a lot?
Thanks in advance!  Edited By Elhana on 11/03/09 02:36 |
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BelSirk
Game Owner
NWN NWN: SoU NWN: HotU NWN 2 NWN 2: MotB NWN 2: SoZ
Beigetreten: 13 Jul 2002 Von: Coahuila, México |
Gepostet: Dienstag, 03 November 2009 04:15 |
Well, you will suffer a little having a pure caster, or at least was my case, because my onle meele was Okku, but if you have One of Many he it's a good bodyguard (Almost nothing get him ) but Okku too is powerful...
about good epic spell... well 6 vampire monk epics turned into chickens say something ? by the way Eldrick knith on epic lvl it's useless , you already get a fixed amout of Attack Bonus from lvl 21-30 instead the PrC or the base class
And yes, almost everything there have Spell resistance, but thanks good , tend to be Undeaths (Sunburst it's your friend) with two pure casters (Safiya and your PC) , The dove/gann and a Okku/One of many it's special, you only need to attune spells for help yourself
2 Storm of vengeance , 1 Meteor Swarm , 1 Gate at same time alway it's letthal, or mi favorite: 2 hellball at same time with storm of vengeance and Earquake _________________ Broodslayer's Lord Belsirk
- Que los demonios los arrastren al rincon mas oscuros de sus almas y les consumas sus anhelos de vida en la perpetua Flama de la perdicion |
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Corwin z Amberu
Game Owner
NWN NWN: SoU NWN: HotU Jade Empire:SE NWN 2 NWN 2: MotB NWN 2: SoZ
Beigetreten: 30 Dez 2002 |
Gepostet: Dienstag, 03 November 2009 07:19 |
Quote: Posted 11/03/09 04:15 (GMT) by BelSirk by the way Eldrick knith on epic lvl it's useless , you already get a fixed amout of Attack Bonus from lvl 21-30 instead the PrC or the base class
Not true. You described how things should work according to DnD rules (and how they used to work in NWN1), not it's not how they work in NWN2!
In NWN2 BAB progression in epic levels remains same as in non-epic levels. So an EK gains twice the BAB of a wizard. It is therefore still a very good class, even in epic levels.
About the OPs questions: 1. Does spell resistance become very prevalent? I don't think it's that bad. At least if you have a good number of caster levels. Sure there are a few mobs with a high SR but it shouldn't be that much of a problem.
2. Do monster have very high saves such that save or die spells are useless? Nope. There are many trash mobs that will die quickly to these spells. Wail of the Banshee is very powerfull. Sunburst is great against vampires.
3. Monsters probably have high hp. how high? 200? over 300? Don't know the exact numbers. They are probably inflated enough that direct damage spells are loosing much of their value, to the point of frequently not being worth casting.
4. Are the epic spells any good? Kinda. But they are 1/per day only, so I wouldn't count too much on them. I would probably pick Vampiric Feast - that one is really powerfull.
5. This spirit hunger aspect, I keep reading about it, though I haven't encountered it. Does it restrict spell castors a lot? Yes it does. You can kinda cheat/exploit so that it becomes much less of an issue (like map transitioning between town gates and inside town with minimal craving - due to always using suppress when near spirits and with maximum number of elementals summoned by you and your companions), but IMO you will mostly spoil your game that way. The best way to play is to limit resting to when it is absolutely necessery, conserve spells. Mostly use, yes, melee. So an EK is good. |
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Gangster No.1
Game Owner
NWN NWN: SoU NWN: HotU Jade Empire NWN 2 NWN 2: MotB NWN 2: SoZ
Beigetreten: 06 Feb 2003 Von: Vienna, Austria |
Gepostet: Dienstag, 03 November 2009 10:00 |
Hiya!
Quote: Posted 11/03/09 02:35 (GMT) by Elhana
Anyone here played a pure castor through MoTB? Please do me the favor and use the term 'caster'; a castor is something rather different.
Anyway, I played an almost pure wizard the first time through MotB, so...
1. Does spell resistance become very prevalent? Not really. You won't have any troubles at all punching through SR with a pure caster, even without the various Spell Penetration feats.
2. Do monster have very high saves such that save or die spells are useless? There are a few monsters that really have amazingly high saves, but the rest of them are quite prone to save-or-die spells.
3. Monsters probably have high hp. how high? 200? over 300? 200 to 300 HP is the norm for the monsters in the later part of act 1, and around 400 to 500 is the norm later on.
4. Are the epic spells any good? No, not at all. Since they can be used only once per day, this doesn't mix well with resting and the spirit meter. Vampiric Feast, however, is the exception; it's so good that it rocks even if you can only use it 1/day.
5. This spirit hunger aspect, I keep reading about it, though I haven't encountered it. Does it restrict spell castors a lot? Yes, it does restrict you if you're used to blasting away with direct damage spells without thinking about conserving spells. The role of mages changes from blaster to supporter in MotB, so you should get used to buffing yourself and your opponents with (extended) spells. That doesn't mean that you're condemned to being passive, though, but using spells against weaker opponents is a waste.
Cheers!  _________________ "Hello, IT. Have you tried turning it off and on again?" |
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AlanC9
Game Owner
NWN NWN: SoU NWN: HotU SW: KotOR PC NWN 2 NWN 2: MotB NWN 2: SoZ Mass Effect PC
Beigetreten: 09 Okt 2002 |
Gepostet: Mittwoch, 04 November 2009 09:19 | |
Mass Fowl is almost as good as Vampiric Feast. And Epic Gate isn't bad either, since the summoned creature is resummoned if it dies. |
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Moni90
Game Owner
NWN 2 NWN 2: MotB
Beigetreten: 07 Mär 2008 Von: Denmark |
Gepostet: Donnerstag, 05 November 2009 02:50 | |
All the epic spells are good, imo. Sure, they're 1 use/day only, but that's one more spell per day than you'd have otherwise. |
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Gangster No.1
Game Owner
NWN NWN: SoU NWN: HotU Jade Empire NWN 2 NWN 2: MotB NWN 2: SoZ
Beigetreten: 06 Feb 2003 Von: Vienna, Austria |
Gepostet: Donnerstag, 05 November 2009 03:56 |
Hiya!
Quote: Posted 11/05/09 14:50 (GMT) by Moni90
All the epic spells are good, imo. Sure, they're 1 use/day only, but that's one more spell per day than you'd have otherwise. I still rather take Great Intelligence instead for bonus spell slots and higher spell DCs.
Cheers!  _________________ I don't fail. I succeed at finding what doesn't work. |
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Elhana
Game Owner
NWN 2 NWN 2: MotB
Beigetreten: 19 Okt 2001 |
Gepostet: Freitag, 06 November 2009 02:05 |
Hmmm, decisions decisions. Its such that even now in the OC, as I am leveling, I am wondering about the feats I take. In the OC, spell casters hold their own very well. It makes a lot of sense to develop their spell casting feats and abilities.
I am already seeing melee starting to really shine now that my melee companions have gotten crafted or top of the line weapons. And damage spells don't seem to do as much anymore, even meteor swarm.
(I would just like to grumble a bit about this spell meteor swarm). Its supposed to be the most powerful evocation damage spell you can use. But half the time, I end up injuring my own people with it. The graphics are suitably impressive, but the damage just isn't that fantastic to be honest. In fact, with empower, I could probably do more damage with other damage spells. end rant). |
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AlanC9
Game Owner
NWN NWN: SoU NWN: HotU SW: KotOR PC NWN 2 NWN 2: MotB NWN 2: SoZ Mass Effect PC
Beigetreten: 09 Okt 2002 |
Gepostet: Freitag, 06 November 2009 04:43 |
Quote: Posted 11/05/09 15:56 (GMT) by Gangster No.1
I still rather take Great Intelligence instead for bonus spell slots and higher spell DCs.
Don't you need to take it twice? Well, that depends on your INT score, obviously. |
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Gangster No.1
Game Owner
NWN NWN: SoU NWN: HotU Jade Empire NWN 2 NWN 2: MotB NWN 2: SoZ
Beigetreten: 06 Feb 2003 Von: Vienna, Austria |
Gepostet: Freitag, 06 November 2009 11:14 |
Hiya!
Quote: Posted 11/06/09 04:43 (GMT) by AlanC9 Quote: Posted 11/05/09 15:56 (GMT) by Gangster No.1
I still rather take Great Intelligence instead for bonus spell slots and higher spell DCs.
Don't you need to take it twice? Well, that depends on your INT score, obviously. I take as many of those feats as I can so I end up with an even score at 30th level. There's not much else for an epic wizard if you're not into epic spells.
Cheers!  _________________ "Hello, IT. Have you tried turning if off... You know what, I'm sick of saying that. WHAT DO YOU WANT!?" |
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sesokeriton
Game Owner
NWN NWN: SoU NWN: HotU NWN 2 NWN 2: MotB NWN 2: SoZ
Beigetreten: 01 Nov 2006 |
Gepostet: Samstag, 07 November 2009 11:43 |
Playing a caster in MotB is actually very satisfying. You have to think about what kind of spells to use, instead of just spamming damage and kill spells. The spirit eater curse can be a challenge for an inexperienced mage who feasts on spirits, but nothing you can't manage.
Direct damage spells become less useful and it become important to have a nice selection of spells against different save types. Damage and necromancy will still handle casters and rogue types. Echantment allows you to turn strong fihgters against their allies or remove them from the fight with a single spell.
That is just an exampple how you can do things, but the important thing is to learn what your spells are good for and use that grey matter in your bonebox. As you have already noticed, the spell level isn't always a good indication how useful a spell is in reality. It is all about choosing a right tool for the job at hand.
As for epic spells, vampiric feast is fantastic, even overpowered. Nothing can really stand against it. They all have their use, but I usually choose two or three for specific purposes I might have. The epic gate for example is very good, if you solo and don't have others to tank/draw fire, since it actually lasts against the tougher opponents. So epic spells have their uses, but if you have that area already covered, you might want to take more usefull feats. |
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